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Everything posted by DarthVollis

  1. DarthVollis

    Moogle Sprite

    Moogle Sprite for VX ACE I know that many people around the net are asking for a Moogle sprite. Well, I have created one. I am using for my game Moogle Fantasy. I made the multiple spots because I am adding Moogle job as well to mine such as a Black Mage and such. I only ask that if you use it that I (DarthVollis) get credit. Post a reply if you download it!
  2. DarthVollis

    Visual Armor Display

    I have been working on this project for a while now and today I got the visual equipment working (custom script made by sixth.)
  3. DarthVollis

    Visual Armor Display

    It is gonna to be sort of a hack n slash rpg. I decided to make the controls as easy as possible. More to come later.
  4. DarthVollis

    My Demon Realm in progress

    It has been a while since I have seen someone try a completely different kind of tileset. Looks interesting but in my opinion your sprite looks a little out of place. Unless that is what you are going for. He/she come be in an "alien" world.
  5. DarthVollis

    Understanding Victor's Engine - Light Effects

    Wow, that was a great fix. Thanks for the insight.
  6. *Edit: With this I am using Victor Engine - Basic Module v1.20 I recently learned how to use Victor Sant's Light Effects and I thought everyone could use it. I only know the Event Light effect at the moment and will post more in the future after I learn them. Now for the tutorial. Find and download Victor Engine - Basic Module This is a must. Then download Victor Engine - Light Effects This is necessary for the lights and comment call to work. Place these two new scripts in your scripts below material and above main. From Victor's website or somewhere else download the Lights folder. This folder contains all the graphics for the lights. Put this folder in the graphics folder of your game. Edit: To get the folder of your game simply start the editor with your game and click on the Game tab and click Open Game Folder. Go to a map that you want lights in follow these steps. 1. Create an event. I call this event the control event for later reasons. 2. Set the event trigger to parallel process. All light events must be set this way if you want them to work in the "background". 3. In the code of the control event pick "comment". 4. For me the control event created my shade. Shade is what makes the screen darker. 5. In the "comment" of step 4 type this: <create shade> opacity: (0-255) Comma Here. Pick a number in this range. The larger the number the darker the shade. blue: (0-255) Pick a number in this range. The larger the number the more "blue" the shade will be. This can be green, blue, or red. This is also optional. I changed my colon to a semi-colon. </create shade> 6. Now you have your shade. You can continue on from here or create another event for your lights. 7. The lights. For now just going to explain the light events. 8. Just like the control event, the light event (which can be the control event too) is also set to parallel process. 9. The comment code is a little more complex than the shade code, but nothing to frown at. 10. Here is the code: <event light> id: 50 Comma Here (This is the light event id, not the event id! I started at 50. This may not be what the starting number is but it works for me.) (Every light event on the same map must have different id's. I made mine in a counting order.) index: (This is the event id. It can be found in the top left corner of the event. For example, 004 is 4.) Comma Here name: (This is the name of the light graphic found in the light folder at Graphics/Lights. For example, "light" or "lantern_down") (All the image names here must be enclosed with quotation marks.) Comma Here opacity: (0-255) Pick a number in the range. The larger the number, the brighter the light will be. </event light>
  7. DarthVollis

    Party Max Weight

    Read the author's notes in the OP and there is a companion script that displays current weight.
  8. DarthVollis

    Understanding Victor's Engine - Light Effects

    Hey, I cannot view your image.
  9. So just put that in an event using the third page option of script?
  10. Cannot figure this out. I have ten variables and I want a certain event of ten events to activate according to the highest of these variables. Any way to do that?
  11. DarthVollis

    The Photo Booth- show your face people!

    Looks like it would fit right in the show.
  12. DarthVollis

    $D13x Alignment

    Your Master Demo is extremely buggy. I cannot get pass the intro. The equipment script all have problems that keep giving me errors.
  13. DarthVollis

    Falcao Pearl ABS Liquid V3 update

    Thanks RupamOntherocks. I realize that the skills need Pearl tags too.
  14. DarthVollis

    Falcao Pearl ABS Liquid V3 update

    Got a problem guys. I have been using Pearl for awhile now and never tried getting an enemy to use a skill until today and I set it up in the Custom Movements with Script: use_skill(52) and no matter what I do the enemy never uses the skill. Any ideas?
  15. I have a simple jump script and want to add a state when the player jumps and remove that state when that player lands. Here is the script.
  16. DarthVollis

    The Photo Booth- show your face people!

    I thought I would join in and show my face.
  17. DarthVollis

    VE - Free Jump

    Nope, same error.
  18. DarthVollis

    VE - Free Jump

    @SoulPour777 Yes there is a character. It changes at the end of the intro.
  19. DarthVollis

    VE - Free Jump

    After adding your script mod I am now getting an error. I have tested and it only happens when I change my main party leader (because my game is an ABS with a single player). Here is the script that that error occurred in and here is the character select script. This did not happen when there was not jump script installed. Map Screenshot Character Select Script (Modded a little by me)
  20. DarthVollis

    VE - Free Jump

    Armor. I want it like a pair of boots, but in my games it is not boots. I am trying to keep the game hush hush I best as I can.
  21. Finally found a jump script that did not conflict with my system the only problem is that I need to be able to activate the jump ability only when a certain item is equipped. I have tried every thing I can think of and no luck. The script is Victor's Free Jump. Is there a way to do that? Script provided for reference.
  22. DarthVollis

    VE - Free Jump

    I want to make it where you need to have an item equipped to jump. Is there a way to do that?
  23. DarthVollis

    Jump Ability

    Ran into this error while using your script. It happens every time I change out the leader of the party. I think it deals with this script. Can you make it work together please?
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