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kaimonkey

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kaimonkey last won the day on June 6 2015

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About kaimonkey

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  1. Hey ♫ I am not sure if the original got enough attention for me to warrant remaking it into MV. It'd be a lot of hours of work just to get the state that this one was on it's first update, and most of my RPGMaker time is spent doing paid work for clients these days. Maybe if I have free time and feel inspired it might happen, but don't hold your breath I am afraid. /Kai
  2. If anyone wants to be a test Dummy and get a free RGSS3 lessons, send me a PM!

    1. gunsage

      gunsage

      Don't be a dummy. Buckle up.

    2. kaimonkey

      kaimonkey

      *buckles up*

  3. Is there an appropriate place on this forum to advertise and/or set up a commercial script shop?

    1. Show previous comments  4 more
    2. CVincent

      CVincent

      You can sell scripts if you want, not many people do it so it may seem strange.

    3. kaimonkey

      kaimonkey

      I think there are lots of people out there who want to make their games unique.

      Here it is: http://www.rpgmakervxace.net/topic/34140-kai-monkeys-script-shop-turning-your-unique-ideas-into-reality/

      Thanks for the help, guys!

    4. kaz

      kaz

      Advertise in signatures

  4. Considering offering Skype-based Scripting lessons when I open my Script shop; do you reckon they'd be any interest in that?

    1. _____

      _____

      That sounds like a good idea.

    2. Sughayyer

      Sughayyer

      Yes, there'd be a lot of interest.

  5. Hi ♫ That feature is in the works, perhaps not next update but the version after. Next update will focus on different sized tiles, and dungeons which aren't perfect rectangles.
  6. I updated both. Newcomers don't care what the differences between the two versions, they just want to see what is currently in the whole packages. Members who actively follow the thread will see the later post and know what has changed, so they don't have to read the whole of the main OP to see a few changes
  7. Which forum should I post in to trade Scripting work for Mapping work?

  8. kaimonkey

    Modern Algebra ATS Choice Options Addon

    Hi ♫ Here \d{cond} will disable the option unless the condition is true. I'm afraid that is all I am going to do tonight. /Kai ♫ EDIT: reworked script such that it is not reposting any of MA's work
  9. kaimonkey

    Modern Algebra ATS Choice Options Addon

    Hi ♫ I made this little edit for you: *SNIP* It does exactly what you what you ask. Do not bother with a credit, as the edit was so minor. I will count it for my signature though /Kai ♫
  10. kaimonkey

    Translate script rmvx -> rmvx ace factions (reborn)

    Hey ♫ Do you have a version with English comments?
  11. Hey ♫ The "having different effects depending on XYZ" can already be achieved using Item's damage box's. See http://cobbtocs.co.uk/wp/?p=271 , an amazing article on the subject. Your Healing Potion example could be set up as an item, with Damage type set to "HP Recover" and with this in it's Damage Box b.id == 1 ? (b.state?(2) ? b.add_state(3) : b.add_state(2)) : 100 Where 1 is the Actor ID of the elf, 2 is the state ID for "Tipsy" and 3 is the state ID for "Drunk", and 100 is the amount healed for non-elfs To have extended limitations (Such as the Water Scroll or limited Attack boost examples) a Script is required. I am going to check around the forums for something suitable, and if I can't find anything I will write something up for you
  12. Hi, I am mainly a Scripter, although I do like to come down to the Mapping boards from time to time. For the last couple of months I have been working on my Random Dungeon Generation script (link in sig), and I have been trying to develop a method which allowed developers to use their mapping skills while creating the random dungeons. This does, however, add a lot of constraints onto the mapping (You have to do all your mapping in a very small area which have to clip together, parallax mapping is out the question,ect.) which makes a lot of the advice given on this boards redundant, or atleast harder to follow. My question to gifted mappers on this board, then, is what would be good to keep in mind when mapping the elements which are going to be used in random generation? And, I guess, "What do you think of my Screenshots"? Mine: Sewer:
  13. I am getting ~10 downloads per day, so this is being used even if people are not commenting. I hope it is okay to double-post to announce that Version 2 has been released! New in Version 2.0 Teleport events (and the character) to the nearest available square upon entering the dungeon, allowing for more complex dungeons Have rooms which contain other rooms The room system gets even more powerful with Required Rooms: Tell the game to put a particular room "Somewhere" in the dungeon (Allowing for dungeons with complex lever puzzles, keys hidden around the dungeon, monster which must be slain ect, as well as giving the designer more control over when certain features appear in the game) Lesson 3 has been updated, and a few optional lessons have been added! The Demo has been updated, double the number of dungeons, and show casing the new features
  14. Yes, it is nessassary to have the detail map, even if it's blank, with only the exit event on that map. The map002 thing isn't even used, that whole function was just a prototype. The loot is done by using small 1x1 rooms with different tresure chests and other loot. These rooms are called both in the standard tiles and in other rooms.
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