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digitalstorm977

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About digitalstorm977

  • Rank
    Newbie of Newbieness
  • Birthday 11/20/1994

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RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Ok, I'm sick of hearing people say that Final Fantasy Tactics are so similar. Yeah, they're both turn based SRPGs, however there are almost more differences than there are similarities. I'm about ready to actually launch into a rant about it, seriously.

    1. Show previous comments  4 more
    2. SpookyMothman

      SpookyMothman

      Oh, I'm not saying FFTA's easiness made it bad. I'm just saying it didn't help me like it any more. A lot of it's balance just felt clumsy, whereas FFT's balance was clumsy and fun. 99 Brave Blade Grasp. Lancers with Battle Skill. Agrias! FFT just has a special place in my heart for a lot of reasons.

    3. magic2345

      magic2345

      Haha, true. I actually just finished FFTA a few days ago. I'd say they should make it so that the enemy team could also use antilaw cards, it would make things more interesting.

       

      FFT's story wins by a landslide though. Overall I think FFT feels more...epic. Yeah, that sums it up beautifully.

    4. Kayzee

      Kayzee

      Really for me, I like some of the new classes and races in FFTA and FFTA2... I just hate how you learn all your abilities based on what equipment you have equipped. I hate constantly micromanaging equipment after every battle or else you lose out on JP, and I hate how you basically have very little freedom to customize anything because you have to find all the equips for the skills you actually want first. I think FF9 was the same way and I disliked that too.

  2. digitalstorm977

    First Serious Map, feedback please?

    Thanks, I'll probably revisit the maps later to touch them up once I get a bit more experience. I'm working on the first town, and like the area map it's probably going to take me a couple days.
  3. digitalstorm977

    First Serious Map, feedback please?

    I added a couple more, since I kinda want to know what I'm talking about before I jump right in there.
  4. The first actual map I made for my first real project, so my first serious attempt to make a map. It's the first overworld area that you come to's map, so it's kinda big. Any tips of feedback are wholeheartedly welcome. In case you're wondering, the first town is the one in the forest directly south of the castle. I only have like one other map. Man Made Sky Island I have a couple skills working on my test map I can show I guess. Mind Reading True Sight
  5. digitalstorm977

    Random Project Facts

    Ok, let's go: I'm torn between using front-view and side-view because I'm using custom characters and don't want to trouble anyone to make battlers as I can't sprite(and I feel front view only really works for immersion if you are using a single silent protagonist). I'm torn between two ideas, one about psychic powers, and the other one about life after death. I only have one map made, but it has a few bald spots on the landscape so I won't let myself move on from it.
  6. Been playing Dragon Warrior 7 for an hour, when does the combat actually begin?

    1. Show previous comments  1 more
    2. digitalstorm977

      digitalstorm977

      No, it's the last one on the Ps1 where you have to sneak onto a ship, find your friend there, sneak out to find your other friend, then solve a puzzle, then go find another friend, then you have to enter a fairly sized dungeon, and complete it, with no enemies or encounters of any kind.

    3. magic2345

      magic2345

      Hmm, haven't played that one yet.

    4. Darkanine

      Darkanine

      I heard around 3-4 hours.

      Still quicker than Persona 4.

  7. Thinking about when I played the first Digimon World, the nostalgia. I remember getting my first champion, a Veggiemon, he looked goofy, but he was a fighter through and through. I kinda miss the poor guy.

    1. Show previous comments  1 more
    2. magic2345

      magic2345

      Haha, I remember my friend almost getting to the last boss. But then, his digimon died and went back to an egg. He was preeetty pissed.

    3. digitalstorm977

      digitalstorm977

      Yeah, that's a feeling I know very well. Build your Digimon to be a complete beast, curbstomp your way to a few steps away, and then it dies of old age.

    4. DrDhoom

      DrDhoom

      so much pain to get all different attacks.

  8. digitalstorm977

    Ideas for a story?

    They could be trying to cultivate the seeds of war, and rebellion within other nations so that they can -we interrupt this post to bring you a warning that the next part of this post is stereotypical-... take over the world by sweeping up what is left after the other nations turn on each other and themselves.
  9. digitalstorm977

    Boss skill idea

    It's a skill that a boss will use on party members. My mistake, I misread the OP the first time around. I agree with this. Borrowing from Anderson88's idea, why not heal the target to 100% and then require them to lose 80% of their HP before they return to normal? This wouldn't require any special eventing and it's pretty close to what you initially stated. It's a neat skill idea for bosses but, I think you'd have to take into account how much damage the boss can potentially do to the target after its defense has been reduced so drastically. If the boss could one-shot them directly after casting the skill, is that a possibility you want? In my opinion, this would be more strategic with a lower level/beginning boss, that probably has much lower attack, compared to a high level/end game boss. I say that because if the target can be one-shot killed after the skill is cast, then you may as well give the boss a one-shot skill and take away the extra step of lowering the targets stats. It's a skill that a boss will use on party members. My mistake, I misread the OP the first time around. I agree with this. Borrowing from Anderson88's idea, why not heal the target to 100% and then require them to lose 80% of their HP before they return to normal? This wouldn't require any special eventing and it's pretty close to what you initially stated. It's a neat skill idea for bosses but, I think you'd have to take into account how much damage the boss can potentially do to the target after its defense has been reduced so drastically. If the boss could one-shot them directly after casting the skill, is that a possibility you want? In my opinion, this would be more strategic with a lower level/beginning boss, that probably has much lower attack, compared to a high level/end game boss. I say that because if the target can be one-shot killed after the skill is cast, then you may as well give the boss a one-shot skill and take away the extra step of lowering the targets stats. Part of the point is that you'll end up wanting him to hit that character, just to get their stats back up, since their damage output would tank, they'd miss constantly, and just about always go last in combat. His physical attacks are normally weak, and the state could make them temporarily resist dark attacks/spells since they already have darkness flowing through their veins.
  10. digitalstorm977

    Boss skill idea

    It doesn't seem to be working. The boss will have some foreshadowing, I intend for him to have healed some NPCs only for them to fall ill and for you to have to cure them. I might put a book inside of his base that speaks of a technique that infuses someone with evil energy that heals wounds, and saps their strength. I intend to give this guy a large role in the plot.
  11. digitalstorm977

    Help with Hiding Skill Types with Yanfly's Battle Command List

    Hmm, it's just an idea, but maybe you could try setting a variable for the character's level, and setting an event that auto-triggers when that variable passes a specific level, giving the character that skill type? EDIT: Or if your skills are learned through story progression, and set the event where they learn their first skill of that type also unlocks that skill type. You can create multiple classes, and have them class change to an identical class, with said skill type unlocked when they learn their first battle skill of that type.
  12. digitalstorm977

    Boss skill idea

    Interesting idea, but I don't know how to have it set someone's HP to a specific value, so I was going for a keep your character's HP above 20% or they're just about a guaranteed corpse. The fluff for it would be they pump your character with dark energy, healing them, but their body(or soul) tries to reject the darkness making them ill.
  13. digitalstorm977

    Ideas for a story?

    The main character could fall in with a group of radical opposition to this religion, who are as bad, if not worse people than the religious leaders. So you spend much of the first half with one set of party members who are awful people(who you might even come to hate and wish death upon). Then possibly do a mid game whole party KO, and a shift to another group that ends up finding your dying hero and nursing him back to health?
  14. digitalstorm977

    Boss skill idea

    It's a skill that a boss will use on party members.
  15. digitalstorm977

    Boss skill idea

    I had this odd skill idea that I felt the need to bounce off of you guys. This is a boss skill, 100% unavailable to the party: It's a skill that targets one character, heals the target for 20% of their HP, then the next turn lowers all of their stats except MHP and MMP, along with reducing how much healing magic effects them. That is until they suffer 40% of their HP in damage.
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