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AeghtyAteKees

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About AeghtyAteKees

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    Nyctopheliac
  • Birthday 01/05/1993

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  • Location
    The Cave of Ordeals

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  1. AeghtyAteKees

    Adjust Loading Time

    Got it! So I believe I was actually referring to fill_rate, which is defined at like 317. There, I changed 0.5 to a higher number (0.95 actually), and it works a lot better. Thanks again!
  2. AeghtyAteKees

    Adjust Loading Time

    If I may ask another question regarding this script (since we modified it to be adjustable in a way it wasn't originally intended to be), if I set the active time to a high number, starting at about 300, the time it takes the bar to load and the duration it is displayed seem to be out of sync. 100 frames loads pretty fast, so I don't think I'd ever set it lower than that, and the bar disappears right after it finishes loading. At about 300 frames the delay before disappearing becomes noticeable, and at 1000 or more the bar stays more than twice as long as it took to load. The entire display time seem to be accurate to the frames I set the active time variable to. It's just that the loading time must be proportional or something, and it goes by too quickly if the variable is high. Could you take a look and help me figure out why? Thanks so much!
  3. AeghtyAteKees

    Adjust Loading Time

    Ok, sorry about the first error message. I'm not sure what happened. I compared my version of the script with the one I linked, and there was some syntactical differences, although the version number is the same in both. I replaced my script and now it works fine. Shrug. Thanks for your help! And the lesson in Ruby.
  4. AeghtyAteKees

    Adjust Loading Time

    First, to clear something up, what was I supposed to change at line 73?
  5. AeghtyAteKees

    Adjust Loading Time

    Thanks for the answers! I'm now getting an error saying unexpected "tIDENTIFIER, expecting keyword_end" at the @show_count line.
  6. AeghtyAteKees

    Adjust Loading Time

    Hello! I'm using Galv's Variable Instance Bars script, and at line 73: ACTIVE_TIME = 100 # How long the bar takes to fill/change. I'm wanting to change the fixed value (100) to a variable I can adjust ($game_variables[160]). However, I can't simply replace the number with the variable. Can someone explain to me why not? (I get an undefined method '[]' for nil: NilClass.) Thank you!
  7. AeghtyAteKees

    Simple Message Feature

    Wow, that was it! Thank you!
  8. AeghtyAteKees

    Simple Message Feature

    Hello! I'm using MA's Advanced Text System (extensively!) in my project. It's just missing one feature. Displaying pictures in the message window. I need to add this option. Yanfly even has a very similar script that HAS this feature, and it looks to me like it should be as simple as copying the code and adding it to MA's. Maybe I wasn't adding it in the right spot? At line 556 in MA's script is the section for processing escape characters. Yanfly has a very similar section in his script at line 436. I'm unsure why it doesn't work to copy when 'PIC' text.sub!(/\[(.*?)\]/, "") bmp = Cache.picture($1.to_s) rect = Rect.new(0, 0, bmp.width, bmp.height) contents.blt(pos[:x], pos[:y], bmp, rect) and add it to MA's script. There's clearly something I don't understand. I'm not a coder. Thank you guys for the help, as always.
  9. I can use $game_map.display_name to access the display name for the map I'm on, but how do I access the display name of any map?
  10. AeghtyAteKees

    Scripted effects list?

    Got it worked out! Thank you!
  11. AeghtyAteKees

    Scripted effects list?

    So if I start it like this: statlist = $game_party.members[0].access_states what do I do to statlist to make it display? (I know next to nothing about scripting). It looks like .each_with_index is something to use?
  12. AeghtyAteKees

    Scripted effects list?

    Thanks for the reply! I'm not sure what to do with this data, though. I found that it's easy to get the icons at least (from the status screen) with $game_party.members[0].state_icons and .buff_icons, but that doesn't get me the names. Does your way include names? Then once I get the info, how do I display it properly?
  13. AeghtyAteKees

    Shaz's Region Common Events

    Works like a charm!
  14. AeghtyAteKees

    Shaz's Region Common Events

    Hi, Shiggy! Thanks for being my go-to for help with this feature of my project. Anyways, you corrected many No Method errors in the last fix you did, though I just now found another one: if you try to use trigger_face without any direction. And I've since used every feature of this snippet but that one, so I can more or less guarantee that's the only thing about it that doesn't work. If you could patch that for me, I would be forever grateful. Thanks for all your continued support.
  15. Pssst.... I don't wanna be that guy, but you totally spelled your name wrong :D

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