Jump to content

charlesthehurst

Global Moderators
  • Content Count

    829
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by charlesthehurst

  1. charlesthehurst

    How to Slide on Ice

    Well, I did not know about either option until you said that. I just seen the button on my keyboard. And as for the built-in function, where is that located?
  2. charlesthehurst

    How to Slide on Ice

    I would but I do not have a feasible way to do so. Believe it or not it works. I tried it twice now and both times it works fine.
  3. charlesthehurst

    How to Slide on Ice

    Well, what exactly did you do? I retried this after you said you had problems and it still worked. The player shouldn't freeze at the beginning at all. And I tried running into walls and other obstacles but I could still move in other directions. So I'm thinking you might have set something up wrong. I may not have explained as thoroughlys as possible.
  4. charlesthehurst

    Animation Help

    Okay, so there should be an option on the right that says Copy Frames. It will bring up a little box with a couple of fieds to bring in. The first box is for the first frame to be copied The second box is for the last frame to be copied It will copy everything in between so don't worry The last box is where these copied frames are going to start at Example: Copy Frames 1-9 to 10 means that Frame 1 will copy onto 10, 2 to 11 and so on. This should work, let me know if there are any problems. And make sure to make a copy of this whole animation you are working on into another slot in the database. It woud suck to be working on it then screw it up and have to redo everything.
  5. charlesthehurst

    Sliding on Ice

    Idea!!! 1. Got to Tilesets in Database 2. Find the ice tile you are going to use, then click Terrain Tags 3. Make the ice tile's terrain tag to 1 (just click on the 0 to change it) 4. Go to map and create event with Parallel Process trigger 5. Create two more variables and set one for Player's Map X, and the other Player's Map Y 6. Set a Get Location Info command, choose a third varible for info, type set to terrain tag, and designation with variables Map X= Variable for Player's Map X, Map Y = Variable for Player's Map Y 7. Set Conditional Branch when that third Variable is at 1 8. Set Move route for player, Walking animation Off, 1 step forward (and check the Skip if cannot move box) 9. Under else, set move route, walking animation on (and check the Skip if cannot move box) There you go, no script no hassle, can copy this event on to any map you have ice that can be slid across.
  6. Tutorials! I am like so bored and I have hit a road block on my project so if anyone needs some eventing tutorials just let me know and I may/may not be able to help.

  7. charlesthehurst

    Event Help

    Do you have 'Wait for Completion' checked on the movement route? That can screw up the timing (lots of experience dealing with this problem). If that's not it trying putting a Wait command after the move route and before the switch. That might help.
  8. charlesthehurst

    Animation Help

    Where are you trying to copy it to? Inside the same animation or in a new one?
  9. charlesthehurst

    Animation Help

    Let me see if i understand, you are trying to copy and paste the full animation(all frames included) somewhere?
  10. charlesthehurst

    Animation Help

    Are you trying to copy and paste it to another project? Just select the entry in the database (that list on the left where all the animations are listed) and copy it (Ctrl + P or Command + P on PC or Mac respectively). Then go to another blank spot on the database and paste (Ctrl + V or Command + V).
  11. charlesthehurst

    Evented Item Limits

    Oh I see. Very clever regardless.
  12. charlesthehurst

    Evented Item Limits

    You know you can also limit the amount of items using the script. I forget where and I don't have my RM computer with me but somewhere in the script there is a line that deals with the max number of items. It's set to 99 but you can change that to whatever you want. But this is pretty neat thatt you figured out how to do it with events only.
  13. Still trying to work out a decent story, omg, ridiculously difficult sometimes

    1. Novem

      Novem

      If you're having problems, ask a Writer what they would do. That's what this community is here for, to help those who are having troubles, :)

    2. charlesthehurst

      charlesthehurst

      Ah i hadn't thought of that, thank you.

  14. Brainstorming...oww it hurts...

  15. charlesthehurst

    The Escape Skill and how to make it

    Well, this is usually a skill/item best made after everything else is pretty much set in your game. If you priortize everything right it makes the designing making process much quicker.
  16. charlesthehurst

    The Escape Skill and how to make it

    Hm, I hadn't thought of that. The main reason I did it this way is so you use as little as possible to make the event. Variables are ingenious but regrettably complicated if you don't have a decent grasp on them. This is the time-consuming but easier option, or at least I like to think so
  17. charlesthehurst

    bubble message box

    Are you talking about the regular messages and menu screens? If you look in Resources, in the Graphics/System folder there should be a file that says window. You would have to change the image to make the box message look more bubble like as far as I know.
  18. charlesthehurst

    Call the airship with an Item

    No problemo
  19. charlesthehurst

    How to make a Blacksmith Event

    Under normal circumstances I would, but I currently am working from a computer that I do not have the example of this tutorial. The moment I get a chance I will put up pictures to go along with this.
×
Top ArrowTop Arrow Highlighted