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Gump

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Gump last won the day on December 15 2013

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About Gump

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    Advanced Member
  • Birthday 11/09/1986

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    Canada
  1. yeah. This is how you know I haven't hit the books yet.
  2. Getting back into it! Need to learn Java now. Shouldn't be too hard. Just bought RMMV! Android gaming here I come.

    1. Chaosian

      Chaosian

      Javascript. Learn the difference first.

    2. Gump

      Gump

      Good catch. I figure with my experience it wont be hard to pick up.

  3. Some of you might remember me from a couple years ago, I was a mod of the ruby scripting section at one point in time. Recently I've decided to pick up game dev. as a hobby again. I got a few ideas that have been burning in my brain for a couple years that I would really like to get finished. My primary platform I am aiming for is Android, with PC as a secondary. I'd like my games to be free to play but have some sort of option for people to pay that doesn't break the game or make it a grind fest for free players. I know that's a hard balance to achieve and I intend to put a lot of thought into how to go about implementing it. I grabbed Rpg Maker MV + season pass on steam yesterday on sale for 100 Canadian rubles. I like what they've added to the engine so far and with java being much more open and easier than Ruby overall I think its a good step forward to use javascript. Now I just need to actually learn Java - something I've put off for a while. I figure with my background it should be easy enough to pick up on. One thing I've noticed is the "official" method of porting MV games to Android is... Well.. Clunky to say the least. I've seen a couple other methods posted online (on the official MV forums) that seem to be a bit more organized but apparently have some performance concerns. Anyway, its nice to be back and I hope to become an active contributor again - this time with java based MV plugins.
  4. This should be possible if the Tactical System you are using runs with Scene_Map. Otherwise it can be done but would require a little bit of code.
  5. Potentially easy. If the method is called every second or every refresh/update cycle just modify it, comment out the random functions and insert a counter variable, once it reaches 60 then initiate regen otherwise break operation. Or you could compare system times, one 1 second difference is detected initiate regen. A few ways you could do it really. Both of my suggestions rely on the method being called constantly by refresh/update cycles. Does it do that? I stopped using the system so I'm not 100% sure anymore. If you can confirm it does that, I'll be happy to write the method out for you. Hey just wanted to say welcome to the forums! I'm not using this system anymore but off the top of my head it sounds like you got settings wrong for the item being used as a hookshot. Double check your notetags and all that stuff. Assuming you got everything setup correctly it should work. If yer stumped, take a look at the hookshot in the system demo.
  6. Awesome work Vlue. I'm using this in my commercial game. Its a humble project but you can expect a free copy no less.
  7. Gump

    [RGSS2/3] Tips - Script Experiment Template

    Topic moved to new, more relevant section, Handy Tips forum.
  8. Thanks for the questions AlliedG! The scandal with Mt Gox was a long time coming. Many in the bitcoin community saw it coming over a year ago when the exchange first suffered major issues and halted fiat transactions. That was just a really, really bad exchange. They weren't properly licensed as an exchange in the United States, doing business from Japan with international customers in the United States. This resulted in millions of seized US dollars. It was a sad scandal. That's not related to the actual scandal you are referring to however, which is a scandal that resulted in Mt Gox closing its doors. There are many theories abound right now. The Blockchain can account for roughly 90% of the 'missing' bitcoins and most of them are in large wallets. This rules out hackers and so called "transaction mutation" which is what Mt gox attempted to blame their failure on. many people think the guy who ran Gox still has the coins, but perhaps he lost access to the cold storage wallet(s) or something of that nature. Even their claims about the bitcoin protocol being at fault and the reason for their failure was debunked. They had an internal management system which was just well, for lack of a better term, ridiculous. I should also point out that there are multiple lawsuits going forward in Japan as I type this, including one involving a few dozen plaintiffs, seeking to get reparations legally for their lost money. I can't think of any [major] security concerns with bitcoin which may be relevant to the discussion, if you'd like to point some out I'd be happy to elaborate on them for you. The market has already recovered (100% value recovery) from the Mt Gox scandal, and its on a steady incline now. Most Bitcoiners welcome regulation. Hell, most of us want and demand it. We want to pay taxes on our transactions. We want to be honest about our income. We want regulations and protections for consumers -- things not built into the protocol of bitcoin per-say. China's banning of bitcoin only hurt one group of people: The Chinese. As G8 countries move forward with bitcoin, the value of bitcoin will also most likely increase as regulations come into play. I say this because it will increase overall stability of the market and relevant exchanges, therefore leading to a price increase. This will also lead to China lifting their "ban" on Bitcoin, widespread acceptance, regulation and mainstream adoption will quite literally force their hand. Ban is in quotes because, a Chinese citizen can legally still own and trade bitcoin, they can't buy goods and services with it inside of China or trade it for Chinese Yen directly. They can hold it, and trade it on international exchanges or buy products from companies not within China. Edit: To be fair it should be mentioned the adoption of Bitcoin in China is part of what led to a value of $1,200 USD per BTC. The following 'ban' was also the primary cause of the market crash which hit 550, leveled at 800 and coasted down to 600, then the MT Gox failure happened.
  9. Today I will be taking a break from writing about game development and scripting, to instead talk to you and anyone interested about the subject of Bitcoins and Crypto Currencies in general - my personal favorite being Dogecoin. Dogecoin is a user friendly way of getting new people into crypto currencies - and its flourishing. Now is a great time to get in. When I first heard of bitcoin 2 years ago I wouldn't even give it the time of day. I dismissed it [ignorance, in hindsight] as a scam. I didn't bother reading into it. Beyond subscribing to the /r/bitcoin subreddit for nerd cred, I didn't bother with it for 2 years. At that time, Bitcoins were worth less than $1. As of now, they recently peaked at $1200 and are currently going for about $700. If I would have taken the 10 minutes it required of me to read the Satoshi Paper (warning: 8 page PDF) and wrapped my head around it, I would have jumped all over it. I think a big barrier to wanting to get into it is understanding what it is and how it functions. If I had gotten into bitcoin 2 years ago, I would've been able to mine it with my setup. I'm not the best at math but my conservative calculations estimated that I would have mined around 250 BTC in a period of about 6 months. 250 BTC sold at $700 usd each = $175,000. Thats 175 thousand reasons to beat myself up right there, I tell you what! If you have any questions about bitcoin, or crypto coins in general, I've dived into this subject in general over the past couple months and I can most likely answer any questions you might have about what it is, or how it works. I would be happy to answer to any questions or criticisms of the subject of crypto currencies in general. Feel free to ask away! I would personally love to see people selling games for Dogecoin, or giving games away and providing a Dogecoin address for people to send them a little bit of money if they liked the game enough. Note: This blog was originally a private message that turned into a Blog post as I felt maybe it would be helpful to the community.
  10. Great! Just keep in mind there is an approval process for tutorials. The best thing you can do if you want it approved asap is to make it as detail oriented as possible. Explain to the reader whats happening as much as you possibly can. If you hit a roadblock, you can say things like "I don't know exactly what this does but in this instance if you follow along you should get this result", for example. Screenshots or code snippets will also vastly increase the quality of your tutorials. Further, if a finished tutorial feels "too small" or "too simple" for yourself, consider covering a 2nd subject in the same tutorial. Covering two related subjects at length is a plus. I look forward to reading and approving them!
  11. Gump

    RGSS3 Scripting Tutorial Videos

    Thanks! I just watched the tutorial and left you a comment on the video. Great stuff! Would've been here months ago but I went inactive for a period of time there.
  12. Gump

    [RGSS2/3] Tips - Script Experiment Template

    Good stuff! This will be useful to quite a few people.
  13. Woo! Thank you Galv! I had figured out the first two values via looking around scene/window code, and was thinking the false in the first item was possibly related to no buy option. Saved me a lot of time and testing, thanks Galv. Edit: Yes like Tsu said you can change shop contents on the fly. You have to properly account for everything, and refresh any appropriate windows in your shop scene but yes it works.
  14. Gump

    Removing an Actor By ID

    Moving this topic to the proper location (Ace Script Support) and Closing it as the problem appears to be solved. Let me know if you want this open again.
  15. Gump

    Random shops items based on level

    I am now working on this [chigoo and I are speaking personally etc]. This script will most likely be released publicly when its completed [still to be determined].
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