Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation


About Zerbu

  • Rank
    Advanced Member

Profile Information

  • Gender

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. With this plugin installed, the game will automatically skip to the map if there aren't any saved games. There is also a parameter that allows you to restrict it only to playtests. Download from OneDrive: https://onedrive.live.com/redir?resid=18F586082025EE2F!481&authkey=!AI486emYAEhZlmA&ithint=file%2cjs
  2. The script I'm sure a lot of people have been waiting for: adding sound effects when text is appearing in the text box! You can adjust the SE name, volume, pitch and pan in the parameters. You can also adjust the amount of characters between each trigger of the SE. You can adjust the settings in game using the following plugin commands and replacing the variables accordingly: ZerbuTextSE_SE Knock ZerbuTextSE_Volume 70 ZerbuTextSE_Pitch 100 ZerbuTextSE_Pan 0 ZerbuTextSE_PerChar 3 Zerbu_TextSE_Enable (v1.1) Zerbu_TextSE_Disable (v1.1) Download from OneDrive: https://onedrive.live.com/redir?resid=18F586082025EE2F!480&authkey=!AKMKe9rA1nh-QNg&ithint=file%2cjs Change Log: v1.1 - Added commands Zerbu_TextSE_Enable and Zerbu_Text_SE_Disable to allow users to disable and enable the effects during gameplay.
  3. I’ve been messing around with the new plugin system in RPG Maker MV. This s my first proper script. It’s very simple script that allows you to customize the text outline in RPG Maker MV. You also have the option to completely remove it if you prefer. It basically just overrides the class for drawing the text outline and makes all the parameters customizable. It lets you change the colour and size of the outline, as well as the HTML5 line join type. Download from OneDrive: https://onedrive.live.com/redir?resid=18F586082025EE2F!479&authkey=!AI-bIVftZvEmos8&ithint=file%2cjs Change Log v1.1 - Added the option to add a shadow.
  4. I've only just recently returned to RPG Maker games and don't have a lot to convert, so I'll definitely be starting over in RPG Maker MV. For those who've already been developing for a long time, it'll probably be harder...
  5. Sorry for never updating this or responding, I haven't been making games or being active here for over a year, but since people are still using this, I've updated the script with one that only effects the message window. If I go back into scripting, I might consider that for a future version of the script.
  6. Good find, like many people here I didn't notice it either. I don't have much use for text variables other than saving clutter with player inputs by not creating a bunch of fake actors, but it's still an interesting face.
  7. Welcome to the forums, hopefully you'll have fun. However, if you're using characters from other games, you might run into some copyright issues.
  8. I'm surprised it hasn't been done by now. I guess I'll be doing that project again then.
  9. Hey everyone. I got bored of RPG maker so I stopped for a while. I've just recently got back into it, so I've returned. That's all I really have to say, lol. Before I left I started on a translation for the sideview battle system, but I'd assume that's already been done by someone else by now.
  10. Zerbu


    Hey welcome =D we hope you have fun here!
  11. Zerbu

    Albic's Pictured Title Screen

    This is good for a beginner, but this looks like it would be more suitable as a tutorial than a complete script.
  12. I'm not sure, I made this before those scripts were made.
  13. Zerbu

    Angelo Vertical HUD

    Just a small correction: in RMVXA they changed print to msgbox.
  14. Zerbu

    Title Screen Aqua

    I've fixed a problem with the alignment of the script (I had it stored in a text editor and didn't realise that it came out wrong when copied and pasted from here into the script editor), I also fixed a bug in calling the SHOW_CONTINUE constant.
  15. Zerbu

    Title Screen Aqua

    Thanks, and sorry but that's not possible as it would require some way to scan through all the save files to get the switch. Maybe I could add a way to do that by putting some kind of marker in the game directory, but that would be insecure and people could cheat to get access to the extra options.
Top ArrowTop Arrow Highlighted