Jump to content

anavn1

Member
  • Content Count

    173
  • Joined

  • Last visited

Community Reputation

9

About anavn1

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  • Interests
    If you ever need maps, events, script support I am here. Pm me for a job :)

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

4,081 profile views
  1. anavn1

    Help me Disable XAS ABS!

    Well the 8d movement is simple to remove but hard to disable. umm if you want to remove it to add your own you need to do this in xas module XAS_SYSTEM # Ativar o sistema de batalha, deixe como false se desejar usar apenas o # sistema de ferramentas (Interação com o cenário) # Caso queira desativar o sistema de batalha durante o jogo use o comando # abaixo. # # $game_system.xas_battle = X # BATTLE_SYSTEM = true # Ativar a exibição de dano (Sprite). DAMAGE_POP = true # Ativar o sistema de pose de ações. CHARACTER_POSE_NAME = true # Ativar o sistema de sprites CHARACTER_SPRITE_EFFECTS = true # Ativar o sistema de dash avançado para o XAS. DASH_SYSTEM = true # Ativar o sistema de diagonal para o player. PLAYER_DIAGONAL_MOVEMENT = false #this is the line that says if you use diagonal or not(if you disable it you will be bloked form doing diagonal att)
  2. anavn1

    Just thought I would say hi!

    I welcome you to the community we have noobnes in massive amounts you will not break the eco-system lol. If you need help with event just pm and I will try to help you
  3. anavn1

    Help me Disable XAS ABS!

    well XAS was never programed to be disabled at any point the only reason that command exists is for safe zones. I have realy worked ot understand Xas and making new animation and stuff and I can tell you you can not stop it.As all skills are linked to the event when on map and all events with monster name will act as monsters You could disable all monsters with a switch and make the erase themselves but that is as far as you can go.
  4. anavn1

    Searching for some scripts

    Go on moghunter sit you will find what you are loking for
  5. anavn1

    Pandemonium entry 1

    OK I pm you
  6. anavn1

    Using "Hotkeys" to call a comment event (N00B)

    Opse I forgot. Ya I also think Neon Black's is the simplest module you also have a nice one from deka.
  7. anavn1

    Using "Hotkeys" to call a comment event (N00B)

    This is how it is done. You can not make it interact with F unless you use a keaybord script.
  8. anavn1

    My art (practice copies and own creations)

    I love the first 1 and the final fantasy. I fid you have some very nice art esspeachaly for parer drawing as we can closly not see the lines in may parts
  9. anavn1

    Pandemonium entry 1

    Hi this is my first blog entrie so don't be to harsh I have been working on a game called pandemonium that uses xas (love that script). I have had a lot of probs getting active members to join the team so for the moment I have 2 righters. Sad cos I also need that auther parts(mapping, evening, spiriting and music) but lets hope that I will get some new recruits in a near future For the moment the first town is total made there are around 8 quests and 9 different monsters. For the skills there are around 30 for the player but I will need to rethink how he obtains then as I had given him the Luna skill tree that realized was incompatible with XAS As I am on vacation I will be able to make a lot more for the game. Just today I finished making the roung mapping of the first dungeon all that is left to do is a add a bit of decorations and monster and it reedy to go For those how are unfamiliar with this project here is a link to a demo http://www.mediafire.com/download/mw1sf0t7tpb92ls/demo_v3.zip there are a few missing dialogues so the main part is still in work. If it goes well the dungeon will be finished by tonight and then I will concentrate en the dialogues. Try out the demo and give me any feedback you may have or even advise some songs as I am use to playing games on mute I really have no idea what to add
  10. anavn1

    Blades of Fate - The Cursed Sword

    The concept is seems nice but it really depends on how you do it:)
  11. Pandemonium first demo out. IS anyone interested in testing it ?

    1. Celt Chikyū
    2. Darkanine

      Darkanine

      Sure why not,PM me

    3. Skylar1146

      Skylar1146

      I could lets play it if you want

       

  12. My game is advancing again I think that in a week or 2 i will have a good demo for you guys :)

  13. anavn1

    Double Poison

    Yes all you need to do is add a comun even to the effect that says after 5 turns it will change to the second effect
  14. anavn1

    Team work systeme

    Well with since the pay is proportional to the work for 20 of them I would need to pay 0 so not that much. But ya if I had to pay like 35X22=720 and still be doing 99.9% of the work without a functioning demo (well there is everything except the majority of npc in the town the reason why I had look for writhers)
  15. anavn1

    Team work systeme

    I know what you mean and I have updated the team so now there are only 7 left with 3 that confirmed and 4 pending. So I might end up with a team of 3. I mean 22 slackers is useless and this will help me for the organization.
×
Top ArrowTop Arrow Highlighted