Jump to content

Mushinronja

Member
  • Content Count

    43
  • Joined

  • Last visited

Community Reputation

3

About Mushinronja

  • Rank
    Advanced Member
  • Birthday 09/01/1992

Profile Information

  • Gender
    Male
  1. Mushinronja

    contest The One Map Challenge

    https://www.dropbox.com/s/va6igvtsyep2nvd/1Map.zip?dl=0 Here's mine. Only issue I feel I should warn about is to refrain from saving and exiting the game during a battle segment. game's not 100%, lol.
  2. Mushinronja

    contest The One Map Challenge

    I'll be joining in, started when the contest started but just didn't post anything. So yea, basically done with my game atm, will link it relatively soon.
  3. Monthly report cuz I'm still working on the game, lol. Working on those big changes in my above post, along with creating an all new intro sequence that teaches a bit about the world by showing rather than telling, for the most part. Part of my list-cleaning means remaking all of my enemies and troops, but hopefully if I make the new troops in the same spot as the old ones, I won't have to re-place every single enemy on my maps.
  4. Welp, big changes to the mechanics of the game and the story are going to push back the release of the next demo a bit. The changes include: - Tweaked dialogue - More interactable objects in the world - Cleaning up the item list on my end, changing their names and descriptions to better fit the world, and subsequently having to remake every merchant - Changing the damage formula of spells to be purely stat based without the base damage (which will require a bit of testing for sure) - Changing the severity of weaknesses and resistances of enemies, where if they're weak to it, they take 150% damage, and if they're resistant, they take 50%, so exploiting weaknesses is a bigger deal. - Will need to clean up the weapon and armor lists too - ... might want to clean up every list I have... that would make a lot of work...
  5. Maps! Nearly done with the next part of the game, and that means I'll probably be putting up a new demo soon too.
  6. Hey all, finally got enough progress done so I could feel good posting again, lol. So, I played through the whole game again to see if it all worked, which it did, I opened the next area for myself to test and found out I made the enemies wayyyyy too bulky, and I added some more conversation spots. Also went ahead and named some more skills as placeholders, lol. Each of the main characters have 100 slots for skills allotted to them, but idk if i'll be filling them up. I made it tougher to get new skills by upping their SP costs, so as to prevent getting too many skills too early, and though I was initially against it, I probably will make each skill's progressive level locked until you get the earlier one.
  7. hmmm, did I leave it so other people could open it in rpg maker or sumthin? whoops, lol. However that helps me out, since I wasn't sure what the issue there was. I set it up so it would turn on a self switch and go to nothing after that, but I guess it didn't work (or maybe I added that afterwards, or maybe I accidentally uploaded the wrong one......), but now I just made it so it turns on in the door opening to the room. Sorry about the glitch, but thanks for playing! And yea, I haven't added all of the skills so I haven't balanced them either, so some skills are gotten way too easily in the demo. I'll be increasing both the SP and MP costs quite a bit to make it worth getting each level of skill. It also makes it so you couldn't just grind out fights for the skills. I might have to increase them exponentially..... Also, was the game at all challenging? Or at least, would it have been if you didn't have such easy access to higher-level skills? lol Either way, thanks for the playing and the input, makes me want to work on it all the more.
  8. Between Bayonetta 2 and college work, honestly not much done in the RPG Maker front. That being said, the next steps for me to take are rather clear, and involve area/enemy testing/filling out and some balancing on the player character's parts. Couple of slow weeks, but don't count me out just yet, yo.
  9. Mushinronja

    Motivations of an antagonist

    In my game, the antagonists are simply the leaders of a country that is not the main character's. This outside country, Beorgia, is at war with the home country, Vigrand, for various reasons. The main thing is that Beorgia is a religious and strict nation, and the Emperor of Beorgia is legitimately one of the last remaining "gods" on the continent, so they're very faithful. Vigrand on the other hand is a scientific nation (well, magic science), and the main practice of the Aethermancy is what kicked most of the gods off of their continent in the first place. Beorgia wants to unite the continent under their leadership and rules which aren't generally bad at all, but it just conflicts heavily with the freedom and research-centric style of Vigrand. So they're at war. Vigrand is the smaller country though, and with their better grasp of magic, who knows what they'd be willing to do? (I do ) And if something big happens, the consensus on who's the "bad guy" may change.
  10. Mushinronja

    A weapon for a ghost-like character?

    When it comes to magic, Grimoires are the way to go. Magic books are the coolest. Maybe some fancy tarot-esque cards is a possibility too.
  11. I learned that the demo I had posted up until today was actually messed up, but now it's fixed! Now as for work on the game this week: Not much in particular done, mostly working on enemies for the next area, their stats, and balancing them with the static levels and skills of the guest-character party. I actually haven't completely tested the previous area yet.... jumpin the gun a bit. Got some pics tho, showin some added tutorial messages and skills.
  12. Mushinronja

    Pedantic and Grandiloquent Use of Language?

    Seems unnecessary in common conversation, maybe a couple of characters might talk like that, or a class of people that speak differently than most others. Normally I just use uncommon synonyms for spells or certain names.
  13. Mushinronja

    Help me some ideas for monster plz -_-

    Name: Stonewater Golem Description: A large armor of stone is made to protect and move about a fragile orb containing water and the magic needed to control the body. Technically made up of 2 creatures, as one can destroy the body or attack the orb directly. However, the orb is protected on all sides except the back, and the body is incredibly tough. Attacks: Close-Range Melee strikes at the front and sides, Long-Range laser beam spell to enemies behind. Purpose: Defend Choke-Points by just standing in the way.
  14. Another week, another post. The area of Aldyma Mountain is basically all mapped, and the town of Almala is made as well, along with the explorable area in the town. There isn't much to explore in Almala tho, because it jumps to the other now playable characters, where you will be able to play as 3 stronger characters with modified, stronger versions of the classes the main 4 will use. The actual progression of their section isn't 100% planned out though, so still some conceptual work to be done.
×
Top ArrowTop Arrow Highlighted