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SwordSkill

Member
  • Content Count

    45
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About SwordSkill

  • Rank
    Advanced Member
  • Birthday 04/03/1989

Contact Methods

  • Skype
    adoc.astir

Profile Information

  • Gender
    Male
  • Location
    Greece
  • Interests
    I don't have interests. I'm depressed.

RPG Maker Information

  • RM Skill -
    Writer
  1. Game: Autonomous Orbs Video (Outdated.): Demo Available bellow Engine: RPG Maker MV Synopsis: Features: Roles Needed: DEMO: Download Here Feel free to add me at Discord: SwordSkill#3901
  2. SwordSkill

    Intro of our Elvarath

    I'll post an update here by editing the first post with the new video. The download demo will take longer than we expected due to our limited time. Our narrative designer will make some changed to the dialog as soon as he finds time. When there is an update I'll notify you all who wrote in this topic via messaging.
  3. SwordSkill

    Terrible Witch v.1.0 (Complete Game)

    Anywaym It's been quite some time since I played this, is still the level cap 15? Last time I played it, I couldn't beat the god and I couldn't go past 15 lvl.
  4. SwordSkill

    10 Minute Infinite

    Muhahahaha I'm the evil guy that appears at the beginning of the game, I'm so retard that I give information to the player that in order to fight againts my ultimate spell he has to reach lvl 99... ALT+F4.
  5. SwordSkill

    Intro of our Elvarath

    Couldn't agree more with you, I really too hate the small RPGVX style sprites, unfortunately, due to not having a Pixel artist we are stuck with those for now. When we make a recruitment page it's one of the first things we should ask (Along with mappers and scripters.) Again, I couldn't agree more with you, the thing is that our "mapper" or at least the guy who decided to make the map, hadn't so much mapping skills. In fact, this is the very first map he has ever done. Unfortunately it's not so much that the video cropped it, but the fact that Yanfly's Engine Symphony - Pop Message (For some reason I can't seem to be able to find the script's link) appears to be bugged, when there is a long message, it throws the left part of the message out for some reason. (I can't believe they make scripts like that without properly testing them.) and to think that this is the best script I ever found for speech bubbles... Yeah, this is definitely by bad. You see, English is not my native language so, grammatical errors are bound to happen (at least for someone at my own English speaking level.), anyway, I'm currently asking assistance from a friend who speaks English significantly better than me. Thanks again for spending your time reviewing the intro, We have high expectations from this Project as well, especially on what according the scenario, we are putting a lot of effort putting together the pieces smoothly so that there won't be any plot holes since the script is quite complicated. My main focus is to let the player take some breath's before diving into the deep. I've seen numerous RPG games (and numerous RPG Maker games.) in which the whole story is thrown at your face as soon as you press "New Game". FFXII for example and most of the RPG Maker games (who claim to have a decent scenario do this REALLY OFTEN.) The result from this is to make the game's scenario confusing and hard to understand. Since most of us who making this project are RPG lovers, we have gotten sick of how the average RPG Maker (and generally the RPGs.)handle the storyline.
  6. SwordSkill

    Intro of our Elvarath

    Thanks for the feedback, you might want to turn on the sound in Youtube because it works fine for me.
  7. SwordSkill

    Completed intro

    One question: How did you make the clouds move above the screen? Is it a paraled event that handles pictures, a paralax with a script to allow paralaxes be on top? or something else? Edit: btw really nice intro, check out my intro too if you have time . (It contains gameplay footage.) http://www.youtube.com/watch?v=8d5mKgK5SGQ
  8. SwordSkill

    Intro of our Elvarath

    Okay, this is an early game footage from our project: <removed> Thanks in advance for the feedback .
  9. SwordSkill

    Skill Ideas you can do with Custom Formula

    Is there any way to reference a weapon/armor equiped on user? something like a.equipped_item[weapons[x]] where "x" is the items ID. I'm planning to do something like when the user has this equipped the damage will be different.
  10. SwordSkill

    How to add the Tomoaky's Card Game to your project

    Could someone explain the rules of the game? Cause it seem to me like the game is playing by it's own.. The only thing it let you do is select the deck, isn't at least any way to choose with what card you fight or it has to be strictly with the order you set the deck?
  11. SwordSkill

    Triple Triad

    I support this script, please siomeone do it!!!!! Best Minigame ever!!!!
  12. SwordSkill

    FP Equip slots

    Are you sure? Cause when I have Yanfly's Equip Engine with the couple of your scripts I cannot dynamically increase the Equip Slot, I made an event that runs the command to increase an Orb Slot by one but nothing happens, then I tried doing the same with a standard equip slot like Headgear for example but the same again... I tried rearranging the scripts to any possible combination but it still wouldn't add any slot. At first I thought that there might be an uncompability with tankentai but tankentai has nothing to do with the equip scene. Have you actually tested it and it worked fine on you?
  13. SwordSkill

    Adding Equip Slots during Gameplay

    Well what I actually need is much more simple than Suikoden system, it sure is nice, but the fact you are not able to equip your skills from the menu and be forced to backtrack to an NPC to Attach said runes makes it a little bit.. Also what is wrong with regular MP? I noticed at the demo that MP changed to something like 15/3/1 instead of somethig like 78/230 anyway. I haven't done a throughout search through the script so I don't know if you can customise these featues, but we really hope so cause it would be just what we needed.
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