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Semolous

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About Semolous

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  1. I'll admit, I do use some rtp graphics and a couple of Yanfly script. But, every script I've chose for my game has apurpose. It's meant to be there. Personally, I don't give a **** if a game uses rtp. If it has a good story that's written well, and the maps look nice, that's enough for me. And, yes, I know I'm in the minority by saying that.
  2. That's exactly what I'm trying to say. Cheers Sae
  3. I know it's not a new issue. I've been in the RM community for over 10 years now, and I've noticed the stiga just seems to keep growing.
  4. I've been seeing this a LOT more recently. People tend to always assume that if a game is made with RPG Maker, that it's automatically bad and not worth their time. While I can understand that the stigma is somewhat justified, I've played way more good RPG Maker games than bad ones. What annoys me are comments like this 'let me guess, its going on steam for like 25 dollars and will bring nothing new to the table? sorry for being a skeptical dick (i was an rm developer myself a few years ago) but that is basically what rpg maker games have become since steam let everything in their store. generic. the good rpg maker games already exist' and 'unless it's something as outstanding as Hylics or something, its just basic and standard rpgmaker stuff'. This comment is basically saying that no effort gets put into an RM game, which simply is not true. At the end of the day, it's not about the engine, it's what you can do with it. What do you guys think? Do you think the stigma is justified, or do you think the stigma shouldn't exist?
  5. Semolous

    CSCA Splash Screen

    I'd use this if it wasn't for the outrageous price for using it in a commercial game.
  6. Semolous

    KMS Minimap

    Really sorry for the necro, but I noticed that when you're in a vehicle, the script seems to lag slightly?
  7. Semolous

    Tidloc's Minimap

    Is there a way to make so that only certain maps have the minimap enabled?
  8. Semolous

    In Defense Of The RTP

    My game does use the rtp, but only for a few dungeons and the world map. I personally like the default world map assets, though I can see why some people don't
  9. So, lately, I've noticed people ripping on games that use the RTP in any capacity, be that using the tiles or characters. The stigma seems to be that RTP graphics immediately mean that the game using them is bad.For those who don't know, a stigma is usually a mark of disgrace or dishonor. It can also be called a mark of shame or discredit. The very definition of stigma is a set of negative and often unfair beliefs that a society or group of people have about something. I do not agree with this when it comes to RPG Maker games using RTP graphics. I am here to say that using the RTP in your game doesn't make it bad. I've played a few games the primarily use the RTP that I've enjoyed. I am going to list some bulletpoint questions as to why I believe the RTP isn't necessarily bad. . Is the RTP bad? It's not bad, but it's not great either. If you want to use the RTP in your game, that's perfectly fine. Just because you're using the RTP, it doesn't mean the game is automatically going to be bad. . Should you use custom graphics? You can, but you don't have to. I can't count how many times I've looked on the internet for vx ace tilesets, only for them to not be what I'm looking for. . Why is the stigma there in the first place? I don't know myself, although it could be that, over time, a general distaste may have developed due to people seeing bad games made with the RTP graphics. And there you have it. That's why I personally believe using the RTP doesn't make your game bad. I hope I've put my points across clearly? What do you guys think? Do you think using the RTP automatically makes a game bad? Or do you agree with me? I'd like to hear what you all have to say on the subject.
  10. Semolous

    Enhanced Camera. Make awesome cutscenes!

    Hello Semolous! Do you have either the Event Jitter Fix or Effectus installed into your project? I have event jitter installed. Here it is
  11. Semolous

    Enhanced Camera. Make awesome cutscenes!

    I've found what I think is a glitch. When characters are moving on the maps, this happens. I've noticed it happens worse with vehicles. https://www.mediafire.com/?chp69z5hb98qw19
  12. Semolous

    Enhanced Camera. Make awesome cutscenes!

    If the camera is set to ignore the player, then it remains static and can't be moved. EDIT: I have since fixed this problem
  13. Semolous

    Enhanced Camera. Make awesome cutscenes!

    Not sure how you do that. Basically, what I want is for the camera to be turned off at the start of the game, and for it to still follow the player if that makes sense
  14. Semolous

    Enhanced Camera. Make awesome cutscenes!

    That works, but by doing that it locks the camera in place. I want the camera to still follow the player while they're exploring the world
  15. Semolous

    Enhanced Camera. Make awesome cutscenes!

    How do I stop the camera from following vehicles? I ask because my game has a world map, and I want the camera disabled whenever the player is on the overworld.
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