Jump to content


  • Content Count

  • Joined

  • Last visited

About Daemonium

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Hello, it's been long time, like 6 years has passed, incredible. Two years and half ago I've completely lost all the files of my project on RPGMakerVXAce, and two weeks ago I started again developing my game directly on RPGMakerMV. Fortunately I found again the majory of bgms and even tilesets by browsing across all internet, even japanese ones. However, I couldn't find the only music I really miss and loved a lot. The music I'm looking for was used on a showcase video where in the very early development stages I posted on this forum a showcase of the character techniques, this one: Sadly I don't remember its name, neither the composers name... I've spent over two weeks doing a massive browsing and played without joking over 6000 musics (maudamashii, Aaron Krogh, Kevin Mcleod, JStewart, etc)... Please, if someone has it, or at least knows the author name, please tell me so. Thank you in advance.
  2. Daemonium

    Professional Pathfinding Solution. Lightning Fast!

    --Deleted-- I prefered to send this commentary by private message instead. Sorry.
  3. Daemonium

    GameTime + Days of the week

    Can you specify in a commentary near each custom tint in what hour starts each tint? This part is a bit confusing. Also, can you do that the tint screen changes on each frame instead of on a specific hours? EDIT: Nevermind, didn't see the original link.
  4. Daemonium

    XS - Hero Control

    The link doesn't work.
  5. Daemonium

    z-coordinate of Window_BattleStatus/animations?

    Well, in custom status some things doesn't work, I used the .x things in my battle status (a modification of the default one) and worked. What have you modified for show the animations above? It works also for show the animations above map tonalties, fogs and so?
  6. Daemonium

    z-coordinate of Window_BattleStatus/animations?

    Use .z = x at the end of the @(name)_window you want to increase or decrease its default z-coordinate. Example: @actor_command_window.z = 1 @enemy_window.z = 2 etc. About how to change the animation z-coordinate, I'm not sure how to do that, I wanted to know this too because the animations are being shown below map tonalities.
  7. Oh, so all I needed was add ".to_i", it worked really good. The formula I'm using is: a.hp -= (a.hp * 0.05).to_i if a.hp > 1; a.hp = 1 if a.hp <1; a.atk * 4 + (a.hp * 0.05) - b.def * 2; And the result is: Thanks, I thought that I would need an script.
  8. Has passed over 72 hours. Up!
  9. Hello, I'm practicing with Victor Animated Battle script, the setup in some skills is easy, but sometimes, define the movements goes a bit more hard, so far I did these movements, see the video: People, what do you think of these moves? I'm doing it well or should I try to improve more the movements? IMPORTANT: The credits of the battle system goes to Victor Saint. I won't say how I configured these movements nor how to setup anything. The video is just a showcase of what I'm doing on my game, which isn't even in alpha version. Please do not rip the movements shown on the video.
  10. Daemonium

    [Conversion request] Auto Preemptive-Surprise attacks

    It works really good, tested in Battle test and random encounters in map. Thanks Galv for your help^^