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jinxednightshade

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About jinxednightshade

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  1. Thanks! My grammar is worse than a 9th grade drope out. I have been playing with VX for 6 years and I absolutely love Ace with a passion! There will be a demo soon.
  2. Story / Setting / Purpose: *The story is about a Lizard named Vio who wakes up to find himself stranded on an island with no memory of where he came from or who he is. After waking up Vio explores the island to find that it's under a curse by someone or something known as the Puppet Master. You're goal is to travel around the Island to lift the multiple curses that the Puppet Master has spread out, and to regain you're memory to who you are and where you are from. The setting is based off Links awakening while also throwing in some dark humor, symbolism, and a story that could lead you to different paths. The NPC's are a mix race of anthropormorphic animals and humans. Character Bios: *The main character so far is the violet haired lizard named Vio. Not much is known about him until each boss is defeated and gives you a hint as to who he really is. Credits: The tilesets and graphics I am using are owned by: Luna. Celianna, and a few others I would have wrote down but lost the refference folder... if anyone notices any tiles or graphics belonging to someone, let me know so I can add that in the description. Audio is done by Yusaku Kishigami, Gyrowolf, Aaron Krough, Snobodies. The bosses in the game are photoshopped pieces of sprites and tiles to fit the games setting and atmosphere. Scripts: Pearl, Khas, Mog, Jamiras843. Screenshots: Features: The game is built using Falco Pearls ABS system, the gameplay is similar to that of a birds eye view battle system. Abjects such as grass, plant's and tree's can be chopped to gain seeds, and fruite to restore you're health a little. There are tools such as a lantern, bow, bombs, hookshot, and hammer. Eaxch tool specifically used for certain obsticles that block you're path. The player will get a full feel of the overworld after the first dungeon and boss fight. There will be lots of back tracking and puzzle solving, along with various missions to gain clues on where to go. When each curse is lifting depending on an area new quests and story will be avaialble. The game will feature 3 endings. The psuedo ending, the good ending, and the true ending. The game will not have demo ready until my grammar nazi testers bring me a full report of what I need to fix etc. So for now I just wanted to share this project and get a little feedback, this is the first time ever I have shared this project to others and it's the first project I have been sticking to for a year now.
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