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HirokiTakumi

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About HirokiTakumi

  • Rank
    Dark Slayer
  • Birthday 08/04/1989

Profile Information

  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. EDIT - Figured out an alternate way to go about this... Thanks anyways. If anyone needs help with this, let me know. So, here's the deal... I'm trying to get a skill that changes the Actor's graphics while adding a state to the actor... Simple enough (Or so I thought) This is what I did so far, I made the skill, affects the user, what the skill does is that it gives the player a State, and also calls a common event. The common event checks if the player is in this state, if they are, then the graphic changes to whatever... ELSE - changes back to normal... Here's the problem... The state goes away... but the graphic doesn't change back to normal... I made the ELSE part call a common event to do it all on its own... still didn't work... Now I'm assuming the issue lands on the "ELSE" part not registering... So... what do I do? Help please? :c
  2. HirokiTakumi

    Simple Color Swap for Faces

    That's perfect! Thank you so much! So what name should I use to credit you?
  3. HirokiTakumi

    Simple Color Swap for Faces

    That's awesome though. I hate to ask, but could it be brighter? The scarf the sprite is wearing is very bright cyan. Here, I'll show you the spritesheet. Again, thank you so much, and any assistance at all is credit worthy, no matter how small.
  4. HirokiTakumi

    Simple Color Swap for Faces

    Thank you so much! That would be really helpful. If it could be formatted to be ready to import into the program, that would be amazing. Also, let me know how you'd like to be credited for your assistance, like what name would you like me to use to credit your work. I won't be finished with my game for a while probably, but I'd still like to credit everyone who's helped when I'm done.
  5. HirokiTakumi

    Simple Color Swap for Faces

    Sure, sadly they're all on separate files, but here they are. (actually, I don't know if that was helpful. I transfered those from the program itself.)
  6. HirokiTakumi

    Simple Color Swap for Faces

    Hello everyone. I'm alright when it comes to sprite editing, but completely horrid when it comes to editing faces. I was wondering if anyone could do me a huge solid and lend me their skills to do a simple color swap? I just wanted to change the color of the scarf on these character faces. I just want the color of their scarfs to match the actual sprite. As you can see, I tried my hand at it, but I'm... aweful... Lol. I'm sure it's a simple fix on photoshop or something, but I suck at that too. Also, if possible, could the background be made something like, orange? Or if it could be formatted to be already transfer-able as a resource, that would be fantastic... Thanks so much in advance everyone! I would super appreciate this. I'll be sure to credit whoever takes this task on when my game is complete.
  7. HirokiTakumi

    Multiple Switches Activating an Event

    Thanks for all the support guys, but after a few days of hurting my head, I figured it out! And I'd like to share this with everyone, in case anyone else would like to do it. This just came to me at work, and I wrote it down on a piece of paper, then I went to try it, and after a few tweaks and beers, I figured it out Start off by making a switch that is turned on at the start of the game, this switch needs to be on at least before the player gets to the puzzles, to activate them. Each switch will have 3 event pages, and same with the door to move forward. This is what the switches would look like (feel free to alter the imagery and effects however you want) Sadly each switch has to have their own personal switch, and when one goes OFF they must all, otherwise the puzzle wouldn't reset, just that one switch. But you can make your life easier by making it a common event. This is just my personal way, since C/P isn't too much of a difference anyways. And this is what the door looks like (EDIT - Actually, I changed the door's 2nd page to Action Button rather than autorun and Same as Character. Otherwise the puzzle gets solved regardless of actual order, and changed the graphic back to the 1st page's graphic) And so you get the idea, this is what the first puzzle looks like. The idea is to get to the door, having pressed all the buttons without stepping on one twice. If you step on one twice, you get teleported to the "Start" area, wherever you decide that is, and have to try again. Hope this helps anyone :3 Thanks again for your time everyone!
  8. HirokiTakumi

    Multiple Switches Activating an Event

    I get how that would work to open the door to move forward, but wouldn't that require a switch for each tile? Meaning if there's 30 tiles, I need to make 30 switches for them? And how would that reset the puzzle if the player messes up and steps on a tile again. Can't do it with a self switch, because that only resets a single tile, I need something that would reset all the tiles. I've been busting my head trying to come up with something but it's kicking my ass.
  9. HirokiTakumi

    Multiple Switches Activating an Event

    Xypher, I'm confused, sorry xD Could you explain to me how to apply that as if I'm 5 years old? That all went way over my head, but I truly want to learn. Thanks for your time everyone.
  10. HirokiTakumi

    Multiple Switches Activating an Event

    I can see how that would work, except that would set a specific order the tiles NEED to be pressed in, and I don't want a single solution, I wanna let the player figure out, and realize they made a mistake by having to step on the same tile again, not by stepping on a "good" tile and being teleported away. Edit: But I think with your method, we can work it out actually! Just have all the tiles add +1 to the variable and if the quota is reached, activate a switch to open the door and switch the tiles to neutral tiles, and when tiles are stepped on self switch into a "bad" tile that if stepped on teleport the player and reset the variable... hmm, but that wouldn't reset the tiles.. I'll experiment with that.
  11. HirokiTakumi

    Item/money display while gameplay

    Thank you very much. I'll just work with this it's for a small project anyways, so it'll have to do. Again, thanks a bunch for the help, I really appreciate it! Happy holidays!
  12. HirokiTakumi

    Problems setting up a certain skill

    That works, but for some reason if the state ID is (015), I have to put (017) for it to be the right one. Also, what does the "a" at the beginning of the script mean? Is that the user of the skill? If I put "a." on anybody, will it work, or just the first party member?
  13. HirokiTakumi

    Transformations

    Yes! Omg! Thank you SO much! You have been the biggest help ever... thank you so much, you're the man!
  14. HirokiTakumi

    Transformations

    I'm gonna show you exactly what I did, step by step. Let me know if I messed up somewhere. Cuz it didn't work for me Dx
  15. HirokiTakumi

    Transformations

    I tried this, I named the Character using this "X" to make things simple, and I'm trying to make him invisible for 5 turns. If I'm forced to do it till the battle ends, so be it, but this is what I tried And it didn't do anything when "X" was afflicted by Invisibility. Am I doing something wrong? Edit - I tried making the effect last until the battle ends, and I tried changing the graphic to someone else instead of "None", and it still didn't activate when he was inflicted by Invisibility. I don't know what's going on... maybe it has something to do with the Tankentai SB Script? I doubt it... but I don't know. Why won't the common event activate? In theory, it should work, but for some reason it just won't activate.
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