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3About Dr. Delibird

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Rank
First Pokemon with a doctorate!
- Birthday 07/27/1997
Profile Information
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Gender
Male
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Location
Sydney Australia
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Interests
Intrests are my intresting intrest...?
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In my onest opinion I think you should use the system that compliments your games. Is it a story driven super plot game? Make the combat fast and fluid, not nescicarily easy but quick enough to get through to get back to the meat of the game. Is your game one that is meant to be more about the gameplay, such as tatical based games almost always are? Then slow down the combat, allow for strategic choices to be made. Who you do that is up to you. Maybe the way you balance your game actually makes an ATB system feel slower than turn based or maybe that final fantasy tatics like system is working at a faster pace in your game than any other games utilising the system. Use a system that fits the purpose, if that system doesnt work out then go for another one until you find one that fits just right. Unless you are going for that "just another RM game" feel, you want to make sure everything about your game screams "I am right, I am correct, I feel like I am how I am meant to be". This of course includes the battles system. Also do not feel like you MUST fully customise the way your ATB or whatever system works, those systems are always going to be the exact same at the core. Balance the way the system feels for how you want the game to feel, not the other way around.
- 32 replies
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- any rpg maker
- battle
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Idea for a spiritual successor for a dying "RPG" franchise...
Dr. Delibird replied to Rewind Button's topic in Theory and Development
Actually in all honesty the graphical style (as in perspective and stuff) could be implemented rather easily, however a little tedious. OP: In a way Bravely Default (and its sequal Bravely Second) are spritiually Final Fantasy games without the namesake. So I can see it working even if not done by the same company. -
What are some of those moments in gaming?
Dr. Delibird replied to Kamalot_INC's topic in Theory and Development
You know that moment when during the cutscene everything in the temple (example) starts falling apart? Well you already know shit is getting real because you think you have to run out before it collapses but then it turns out the main bad guy is just making a big entrance. No matter what he is about to say or do, you know shit is real. -
I would say for a rule of thumb, do what suits your game. In this instance, adapting a d&d games into a video game probably should be episodic. I say this because traditionally d&d makes itself into an episodic thing so conversion should be very easy.
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@Cecillia But isn't modern more about straight edges? Forgive me if I am wrong. To the OP. I think your going pretty good so far but I personally don't like those lighter lines on the kitchen bench, if you know what I am talking about.
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@roccstar1oh1, I actually followed that tutorial you mentioned by OCS. And also I did start with just a 32x32 tile I just wanted to show how it looks when it is mapped out if you know what I mean... @Tsarmina I will go and have a look at it now. EDIT: I think I will give it a shot, it does look a whole lot easier but I feel like it will create a weird repeating affect if done poorly. Thanks to both of you for your inputs.
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Hi everyone, how ya going? Not sure if this is the right place but I am pretty sure it is. So I just finished my first tile ever. It is a grass tile. I am looking for criticism and possibly a way to fix the possible grid effect (I can't really tell so can someone confirm/deny?) Thank you in advanced for your thoughts and opinions UPDATE: Is this a good fix?
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Can RPGMaker VX Ace Read Korean?
Dr. Delibird replied to imjustanmmdcat's topic in Editor Support and Discussion
It just does not read Korean. Sorry. -
You should know that there is no "true" randomisation.Systems that clame to be random are not, yes they may seem random but these systams really just have a bunch of set variables, all of which have an equal chance of poping up.Example. There are 5 numbers in a random number generator, lets say 1-5, there will be a 1 in 5 chance of 2 popping, which is the same chance 3 would have.Another example would be a die, it may seem like its random but really its just speratic in what the outcome is.Wouldn't that then technically be random? Each number would have the exact same chance to pop up, and it'll randomly choose one.Technically by definition yes, but that depends on what defintion your using. One definition is that it is governed by or involving equal chances. Whilst the other states that it is done without any given method. So all in all we are both right! Yay -HRforges
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You should know that there is no "true" randomisation. Systems that clame to be random are not, yes they may seem random but these systams really just have a bunch of set variables, all of which have an equal chance of poping up. Example. There are 5 numbers in a random number generator, lets say 1-5, there will be a 1 in 5 chance of 2 popping, which is the same chance 3 would have. Another example would be a die, it may seem like its random but really its just speratic in what the outcome is.
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how should I make a custom battle scene?
Dr. Delibird replied to Evies's topic in Editor Support and Discussion
I think you could do this, if by physical attack you mean a skill that is physical, not quite sure about the attack command. You could create a state, lets call it "Physical" and anthother called "Magical" (you call them whatever you want). Then add those states to thier respective skills. After that go the the troops tab in the database, make a conditional branch that is set to when the boss is inflicted with the state (you will need two conditional branches, one for each state), then just show the text that you want the boss to say. I havent tried it so it may or may not work. -
Ideas for the next RPG Maker
Dr. Delibird replied to TypoKign's topic in Editor Support and Discussion
I agree with everything above. I would also like an editor for the editor, it probally wont happen...but a man can dream! -
Well for starters if you want a very emotional story you'd have to be a kinda good writer. Dont get wrong im not saying you cant do it im just saying unless ypur a good writer you shouldnt go for an extreamly emotional (or even complex) story on your first game. Of course if writing is your bread and butter when it comes to RPG Maker VX Ace then go for it! Id personally suggest trying to get your players sucked into the story so far that when something trajec happens the player actually cares about it. Example: you work up a character or an npc, give them a back story, a family maybe, give them a purpose, and just before they can fullfill there purpose they get killed or become disabled byond repair. An emotional story isn't built off of the plot but the character who advance the plot.
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I thought of doing a basic quiz but ive never liked them in games that ive played. I wouldn't want to trouble you with making a minigame event since I myself could do it, I was more looking for an interesting design. Thanks for offering though.
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My beginning to a brand new adventure!
Dr. Delibird replied to Dr. Delibird's topic in Introductions & Farewells
I would Love it if you could send me that link!


