Hello all! I wanted to update everyone on several things - and get opinions. About the Demo: Believe it or not the demo the was RUSHED. We wanted to put something PLAYABLE out there to show that we were really working on this game, and to get feedback. We weren't really getting much before, and it really made us sad-pandas. A lot of people mentioned the same things when playing it - things Big Boss (Star) already knew. We realize that the menus/title screen looks like crap, because we never worked on them. Please note, that I did work on the menu recently to fix this issue. Someone mentioned the character's names - people were not originally supposed to see them. It was for us. But you guys asked for a menu, and we just left it enabled. During the flashback it would be disabled. o.o The battle system is slow due to the events being used to control mostly everything. Star was working on porting the events to scripts, actually to make it run MUCH faster. The Voice-Acting: At first I personally was weary about this, but Star INSISTED we add it. He wanted this game to be similar to Star Ocean or the Tales of series. I cannot get a hold of Kyran's voice actor, so we may have to just be done away with it. D= We've been playing Secret of Mana, which has a very similar battle system to our game, and they had no voice acting and did just fine! So maybe we can just do away with it all. I'd feel bad for the voice actors, though... Poor them. ;_; A Tutorial and Issues: We had many people state they were confused by the battle system. It makes sense! We just through you into it, etc. Star devised a tutorial to take place before the entire demo featuring a single character and all the features he planned on having. The issues the header is referring to is the graphics. We NEED certain things that the RTP does not have - geysers, snow ruins, etc. So we thought, "hey, let's make our own!" Yeah, Star is having trouble with that. He almost wanted to give up. I would love to help him, but making graphics is hard for me! Ending Thoughts: To be honest, our motivation is kind of slim right now. We thought of just turning Ghost Shards into a comic instead, but even then we're scared to do that. I don't want to this to turn into our last game, Celestial Sphere. We had put effort into that, so many scenes, the battle system, and just gave up. In truth, I miss that game. Sometimes I wish we could re-visit it and just be like... BAM. LOOK AT OUR FIRST GAME: The menu. IT HAD A MENU! CUSTOM GRAPHICS. Sprites I was working on!