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0About itzphilip

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Magician
- Birthday 11/21/1996
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yes please
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BUMP Those lines makes it so that the frames cycle from the positions 0 to 2. How do I make it so that it adds another 1 after it becomes > 2? def update if Customization::NameEdit::ANIMATE @frame_counter = @frame_counter + 1 if @frame_counter >= Customization::NameEdit::SPEED @frame_counter = 0 @frame = @frame + Customization::NameEdit::FRAME_SKIP if @frame > 2 @frame = 0 end refresh end end my_update end
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Thank you. That seems to do the trick.
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Alas, it works... somewhat But with your instruction it also deals damage to the actor. And I don't want it to neither heal nor damage the actor; just restore TP. And if I set the type to none it disables the formula box. What do?
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Okay. *Edited the main post
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Hello. Anyone with enough spare time to read and comment on this 6 page story i've written? I'd greatly appreciate. Give, it a chance, most of my friends have said that they enjoyed it a lot. http://www.mediafire.com/download/tppb13gds46e502/23_Nov.docx (Download link)
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ACE PERFECT FOG v1.0
itzphilip replied to Rafael Sol Maker's topic in Completed Scripts/Plugins/etc.
Hello, guys. I'm having a probelms. I can't seem to get the fog to move. Whenever i'm moving on the map the fog is just a static picture. However, if i'm talking to someone (as in having the text box to pop up) the fog starts moving (only as long as the dialogue box is displayed.) My fog is configured as following: setup_fog("Fog01", 0, 125, 0, 2, 4, 4, true) -
Do you insert this script in Sprite_Timer?