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kurashi

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About kurashi

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    Fledgling Scriptwriter

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  1. kurashi

    Variable stat names based on class

    It might help if you realized that code isn't real code and was only used to get you thinking. Edit: Might also help if you did any actual searching yourself. Quick google search for "RPG Maker Ace different mana name per class" gave me the link at the bottom (Fourth result! Which is in these forums btw!) that literally has what you're looking for. Not to mention that I have already answered this question for some else (Not you obviously since I tried to get you to do the work yourself) on the steam forums. I suggest you look at the second post. Don't want your lazy attitude to put you somewhere that you can't comprehend: http://www.rpgmakercentral.com/topic/28260-modified-mana-vocab-per-class-and-yanfly-compatibility/
  2. kurashi

    Okay, time to change the control mechanism!

    I once helped the creator of Waste Walkers implement Cidiomar's Keyboard script. Here's Hime's post on how to use it. http://himeworks.com/2013/07/full-input-keyboard/ Hope you can figure it out from it.
  3. kurashi

    An SP Building Script?

    another thing you could do to reset the charge is to have it done during the damage calculations or something. check to see if the skill being used is charge and if not then set the value back to default. I'm out of practice with to maker so I've forgotten the exact code you'd need to change.
  4. kurashi

    Calling Vehicle with Common Event

    Try connecting an item to a common event like this one: http://i.imgur.com/7JXMOJo.png
  5. kurashi

    Button Input from Mouse Click

    I made a mouse system before however it was really slow. Only the left and right buttons worked as the scroll wheel is treated as an event(Windows stuff) rather than a raw input. I can try to find the mouse button part, but it had a dependancy that I no longer remember.
  6. Well for one if you are setting any variable to something it's always in the order of var=value so what you should have done is $game_variables[18]=a.id Note here's another neat tip: you can shorten that to \V[18]=a.id
  7. kurashi

    Simple Menu Request

    That doesn't solve the problem Soulpour777. You should do a bit more quality check in your work: http://i.imgur.com/nYOrj9b.png It's for the same reason that I haven't posted my script here. Although mine does have the stuff at the bottom. Easy change between the two.
  8. kurashi

    Simple Menu Request

    No we get the same problem. I'm not that great of a scripter so that's why I'm having to puzzle it out, but I think it's because of how the default item menu calls the menu. They're created on the same viewport so that means that they hold the same graphic processing thread I think.
  9. kurashi

    Simple Menu Request

    Ah.... Having some difficulties fixing a problem I found when using an item on an actor. Half the window disappears! As I'm sure you can see this isn't really ideal.
  10. kurashi

    Simple Menu Request

    Would something like this work? http://i.imgur.com/XHEb627.png
  11. The only thing I'd know for certain on this is that you wouldn't be able to use a video. I tried making a skipable video and it wouldn't work because RPG Maker ignores input during that time.
  12. kurashi

    text sound effect for seperate characters?

    It's calling the sound for every character. Originally made the script for a typewriter effect. Here's a version that will play the effect every other character. $textSound = "" class Window_Message < Window_Base # Typing sound text def process_all_text open_and_wait @time = 0 text = convert_escape_characters($game_message.all_text) pos = {} new_page(text, pos) while !text.empty? process_character(text.slice!(0, 1), text, pos) @time += 1 next unless $textSound.length > 0 and @time >= 2 RPG::SE.new( $textSound ).play @time = 0 end end end
  13. kurashi

    text sound effect for seperate characters?

    For the Sounds I have this script. Requires you to use a script call command to change $textSound to the name of the sound effect file you want to use. If the character doesn't have a sound then you must make the variable equal empty quotation marks (""). You do not change the code directly. Place it below materials and above main. Example: $textSound = "SansVoice_SE" $textSound = "" class Window_Message < Window_Base # Typing sound text def process_all_text open_and_wait text = convert_escape_characters($game_message.all_text) pos = {} new_page(text, pos) while !text.empty? process_character(text.slice!(0, 1), text, pos) next unless $textSound.length > 0 RPG::SE.new( $textSound ).play end end end As for the fonts I have already made a script here: http://pastebin.com/NzSWBPsy Instructions are in the script header. Both scripts follow the same license.
  14. kurashi

    VE Animated

    This should have been in script support.
  15. kurashi

    Increase Gold Rate by Percentage with Equipment

    Could have had this to you hours ago, but I made it easier for you to use (which caused some headaches). http://pastebin.com/q82kWH1f Simply put, once you have this script in it's place below Materials you can put a tag in the note box with the percentage you want to increase the gold by. If you want the item to give +5% gold then you would put <goldboost 5> into the box. Keep in mind however that this script will remove any fractional pieces so 10 + 0.5 gold (20% of 10) would still come out to 10 gold.
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