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charlesthehurst

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Everything posted by charlesthehurst

  1. Is anyone else having issues with the forum?  Google is telling me that it "can't prove it's www.rpgmakercentral.com.

    1. Rikifive

      Rikifive

      It wasn't just you, I mailed the sys admin and everything should be back to normal now.

    2. That One NPC
    3. PhoenixSoul

      PhoenixSoul

      Honestly, it makes me wonder if this was a problem in other browsers like Vivaldi, Opera, etcetera.

  2. It might help to post some pictures of your events that are turning the switch on and the ones that should be effected by it. Also double check that you are turning your switches on and have the correct conditions on the event pages everywhere. I can't count how many times I've overlooked one tiny line of event code only for it to hold everything else up.
  3. charlesthehurst

    Charlesthehurst's Resources

    Home to the best resources...that I can make. I will try to maintain this thread and keep it updated with all of my images. Certain images may be re-releases of content I have previously uploaded on this site. Terms of Use Credit to either Charlesthehurst, charlesthehurst or Charles Hurst. Credit also to Enterbrain for the VX Ace RTP or Kadowaka for the MV 'RTP'. Credit any other artist noted. That artist's rules for commercial and non commercial override mine unless stated otherwise. Suggestions are always welcome. Constructive feedback is appreciated. Terms of Use Non-commercial projects: Free to use. Commercial projects: Free to use, but must contact me so I know where my editing is being used. Do Not Redistribute these elsewhere. Instead, please link to this thread. Resources Event Graphics **New 2/26/19** Tileset pieces Character Portraits and Faces Character Sprites Battlers Battle Backgrounds/Pictures Restaff Releases I've been in MV Resources Tilesets Portraits/Busts Battlers Charles' World Map Maker http://www.rpgmakervxace.net/topic/33500-charles-world-map-maker/ Charlesthehurst's Mechanics Demo http://www.rpgmakervxace.net/topic/30621-charlesthehursts-mechanics-demo/ Do you want to support me? Then use this. Just highlight and copy this image.
  4. charlesthehurst

    Charlesthehurst's Resources

    Yes you can use the tiles so long as you put the proper credits.
  5. charlesthehurst

    XS - Teleport

    This topic is being locked as it has not been updated and the link is broken. OP if you would like to update the link and reopen the topic please contact the moderators. A link to this script has been found. Please read through page 2 of the thread.
  6. charlesthehurst

    Charles' Creation Corner

    Hey folks, welcome to my corner! From here on out I will be open to take commission requests. I work mainly with pixel art (sprites). Sprites/pixel art Pricing will generally range from $1-$3 depending on the sprite. Pricing is subject to change at my discretion. More complex styles will increase in price, simpler styles will decrease I will do bundles if you order a certain number of sprites at a given time I will cut you a deal price wise Pricing is subjective and I want to work with customers so that way we both are satisfied with the deal. PAYMENT WILL BE PROCESSED THROUGH PAYPAL ONLY. NON-NEGOTIABLE CURRENTLY. FOR LARGER ORDERS $20 OR MORE I MAY REQUIRE A DEPOSIT BEFORE I WILL BEGIN WORK. YOU ARE FREE TO MAINTAIN CONTACT WITH ME THROUGHOUT THE PROCESS. Recolors/revisions needed on any piece I've done can be requested free of charge. (Free resources not included.) Please pm me if you are interested or have any questions.
  7. charlesthehurst

    Charlesthehurst's Resources

    UPDATE I haven't posted anything new in awhile, mainly due to focusing on my work as well my own personal projects. But, I felt the need to share one of my latest creations. Bouncy RTP Chests, for a little more flare when a player opens a chest. A bigger chest for each of the four basic colors. You can use the Quick Event function and simply select the desired image after having downloaded to project.
  8. charlesthehurst

    March Restaff: Beauty of the Orient

    This month we have a special treat! First off, as some may have noticed, I am now Resource Manager. I will be organizing Restaff alongside Jonnie to help him out. But he will definitely be a big part of this site as always! Also. this will be our first Dual Release in quite some time! So premium members, keep your eyes peeled for exclusive resources made by our awesome Restaff in the Premium Release Forum. Tsarmina Tsarmina presents us with a true beauty of the orient. The gorgeous Chinese maiden Diao Chan! And accompanying her is the fabled Lv Bu! Allusion Allusion also rolls in with another Chinese maiden. Look at that piercing gaze! Charlesthehurst I present a nameless RTP beauty from the orient. When Bugs Roam Ur House And lastly, WBRUH shows some talent constructing an awesome Oriental Tileset! You can find the Download Link Below: https://www.dropbox.com/sh/imffou7pnx3u4tx/AAB793xvpGfg8tri0uQRe9bMa?dl=0
  9. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Two sets of Ore/Mining spot graphics. Including three animated ores on the right for more variety.
  10. charlesthehurst

    Game Idea!

    I'm really liking the idea! Very interesting concept and I'd like to see this develop. I'd like to throw in a suggestion that might help reinforce your idea of "harmony". Short rant incoming. Since each party member has a specific set of elements attached to them it would make sense each person has more importance during different battles. Players might prefer to use the Drummer's Fire on enemies that are weak to fire. But perhaps his attacks don't hit for as much damage as everyone else. Music sets a mood, so let's say there is a "Mood" system during your battles. Basically Mood is a set of multipliers that would influence the power of attacks charged with a certain element. These multipliers could be changed through the use of skills. So let's say you want to boost the Fire mood to increase the Drummer's damage. Perhaps the Guitarist's Wind attacks boost the multiplier for Fire skills. So you could have your Guitarist use a Wind Skill to set the Mood for your Drummer so he can unleash a stronger attack. Some skills could also lower the mood of an element to help weaken enemy attacks. This way a clever player could find a way for everyone to play a role in a strategy. Enemy's weak to Lightning? Use Entropy skill to boost Nature, Nature to boost Fire, then use Fire to boost Lightning. This creates an enhanced combo of attacks instead of simply type-matching for the enemy's elemental weakness. This can create a dynamic system where players who learn the system and can learn to manipulate even the most difficult fights. It also creates an avenue for players to try different skill combos to maximize damage.
  11. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Been awhile but the next MV actor Bust is here!
  12. charlesthehurst

    I'm Back, mostly.

    For those that aren't aware I've been inactive on the forum for a while. I'll hopefully be getting the ball rolling again with some cool stuff. Got to get back into game dev after a long hiatus. Also, keep an eye out for a shop I'm opening in the forums. Soon, no ETA.
  13. charlesthehurst

    Random number generator question

    This topic has been closed per poster's request. If you wish to reopen this thread for any reason please contact a moderator.
  14. charlesthehurst

    Charlesthehurst's Resources

    UPDATE For all my Ace using fans who may have been missing some resources, I present you some Ace tiles! Star Dungeon plus a regular version crown for regular use.
  15. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Had some free time so here's another one.
  16. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Here's the next of the actors of MV. Hopefully I plan to get all of them done but it will take some time.
  17. charlesthehurst

    title screen Title Screen Request

    This topic has been closed, as the request has been resolved. If you would like to reopen this thread at anytime please contact a moderator.
  18. charlesthehurst

    July-August Restaff: Carnival of Color

    Time to party folks! The summer's been crazy, but we still managed to bring you guys some awesome cool resources! Tsarmina brings us another awesome character! Meet Ginger, a gorgeous performer! OneCutStudios brings us a character as well! What a beard you have there, madam! And lastly I bring you an Ace style Carnival Tileset and some rocking MV battlers. DOWNLOAD LINK https://www.dropbox.com/s/343m96pwm2j3uwx/Carnival%20of%20Color%20Restaff%202016.rar?dl=0
  19. charlesthehurst

    July-August Restaff: Carnival of Color

    Use the download link to find each contributor's Terms of Use. Some may or may not be free to use in any project.
  20. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Added a demonic sword to the MV Battler Section cuz why not?
  21. charlesthehurst

    Charlesthehurst's Resources

    UPDATE Been a while, here's another bust for the MV actors.
  22. 416 Possible Variations for Player Appearance. That's 4 skin colors, 4 eye colors, 4 hair colors,4 hair styles and 32 hairless variants. Done within in 2 days. Kill me please.

    1. Show previous comments  1 more
    2. Amysaurus

      Amysaurus

      I don't really wanna clean up the mess, though...

    3. Chaosian

      Chaosian

      Isn't that 2304? 4*4*4*36

    4. charlesthehurst

      charlesthehurst

      Chaosian No the math is kinda tricky. Long story, there are 16 possible faces (skin eye and hair color) with 13 possible combos of hairstyle. 16x13=208 per gender. Doubled makes 416.

  23. After a much needed mental hiatus I am back on track with my Zombie Survival Project that I've mentioned in previous entries. The game is set within Eden City, a once beautiful town that has become a zombie filled hellhole. Now you the player must take command over a group of survivors to find hope in these dark times. The player will get to design their own avatar, a basic staple for RPGing. However, I need help deciding the rest of the party... Option 1 The player gets to pick 3 survivors from a list. That way you can build your starting team according to how you'd like to play the game. Option 2 The player is assigned 3 survivors randomly. This adds variety for every play-through since the chances of getting the same team twice are low. Option 3 The player designs 3 survivors to join them. This combines the concept of play variety and player choice. Option 4 The player starts solo and must actively seek out allies throughout the city. Gameplay may be harder as a result. Note that any survivors I've pre-made that can be recruited each have a personal backstory regardless of the options chosen above. These are my main ideas I'm looking at implementing and I'd love to hear some opinions. Please discuss below. Also feel free to ask me questions that may be relevant to this topic!
  24. charlesthehurst

    Let's Make a Party! or holy shit it's been awhile

    You're actually hitting on a few ideas I intend on using. Is there any reason you don't like option 3 in particular?
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