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Content Count
33 -
Joined
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Last visited
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Days Won
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Khas last won the day on October 16 2012
Khas had the most liked content!
Community Reputation
85 ✦About Khas

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Rank
Awesome Coder
- Birthday October 15
Contact Methods
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Website URL
http://arcthunder.com/
Profile Information
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Gender
Male
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Location
Brazil
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@Braveh Copy the script ^^ @Chigoo No, this script is optimized for small maps.
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Thanks everyone! @Cali Try using 90 for Surface_Z @Marie Use the tinting command, and then set the effects surface with a low opacity, like 50.
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Arc Engine - Realistic platform system
Khas replied to Khas's topic in Completed Scripts/Plugins/etc.
Thanks people I'm glad you liked it! -
Arc Engine - Realistic platform system
Khas replied to Khas's topic in Completed Scripts/Plugins/etc.
Sievn Fixed it, I accidentally deleted a constant. Please download it again ^^ Sorry -
Arc Engine - Realistic platform system
Khas replied to Khas's topic in Completed Scripts/Plugins/etc.
For the "using script only at some maps" question, here's the answer: The Arc Engine will only work when you load the map with the physics editor. So, if you want a map working as default movement, don't load it ^^ Thanks people -
Hey people Well, I won't add any new features to this version of SAS, I'm working on a new engine right now. And no, I don't have any preview. About disabling the pixel movement, there's no way to disable it. Also, about party, It won't work. SAS is a single player ABS, without any party members. I don't have time to check all forums, so I'm only helping with issues at my blog. Feel free to ask here: http://arcthunder.com Thanks for the preference, Khas
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Hey people For the ones having trouble with the effects overlapping your windows, set Surface_Z to 100. I don't have time to check all forums, so I'm only helping with issues at my blog. Feel free to ask here: http://arcthunder.site40.net Thanks for the preference, Khas
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Thanks people @Dark Horseman Have you tried the demo? Does the player wait until the movement is complete, doen't he? I'm sure that this function is working, can you test again please? Thanks ^^
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@Goliath yes, please read the pixel movement instructions. It's all there, so the script won't bug. Thank you all for the sugestions, but I'm busy these days and I can't add new features. ABS are complex scripts, it's hard to make a good one. So please, stop posting sugestions, I'm aware of them, I hope one day I will make them real. Thank you ^^
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@Paradox Very strange... Try setting a different location for the start position. Or maybe a different map. It's something wrong with your events. And for the ones with passability problems: read the instructions carefully and follow them.
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@Michael Deaton yeah, try different values to the Z coordinate of the effect's surface, from 0 to 200 I think and for the settings, I don't know, sorry you can try 255 - x, where x is the Tone setting for night, dawn, etc
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@DJPrichard Instructions part. Read them carefully. @kayden997 Nope, it's not. It's easy to use the "call script" command, read the instructions.
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@MistTribe Just put a little opacity on the effects surface. You may test it with white color. @DJPrichard Yeah, it is. Change the effects surface's opacity to 255, it will be completely black. To change the light's range, just create an image with the desired range, but read the script and follow the image making rules!
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@Sephiron The current version is free of bugs and it's working perfectly (this case above is a special case). My engineering classes start on march 5th, so my time will be shortened. I can't make a new version right now, so you should not expect a new SAS soon.
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@Pikakapi Oh, I missed this detail, thanks for the advice. Also, I added the $game_player.next_skill method to the fix script. Thanks again PS: Would you mind removing your code for preventing people being confused with 2 codes? xD


