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1About Megablackdragon31

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Rank
Advanced Member
- Birthday 10/29/1990
Profile Information
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Gender
Male
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Location
Argentina
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Interests
Conseguir trabajo,casarme y formar mi propia familia. Leer,gimnasio,caminar,Rpg Maker,Fl studio,etc.
RPG Maker Information
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RM Skill -
Jack of All Trades
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VE - Active Time Battle
Megablackdragon31 replied to Victor Sant's topic in Completed Scripts/Plugins/etc.
Sorry to bother you Victor,i setted the VE_ATB_TIME_COUNT to 200,battle events works now. But after showing a message window,the battle hud sometimes gets messed or frezzes without giving a message error (a few times only) and the events gets repeated after a few turns,even if they are made for a single turn. Thanks you very much,your works are amazing. Excuse me for my bad english. -
Skip Party Command Window 1.0.1
Megablackdragon31 replied to Aeirex's topic in Completed Scripts/Plugins/etc.
Coolmic,a stack level too deep error occurs when you have duplicated scripts,or a script that does similar things and use the same metod. Excuse me for my bad English. -
Ruby/RGSS3 questions that don't deserve their own thread
Megablackdragon31 replied to kal's topic in Programming
Excuse me for not offered a very good explanation,sir... As you Know,the Hp/Mp/Tp gauges,has two colors (for example red-yellow) But,the gauge_back has only one (black). With my tiny knowledge in Rgss. I added a border to the gauges,but i dont know what to do with the gauge_back. Here is the window base code that manages the part of the gauge_back. I want to use two color in the gauge_back. #-------------------------------------------------------------------------- # * Draw Gauge # rate : Rate (full at 1.0) # color1 : Left side gradation # color2 : Right side gradation #-------------------------------------------------------------------------- def draw_gauge(x, y, width, rate, color1, color2) fill_w = (width * rate).to_i gauge_y = y + line_height - 8 contents.fill_rect(x, gauge_y, width, 3, gauge_back_color) contents.gradient_fill_rect(x, gauge_y, fill_w, 3, color1, color2) end -
Ruby/RGSS3 questions that don't deserve their own thread
Megablackdragon31 replied to kal's topic in Programming
Sorry for the inconvenience, I would like someone to help me with my problem ... I want to give a second color to gauge_back,same as the HP/MP/TP gauges,but i dont know how to do it is... Excuse me for my bad English and Thanks in advance. -
Final Fantasy Styled Battle Log v2.05 [Updated 03-02-2020]
Megablackdragon31 replied to Coolie's topic in Completed Scripts/Plugins/etc.
The battle status is the default,with the opacity changed to 0. Great job William C,your script is very similar to CWinter FF風 ç”»é¢ä¸Šéƒ¨ã«ã‚¹ã‚ルå表示,but more compatible with other scripts. -
Wow! Thanks you very much,this script is awesome,just a little advice... The latest version is incompatible with Moghunter animated cursor,but that is a very little problem. Please continue with your hard work. Excuse me for my bad English and greetings from Argentina.
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Thanks for the fast reply,i'm going to see if i can fix it myself. Good luck in your future projects.
- 23 replies
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- light system
- light effects
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(and 1 more)
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Thanks you very much,Casper. This is a great script,just a little advice. It is not compatible with resolution change scripts,the script works,but the light effects are a little off. Excuse me for my bad English and greetings from Argentina.
- 23 replies
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- light system
- light effects
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(and 1 more)
Tagged with:
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Final Fantasy 7 Materia
Megablackdragon31 replied to Tammsyn's topic in Completed Scripts/Plugins/etc.
1)I see ... and how? Materia I would like to make a "Double Cut" to replace the "Attack" in battle, or a materia to give the command "Steal", which is used directly in battle as in FF7! 2)So there 'way to have a similar effect? Well... I guess you can try to use Victor Command Replace script. -
Mmmm... That sounds like the famous "F12" curse,it breaks many scripts,for example "Khas awesome light effects" Excuse me for my bad English.
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Weather + Weekday + Date + Season + Year + Time and Night/Day Script
Megablackdragon31 replied to kkwong's topic in Programming
This script does what you want,but it is in Japanese... http://www.tekepon.net/fsm/modules/imgbb/dl_attachment.php?attachid=1339251912&post_id=16686 -
That battle system is in beta stage... You could have problems in the future,wait a few months until bug are fixed. Excuse me for my bad enlgish.
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Real-time Cooldowns
Megablackdragon31 replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
Wow! Thanks you very much Mr Bubble,it brings back memories from Breath of Fire 3. Good old times... -
menu Script request
Megablackdragon31 replied to Pringlesguy's topic in Completed Scripts/Plugins/etc.
Wrong place... This seccion is for the complete script,you must post here your request: http://www.rpgmakervxace.net/forum/24-script-requests/ But,i think you can use Moghunter "Animated Title Script" and for the gradient numbers and letters just use photoshop/the gimp. Excuse me for my bad English. -
Battle hud v 1.1
Megablackdragon31 replied to Megablackdragon31's topic in Completed Scripts/Plugins/etc.
I changed the name,but i dont know very much about scripting,so i will do some changes in the future...