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5About Daemonium

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Advanced Member
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RPG Maker Information
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RM Skill -
Jack of All Trades
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Hello, it's been long time, like 6 years has passed, incredible. Two years and half ago I've completely lost all the files of my project on RPGMakerVXAce, and two weeks ago I started again developing my game directly on RPGMakerMV. Fortunately I found again the majory of bgms and even tilesets by browsing across all internet, even japanese ones. However, I couldn't find the only music I really miss and loved a lot. The music I'm looking for was used on a showcase video where in the very early development stages I posted on this forum a showcase of the character techniques, this one: Sadly I don't remember its name, neither the composers name... I've spent over two weeks doing a massive browsing and played without joking over 6000 musics (maudamashii, Aaron Krogh, Kevin Mcleod, JStewart, etc)... Please, if someone has it, or at least knows the author name, please tell me so. Thank you in advance.
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Professional Pathfinding Solution. Lightning Fast!
Daemonium replied to ♥SOURCE♥'s topic in Completed Scripts/Plugins/etc.
--Deleted-- I prefered to send this commentary by private message instead. Sorry.- 37 replies
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- ai
- move route
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(and 8 more)
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Daemonium started following Beautiful Custom Shops, Idle Title Screen Cutscene and Story-Entwined Splash Screen Map
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Can you specify in a commentary near each custom tint in what hour starts each tint? This part is a bit confusing. Also, can you do that the tint screen changes on each frame instead of on a specific hours? EDIT: Nevermind, didn't see the original link.
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[Script Request] Display members in reserve on YEA Victory Aftermath and two rows of members.
Daemonium replied to Daemonium's topic in Programming
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[Support] Fix face position in the command list
Daemonium replied to Daemonium's topic in Programming
UP. -
The link doesn't work.
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[Script Request] Display members in reserve on YEA Victory Aftermath and two rows of members.
Daemonium replied to Daemonium's topic in Programming
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Well, in custom status some things doesn't work, I used the .x things in my battle status (a modification of the default one) and worked. What have you modified for show the animations above? It works also for show the animations above map tonalties, fogs and so?
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Use .z = x at the end of the @(name)_window you want to increase or decrease its default z-coordinate. Example: @actor_command_window.z = 1 @enemy_window.z = 2 etc. About how to change the animation z-coordinate, I'm not sure how to do that, I wanted to know this too because the animations are being shown below map tonalities.
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[Script Request] Display members in reserve on YEA Victory Aftermath and two rows of members.
Daemonium replied to Daemonium's topic in Programming
Up. -
[Request] Script for hide decimal numbers on HP, MP, TP and Gold.
Daemonium replied to Daemonium's topic in Programming
Oh, so all I needed was add ".to_i", it worked really good. The formula I'm using is: a.hp -= (a.hp * 0.05).to_i if a.hp > 1; a.hp = 1 if a.hp <1; a.atk * 4 + (a.hp * 0.05) - b.def * 2; And the result is: Thanks, I thought that I would need an script. -
[Help request] VE | Animations settings UDIR and TDIR tags doesn't work.
Daemonium replied to Daemonium's topic in Programming
Has passed over 72 hours. Up! -
[Your opinion] Some skill movements with VE Animated Battle.
Daemonium posted a topic in Theory and Development
Hello, I'm practicing with Victor Animated Battle script, the setup in some skills is easy, but sometimes, define the movements goes a bit more hard, so far I did these movements, see the video: People, what do you think of these moves? I'm doing it well or should I try to improve more the movements? IMPORTANT: The credits of the battle system goes to Victor Saint. I won't say how I configured these movements nor how to setup anything. The video is just a showcase of what I'm doing on my game, which isn't even in alpha version. Please do not rip the movements shown on the video. -
[Conversion request] Auto Preemptive-Surprise attacks
Daemonium replied to Daemonium's topic in Programming
It works really good, tested in Battle test and random encounters in map. Thanks Galv for your help^^ -
[Conversion request] Auto Preemptive-Surprise attacks
Daemonium replied to Daemonium's topic in Programming


