deadserenity
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Parameters, Buffs and Debuffs
deadserenity replied to deadserenity's topic in Editor Support and Discussion
A different question, can I make it so when a party member enters the party or reserve party, they gain the same amount of exp as the members who are already in the party have. Ive ticked Reserve Members EXP, but that only applies to people currently in the reserve party and doesnt account for members who may join later on, or... am I getting that wrong? Also, can I make it so the members each gain 8EXP and its not split up between the 4 party members so they each gain only 2EXP? -
Parameters, Buffs and Debuffs
deadserenity replied to deadserenity's topic in Editor Support and Discussion
Thank you so much, I apologize for my noobishness, the thing I was having most trouble with was how to distinguish between a debuff and a buff, and you said 100% is normal, and below that is negative, and above positive! -
Seems to work perfectly, thank you very much, a couple more questions though: 1. How best should I change the AGL stat to make it simple as possible? How does that currently work? 2. Change I change it so the minimum amount of DEF of an enemy is 0 instead of 1?
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Hmmm... Im currently not at home to test these out. But, Im not sure its what Im looking for. Basically, the ATK stat is usually something like 23 at Level 1, but when you physically attack, it doesnt do 23 HP damage to the enemy, its uses a formula something like (ATK x ?) - (Enemy defence x ?) = HP damage between ???-???, I want it so 3 ATK literally is -3 HP damage, and DEF is taken out of that -3 HP damage, so the ATK stat would calculate like ATK - Enemy Defense = HP damage, (if the defense is higher than the ATK then 0 damage is done), this is for normal attacks, and skills would calculate using (ATK x 1.5) - Enemy Defense = HP damage for example. I would also like the same thing for magic attacks, e.g Fira; (MAT x 2) - Enemy MDEF = Fire elemental HP damage, and then if the enemy is vulnerable to Fire then the damage is again multiplied by 2... Im sorry if this doesnt make sense, Im pretty new to Ace and have a rather limited knowledge that Ive brought over from VX
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Boxes/Blocks instead of Skill, Item and Character Names
deadserenity replied to deadserenity's topic in Editor Support and Discussion
Oh... thank you... thats weird... I started a new project and it all appeared, I dont know what happened there :-P Sorry for being such a dumb ass


