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2About Macatlas

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Rank
Royale with Cheese
- Birthday 12/05/1994
Profile Information
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Gender
Male
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Location
Missouri
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Interests
Graphic Design, Game Design, Writing, and IT.
RPG Maker Information
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RM Skill -
Jack of All Trades
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Isabella
Macatlas posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Vote for Isabella on Square Enix Collective! Isabella is a Western steampunk JRPG. At Hall of Nerd, we've endeavored to create a cast of memorable characters, a rich and deep world, and as many awesome features as we could shake a stick at. We've got crafting, fully animated combat, piles of awesome items, fully voiced cutscenes, tons of original music and sounds, heaps of side quests, an optional mini-game that persists throughout the game, a meticulously-planned world where your decisions really do have impact, not to mention the grand adventure at the center of it all. And that's just the beginning … in fact, I think we're gonna need a bigger stick. In the year 1837, the world of Terrae is being subjected to a perpetual battle between two warring nations: Insavance and Dryadalis. Dryadalis, the island of the Dryads, has technology that is far more advanced than that of Insavance. This leaves Insavance, the home of the common human, with little to no protection against its rival nation. To make matters worse, Skypirates have been causing political unrest in Insavance, and some believe they intend to start a Civil War. This sets the backdrop for our story, which begins in a small village in southern Insavance... Hal Kirkland is a 43-year-old retired mercenary who spends his days drinking and gambling in the cozy town of Salvum near Insavance's southern border. One day, while Hal is drinking at his favorite haunt, he is approached by one of his old mercenary partners, Walter Conroy, who offers Hal a high-paying contract. Hal hastily explains his retirement. However, Walter insists that Hal will want to take the job. "Hal, a girl's life's in danger," says Walter as Hal is preparing to leave to smoke a cigar. "It's President Vitam's daughter." Hal returns to Walter and sighs. "Tell me about the girl." Media Combat Demonstration Video: Isabella HD Wallpaper: Screenshots Additional Information Follow us on Facebook, Twitter, or follow our Dev Blog! 'Isabella' is a story-driven RPG that is set for a commercial release in 2016. Isabella has an array of completely unique, visually stunning characters, courtesy of Hollow's initial vision and skills. Other credits go to: Want to support this project? Throw this banner in your signature: Thank you for taking the time to read about this project. More information will be provided as the project progresses through the various stages of development. Did this project pique your interest? By all means, give us your feedback, and stay tuned! -all characters, story elements, names, and artwork are intellectual property of Hall of Nerd. Hall of Nerd Team Macatlas - Chieftain of Things and Stuff Dirge - Grand Overlord of the Pixel Realm SaintInix -
I'm not currently at home to try this, but theoretically you could install two instances of the script and use switches to control whether the 'male' or 'female' version of the script is running. This may not work depending on how the script is coded but it might be worth a shot. (I've never coded for Ace myself so this may not even work due to the program itself)
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RSSBSACE: Reedo's Simple Side Battle System Ace Edition
Macatlas replied to Reedo's topic in Completed Scripts/Plugins/etc.
I've encountered a bug when testing battles from the game editor: (there are no other scripts installed) For some reason, I've been having trouble with various scripts conflicting with Ace's default methods and programs. I may need to reinstall my program, I'm unsure. If this issue is on my end then, well, I definitely need to reinstall.- 42 replies
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- side battle system
- simple
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(and 3 more)
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Evented 'Action Point' System - need some assistance.
Macatlas replied to Macatlas's topic in Editor Support and Discussion
Thanks a lot. Is there an 'Exit Event Processing' command, or something similar? When the player has 0 MP, they get a notice saying 'You don't have enough AP to perform this action', however, the event still goes on as normal. I'm sure that I'm missing something that's right underneath my nose. Never mind, I found it. And it was right underneath my nose. Thanks a ton! That's all I need.


