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kayden997 last won the day on August 29 2013
kayden997 had the most liked content!
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84 ✦About kayden997

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I wanted to become a tattoo... But then, something...
- Birthday 04/11/1995
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dyedfire
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Male
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Where maple syrup grows
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Oh shoot... Forgot about this one!
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Ensure you have an event with the auto-run feature
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Welcome to the community
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closing
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Screenshot Critique Thread: Read Rules Before Posting!
kayden997 replied to Jonnie91's topic in Screenshots and Mapping
@@Cait I'm really liking the tint of blue, but perhaps would go with a more greyer blue instead of so intense... Not black and white though. I wonder if that sushi sign animates. That would be pretty cool. @@J0pac Unsure how the rest of the game is in it's style, but it sure is an improvement from the default. Perhaps you could move the message box art downwards or clip more of this tail piece off (or shrink it). Up to you if you plan on fixing the portrait issue. Might I suggest a more definitive colour used around the boarder of the message art? Try a complementary colour that works with blue and see how that would look in game. Best of luck. @@YummyTiger Big improvement from the previous so nice job on that. I will have to suggest to revise this shadow though. It caught my eye X] As for the flags on that one house, it seems too overused for me. Perhaps remove a few and see how that would look. Another suggestion would be to do what you did with the pathing in the old image; where some of the road's textures are split/mixed by the textures around it. -
Welcome to the community!
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Newgame+ That Impacts Multiple Storylines?
kayden997 replied to Hokobishu's topic in Theory and Development
Perhaps not a full play through on the newgame+ (As that would probably be lots of work) but it could work and show the player the outcomes of their actions. For instance, if you destroyed this city or not, the newgame+ could show (probably from a different player's perspective) the cause of their actions fast-forwarded years ahead of the final conflict -
Welcome to the community
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Custom Damage Formula: HP and MP damage?
kayden997 replied to Micah718's topic in Editor Support and Discussion
That is odd. I'm using a custom battle system but it works regardless. Is it possible to send me a small part of your system so I can view it? Perhaps I can figure it out quicker that way -
Custom Damage Formula: HP and MP damage?
kayden997 replied to Micah718's topic in Editor Support and Discussion
It should work with basic attacks Put it on skill 1 -
No, it should work with any size of sprite size. Just be warned that 32 will be the detection size of your sprite (anchor being bottom-centre).
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Custom Damage Formula: HP and MP damage?
kayden997 replied to Micah718's topic in Editor Support and Discussion
Oh wow. Thanks for that Ninja. Here you go then b.mp -= (a.atk*4 - b.def*2);a.atk*4 - b.def*2 -
Custom Damage Formula: HP and MP damage?
kayden997 replied to Micah718's topic in Editor Support and Discussion
Erm... My guess is that you can run a common event for one skill and have that common even release two different types of skills (same but damages different). You know how to do this? If not, I could provide an example of sorts. -
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What you'll have to do is create a new map, and drag every grouped map in that one. Then drag out of the new map from last to first. Delete the new map after you're done. No way to swap positions directly