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Ok, I'm sick of hearing people say that Final Fantasy Tactics are so similar. Yeah, they're both turn based SRPGs, however there are almost more differences than there are similarities. I'm about ready to actually launch into a rant about it, seriously.
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Oh, I'm not saying FFTA's easiness made it bad. I'm just saying it didn't help me like it any more. A lot of it's balance just felt clumsy, whereas FFT's balance was clumsy and fun. 99 Brave Blade Grasp. Lancers with Battle Skill. Agrias! FFT just has a special place in my heart for a lot of reasons.
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Really for me, I like some of the new classes and races in FFTA and FFTA2... I just hate how you learn all your abilities based on what equipment you have equipped. I hate constantly micromanaging equipment after every battle or else you lose out on JP, and I hate how you basically have very little freedom to customize anything because you have to find all the equips for the skills you actually want first. I think FF9 was the same way and I disliked that too.
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Been playing Dragon Warrior 7 for an hour, when does the combat actually begin?
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Thinking about when I played the first Digimon World, the nostalgia. I remember getting my first champion, a Veggiemon, he looked goofy, but he was a fighter through and through. I kinda miss the poor guy.




