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charlesthehurst

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Everything posted by charlesthehurst

  1. charlesthehurst

    Sept-Oct ReStaff: Under The Sea

    Each artist that contributed has their own terms of licencing and for different reasons. In the download folder you should be able to find word documents with each contributors' terms of use. Read these to find out which resources are commercially available or not.
  2. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Added a new section for Battle Backgrounds and Pictures. The five images below were meant to be a part of the Mega Map Pack Release. May add parallax images at some point in the future.
  3. How many events are on the first explorable map of your game? I'm at 111 and counting.

    1. Saltwater Croc
    2. charlesthehurst

      charlesthehurst

      I normally wouldn't have so many but I am using them mainly for aesthetic purposes.

    3. Saltwater Croc

      Saltwater Croc

      Very nice! I only discovered that recently... It works so well! And even my old man computer doesn't get lagged down that much. :)

    4. Show next comments  9 more
  4. charlesthehurst

    April-May Restaff: Mack Attack!

    Hey everyone! New Restaff up and ready for your viewing pleasure. We have a smaller release this time around. But we are happy to have a couple of guest contributors! Amerk Amerk provides us with some stylish and useful clump edits with both Mack and Ace style tiles. Lazzamore Lazzamore joins us as a guest contributor. We're provided with the anthro-tiger Tavvon. Lazzamore has included a faceset and Mack style sprite. Mak-Star Mak-star is another guest contributor. Mak-star rounds out our release with a selection of cute DS style potion icons. Charlesthehurst Lastly, I provide all of you with a Mack style character sprite of the Queen of Hearts. DOWNLOAD LINK https://www.dropbox.com/s/ipe5vdi1qpzeglx/April-May%20Restaff%202015.zip?dl=0
  5. charlesthehurst

    Nine tailed Critique

    Old Version New Version Face Look, animation! So, it's a nine tailed fox. I've been working for a while on this guy, and now I need some advice on where to go with him. I like him, it's just it seems a little off somehow. Looking for general critique, feedback, praise, glory on high... things of that nature. Try to be specific when reviewing. EDIT: Animation!
  6. charlesthehurst

    Charlesthehurst's Mechanics Demo

    I actually had thought about doing that for the original Water drain event. But I decided to keep it simple. Most of the events I made for this demo are meant to be examples of what can become very elaborate puzzles.
  7. charlesthehurst

    Charlesthehurst's Mechanics Demo

    DEMO LINK: https://www.dropbox.com/sh/ln0ncans8jz64n6/AAD8rO45tFPydaaDKkiiOWE5a?dl=0 This is a demo that I will hopefully add onto in the future, but I will go ahead and post what I have now so far. This demo includes 10 or so mechanics using the engine. Some are puzzle mechanics, some are system mechanics. There is at least one that is just a basic mechanic that can be used and expanded upon. At the top left corner of each map there is a Comment event that gives a brief description of what the events are all doing. Please look at each event on the map to see how they were setup. Included in the database is 50 pre-made animations for use with skills items or whatever else you want. These animations use only the basic RTP graphics. Several are repeats of similar concepts. Feel free to use as you see fit. There is an event graphic I created for use with one of the event demos. Feel free to use this graphic with credit to me. You will be able to find it in my resource thread. If you have any questions regarding the demo, feel free to comment below. BONUS Tutorial: Instead of using the resource manager, you can directly import graphics into your project by copy and pasting them into the correct folder in you Game Project's graphics folder. This allows you to bypass picking a transparent color.
  8. charlesthehurst

    March Restaff: Beauty of the Orient

    Everyone did well for this Restaff. So glad I got to lead it. Also sorry about the mix up Tsarmina, everything's patched up now.
  9. charlesthehurst

    Nine tailed Critique

    Not anytime soon, but it is planned for some time in the future.
  10. charlesthehurst

    Charlesthehurst's Mechanics Demo

    Everything has some sort of drawback.
  11. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Light tiles that can be used for light bridges and such. You can find it in the event section or in my recently posted event demo. POST LINK: http://www.rpgmakervxace.net/topic/30621-charlesthehursts-mechanics-demo/#entry210787 DEMO LINK: https://www.dropbox.com/sh/ln0ncans8jz64n6/AAD8rO45tFPydaaDKkiiOWE5a?dl=0
  12. charlesthehurst

    How to make a Blacksmith Event

    I have touched this post in a long time. Keep an eye out here in the tutorial section in the near future. I hope to release a small demo file full of example mechanics that can be done with the engine. I'll be including this and some of my older tutorials as well.
  13. charlesthehurst

    How to make a Blacksmith Event

    This is my version of how to make a Blacksmith that gives you random pieces of equipment after giving him a forge-able material. This event requires a bit of setup and can get complicated, so I have tried to explain as best as I can. This event requires: an item to give to the blacksmith, the equipment that the blacksmith 'makes', a variable to use for randomizing the item given by the blacksmith, an event to change the variable, a control switch to stop the variable changing event and an event to represent the blacksmith. First make the items. Make an item (Iron Ore for example) to be used as materials for the blacksmith. Then make the equipment to be received (Iron Sword, Iron Armor, Iron Shield). Next create the variable changing event. Set the trigger to parallel process. Set the first event command, Control Variable. Create a variable and name it something like Blacksmith Item. Make sure that Operation is on Set, and the Operand is set to Random. For Random set the numbers between 1 and the number of items the blacksmith can create from the item you give him. If you want you can set a Wait command. This will cause the event to wait a moment for the variable to change. Set the Loop command at the end to cause the even to loop again. (From my experience you don't need to do this because of the parallel process trigger, but you can if you want). On this same event create a second page. Under conditions choose a Control Switch. Name it the same as the variable so you know they're related. That's it for this event. (If you want to have more than one item for the blacksmith you will need one Variable per Item. You will only need one switch,) Next create the Blacksmith event. First create a Show Choice command for yes or no and an appropriate message like "Create Item?" Under the Yes branch, create a Conditional Branch for whether or not the material Item (the Iron Ore for example) is in your inventory. If yes create a message like "Okay, let's make an item." Then remove the material item from the inventory. Now turn on that Control Switch you made. This will stop the event that changes the variable (this is mainly a way to prevent any unforeseen bugs). Now create Conditional Branches for when the variable is at each number you made it to randomly change to (like 1-3). Under each branch add whatever item or equipment you want to give to the player. Make sure you only give one item per branch. Then create a message telling the player what item they got. Then turn the Control Switch off so the variable can change again. You will need to set up all of these conditional branches for each item you want to give to the Blacksmith. If you get confused I am more than happy to help you.
  14. 50 pre-setup animations should be good. Now onto event mechanics, mwuahahaehehehe...

  15. Pre made animations and Puzzle mechanic demo. Does that sound lik something anyone is interested in?

    1. Chaosian

      Chaosian

      Hmm... In game design school they say with comical frequency 'give examples of puzzles'. It's a shame there aren't lists of stock game puzzles out there to compare to - it'd be handy for here. Well, how about a block sliding puzzle then, as an example? Ice sliding? Those seem like common requests.

    2. Chaosian

      Chaosian

      Well, any extensive lists anyways...

    3. charlesthehurst

      charlesthehurst

      I already have an ice sliding event tutorial on this site (don't have a link handy). I'll include that and a basic block sliding puzzle. I'll get creative and come up with some others.

    4. Show next comments  9 more
  16. My new computer's screen is so bright and clear. *_* I'm dazzled

  17. After some fiddling I finally have a new computer to run Ace on. Hoo-ah, to victory and other good things!

  18. Well it looks like I'll be retiring my college computer of 3 years and getting a new one tomorrow. Can't wait to open RM on a computer that isn't duct-taped together.

    1. SpookyMothman

      SpookyMothman

      Heh. I hear ya, brother.

  19. Well, the charger I had for my RM computer is dead. And all the other ones don't fit. Looks like I got to order another charger.

  20. charlesthehurst

    Resource Feedback Thread

    I only helped improve an already awesome design. Maybe you could recolor it using Bugs color and use that version as a variation? Here's an example... a direct color swap and one with a darker blue...
  21. charlesthehurst

    Resource Feedback Thread

    Threw it on a black background because I liked the way it popped. Changed the colors slightly. Your's felt a bit too greenish. I wish I could explain that better. Outlined it see what kind of effect it would have, gave it a cool toon vibe if you ask me. Edited the eye to make it more interesting (changed the pupil to be true to nature). It was already good though. I like your design a lot. Like hot damn that's a cool lookin' octopus.
  22. charlesthehurst

    Resource Feedback Thread

    Yellow Octopus with electric blue tipped tentacles. Maybe a few blue rings going up each tentacle towards the head.
  23. charlesthehurst

    Style Feedback

    The new ones aren't bad at all. The black outline thing is a matter of technique. Too much inner black and it distracts from what you are trying to see. Sometimes it works, sometimes it doesn't.
  24. charlesthehurst

    Style Feedback

    Remember that advice I gave you with the portraits? Inner outlines shouldn't be black. Thanks KilloZappit for mentioning that. Could you post a screenshot of both these sprites on a map? It'd be easier to compare.
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