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Darkhog

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About Darkhog

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  1. Darkhog

    3D script

    There are few problems with "real" 3D engines. Such as one that good 3D graphics (models) are hard to make and good 2D gfx is easy.
  2. Darkhog

    Mode7

    Since you didn't respond on your site to my comment (not even approving it), here it is: I have question: Could you make it so we can use map names to enable M&? Not visible ones that are showed when entering map, but « real maps name »? E.g. we can do map named [M7][A45][FT0,34,55][FO128]House which will: enable [M7] Set angle to 45 degrees [A45] Set fading tone to 0,34,55 values [FT0,34,55] Set opacity to 128 It’ll help with configuration. Also would be possible to autostart m7 just after clicking New Game or after loading it from titlescreen, so we won't have to use quirky script call? Plus question: What autotiles_data*.png are for?
  3. Darkhog

    CSCA Skill Shop v1.0

    Yeah, but in case of my game, blacklist will work better as my characters can learn basically ANY skill, except few that are class- or character-specific. But as I said, it's just matter of changing few ifs and I know how to do this. Thanks for permission, and you'll be credited for sure!
  4. Darkhog

    CSCA Skill Shop v1.0

    Can I modify this script for my purposes? For instance I'd like to have any actor learn skill by default (as opposed to current setting when it cannot learn by default) and blacklist skills that certain people can't learn (I know how to do this and only asking for permission). //edit: Fixed typos.
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