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0About yion90

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FA Interactive System v 2.0 + tools
yion90 replied to Falcao's topic in Completed Scripts/Plugins/etc.
Found a Bug in 2.0 If you fall down and place a Bomb the Bomb blocks your character and you keep falling to your death. -
Halp. Bamp. D:
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Adding Relationship Scene to Monogatari Status Menu
yion90 replied to Chantal's topic in Programming
Just some Tips: (and maybe also a Bump ) Clarify on what part it is not Visually appealing, maybe post some screenshots in the 1st Post about things you tried, how you want it to be, and how you progress - to get people interested- 10 replies
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- relationship scene
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Adding Relationship Scene to Monogatari Status Menu
yion90 replied to Chantal's topic in Programming
I don't actually know how to add a new Tab for it into the Menu to open this Relationship Menu up. I know how to Remove certain standard Menu Tabs but that won't help anyone. I guess you would need a Script to add Custom Menu Scenes...i remember seeing one some months ago... But i would know how to do it with an Item + Common Event, Saving the Coordinates and warping to the "Menu"-Map with a Fade-Out and Fade-In inbetween where the Switches and Transparenting the Hero/s Process takes places. Maybe make it into an actual thing in the Game where you have some kind of "Stone of Truth" that tells you the Relationships to the People... Edit: Actually, i found a promising Script you should look after. Maybe this will Help you get a bit further. http://rpgmaker.net/scripts/74/- 10 replies
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Adding Relationship Scene to Monogatari Status Menu
yion90 replied to Chantal's topic in Programming
I'm not sure if there is a Script for that, but you could add a Variable that defines the Relationship to a Character, and whenever you choose an Option that makes you and the character into rivals or more into friends you give the variable +1 or -1. Then when you want to have scenes depending on your Relationship to a Character you can use the Conditional Branch if variable = or < 25 etc... You could also do this for the Custom "Relationship Menu" by creating your own. Creating your own menu could be Tricky but actually easier if you use a map for the "Menu" and making your characters Transparent. OR maybe use a Custom Menu Script- 10 replies
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I hope i dont necro post or something already. But im using the above posted French Script to Zoom. And i have a problem or some kind of Bug. I use Pictures for Light-effects and Itemdrops in an Action Battle System. Those "fixed" Pictures dont have the right coordinates and fly all over the place when i move in the Zoomed Map. http://pho.to/47dJR The 3rd Photo is how i wanted it to be. The 4th one is how it looked after the Zoom. 1+2 are the Workarounds im using right now... Does anyone know if there is something to fix this? I tried to Event around it...it doesn't look exactly good. Excuse my bad english my native Language is German. PS: should i make an own Thread for this Problem?
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VX Ace - Tiny Overworld Sprites
yion90 replied to Guyver's Bane's topic in Completed Scripts/Plugins/etc.
Is the Script already updated? If not where do i have to put ? Let's just say i found the Answer myself... sorry x_x -
Falcao Pearl ABS Liquid V3 update
yion90 replied to Falcao's topic in Completed Scripts/Plugins/etc.
H E L P ! B U G ! I have a really wierd bug... When one of my party Members die, and i use the "Recover All" Function from any INN while a party member is dead they revive but i cannot change back to the Dead Ally with M. When i try it says "cannot move dead ally" when he is alive. What can i do about that? Also - when i use a Stimulant or something from the ESC Menu it takes the Stimulant away but doesnt Revive him, giving a "Cannot Ressurrect in Menu" Error... why does it still consume the Stimulant? -
Saba Kan's Random Dungeon Generator 0.14
yion90 replied to Kirin's topic in Completed Scripts/Plugins/etc.
Whenever i load my Game and visit a new added map this error happens: It's a Pain to test play the game without actually being able to play it normally. (like how strong you are in your playthrough etc.) That's why i like to play my game while designing it. Being able to load and save is a Major thing to easen it for me. So this Error is really a pain in the Nutella-bread for me. -
Thanks a lot.
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whenever i use a=CSCA::DIFFICULTY::DIFFICULTIES t=a[$csca.difficulty][:name] t2="Your current difficulty is: " $game_message.add(t2 + t) i get an error:
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I feel like a Retard... i used $csca.difficulty == 1 instead of just one = -.-.... Thanks a lot! ^^ Another Question though. Is there a way to show the chosen difficulty in the message box or store it as a visible variable so i can show the player what Difficulty it's currently on? For example: Im using 14 Difficulties. Only 5 Visible to the Player, the rest changes depending on the Party Size. So that's why i'm not using the scene command (it shows all 15 Diffulties O.O) Instead iam using a Customized Menu with changing paralax backgrounds when you press up or down. It works now but what i want is. When u press the button C (standard Enter.) That it ask you if you are sure about your Decision "Do you want to play on ____ difficulty?" Now i want to have ____ to be displayed as the chosen Difficulty. Is that possible? EDIT: i think your script actually said using two == ... you should make a note about it if iam right. i might be wrong tho and i accidently added another = in the "how to" EDIT2: I got it working with the excessive uses of switches now. but i will still request a possible way to show what difficulty you chose for future needs or someone else who needs it. (possible to show in Menus or custom save files etc.) I think it would be a good idea.
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I need help with this one. Im trying to increase the Difficulty by 1 everytime a new character joins. My question is, how can i change the difficulty manually?
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i would like to know if the solution fixed your error
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[RGGS3] Meph's Environment Manager (v1.0)
yion90 replied to Mephistox's topic in Completed Scripts/Plugins/etc.
O wow this is super funny. It reminds me of the Legend of Zelda I wonder if i need something like that in the future.


