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ebonknight

Member
  • Content count

    26
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About ebonknight

  • Rank
    Member

Contact Methods

  • MSN
    othermail@hotmail.com

Profile Information

  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Does anyone know of a way to change regions on a map conditionally? I would like to be able to change regions based on an event or a variable. What I'm trying to do is make it so that when a certain event happens, monsters populate a map afterward. A counter would be set afterward and when so many of said monsters are defeated, the region switch would occur, making this type of monster disappear, Thanks for any information or alternative methods. *Edit* Never mind. I believe I've found a script which will accommodate me.
  2. Make-A-"Wish" Foundation

    Wish granted. Now no one can mess with animal flesh because they've become fifty feet tall with a penchant for human flesh. We went extinct in a week! I wish meat grew on trees, already cooked.
  3. While everyone is fighting over what are possible two of the worst presidential candidates in history, let's not forget that the are other choices on the ballot, the country is not actually two parties or die, or you could vote for one of the other hundreds of millions of citizens who are not completely despicable people. The two parties work hand in hand using a centuries old divide and conquer technique and fear tactics. Neither have genuine solutions and in this day and age why are we still using a system where one person has control of what over THREE HUNDRED MILLION people are doing? I don't think we need a new president. We need a new system.
  4. Art Competition Discussion

    An art competition would be great,even if it's only for motivation and practice!
  5. Indie by Night

    Sign me up. I'll take a shot at this.
  6. Indie in a week!

    Alright here you go people. Time to witness my attempt. Have fun trying to SAVE THE DAY!! https://www.dropbox.com/s/jy6w9gdkqmaip5f/Save%20the%20Day%21%21.exe?dl=0
  7. Indie in a week!

    I'll sign up, might getting something done depending on schedule
  8. You could have combat where your attack skills are different ways of communicating with antagonists. Skills like calm, joke, hug, things like that. Maybe some would calm down the opponent causing their hp to drop until no longer aggresive. Maybe using the wrong skills cause status effects that make the opponent harder to calm, and they respond by attacking. You could use love instead of attacks!
  9. Does anyone know what variables I would have to edit to store the info to another character, so I could possibly make multiple copies of the script and use each one for a different character? Thanks for any help
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