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AtlasAtrium

Member
  • Content count

    14
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About AtlasAtrium

  • Rank
    I don't know anything ¯\_(ツ)_/¯

Profile Information

  • Gender
    Not Telling
  • Location
    Flavortown
  • Interests
    You ;)

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. AtlasAtrium

    Indie in a Week 2!

    mmm watcha saaaaaaaaaaaay mmm that you only meant weeeeeeeeeeeeell
  2. AtlasAtrium

    Indie in a Week 2!

    maybe the next contest should be Indie 2 Weeks ^^;
  3. AtlasAtrium

    Indie in a Week 2!

    I was unable to open the game at all. At first it told me I was missing "VL Gothic", which I managed to fix, but after that it was missing the graphics for the title screen. I have the VX Ace RTP, so I found that weird. I ran into the same issue actually, so I assumed it was a problem on my end and just slapped the rtp into the game folder. Weird. . .
  4. AtlasAtrium

    Indie in a Week 2!

    Jaxinator before you shoot yourself in the foot with this one: Game-breaking bug(s) -Trying to enter the Market will cause you to become permanently stuck -Autorun text loop after 'working on the game' a bunch of times
  5. AtlasAtrium

    Indie in a Week 2!

    Welp, here's my 'unofficial' contest submission Under the Tree created in like, what, three days? :U No RTP: https://www.dropbox.com/s/tyzt85ixwlie885/Under%20the%20Tree%20%28IiW%29.zip?dl=0 With RTP: http://gamejolt.com/games/under-the-tree/111941/download/build/275182
  6. AtlasAtrium

    Indie in a Week 2!

    i might have to think about entering for real next time then
  7. AtlasAtrium

    Indie in a Week 2!

    random screen from my unofficial submission in progress ;j
  8. AtlasAtrium

    Indie in a Week 2!

    oh nice milano cat's battlers ;j i had the same thing in mind!
  9. AtlasAtrium

    Indie in a Week 2!

    So, I actually went back to check out the last indie in a week contest and played all the games ^^ There were some. . . interesting ones to say the least, but that said, I'm looking forward to seeing what Drass's submission will be like this time around In my opinion, The Last Girl on Earth was pretty much a spot on execution of what a short, 1-week game should be like There are only a handful of returnees though, so I guess we'll just have to wait and see what everybody brings to the table And even though I only signed up as a judge, I'm feeling a little left out here so I might very well throw in my own non-contest submission just for fun! It'll be the indie-in-5-days submission ;D
  10. AtlasAtrium

    Indie in a Week 2!

    oh, i want to be a judge too
  11. AtlasAtrium

    CSCA Crafting

    Script 'csca_crafting' line 977 NoMethodError occured. undefined method 'icon_index' for nil:NilClass Didn't work so I erased it and then... draw_icon(item.icon_index, x, y) ...The line I erased to get it to (sort of but apparently not really) work when it showed up a second time draw_text(x, y, contents.width-x, line_height, sprintf("%d%s", @recipe.required.amount, item))
  12. AtlasAtrium

    CSCA Crafting

    Hm...Now I'm just getting a nomethod error I assume it's supposed to look like this but i get an error unless i add a comma after "Cooking" and "Smithing" and after I do that, i get the same results as before. I checked that everything is spelled right and everything should be in the right place, the error says it's at line 977 and occurs after i learn the recipe and call the event rather than calling the event without learning the recipe SCENE_NAMES = { :all => "Crafting", :cooking => "Cooking" :smithing => "Smithing" } SceneManager.call(CSCA_Scene_Crafting) SceneManager.scene.prepare(:smithing) So these are the additional changes up here ----- Well i was in the middle of typing this and it turns out that i fixed the problem just by erasing the error lines (which was apparently 977 and 982) but now the problem's a little different: Everything is working fine except that I can't seem to be able to craft it even with the required items and being at the required level.
  13. AtlasAtrium

    CSCA Crafting

    Hi! I've tried out this script and everything seems to be working fine for the most part, but learned recipes aren't appearing when i call a crafting event. These are the alterations I've made and the script call: PROFESSION[1] = { :name => "Smithing", :symbol => :smithing, :discovered => true, :level => 1, :max => 99, :exp => 0, :exp_curve => [10, 0, 10, 10], :exp_array => nil, :image => nil, :icon => 1179, :color => Color.new(65,105,225), :show_recipes => true, :recipe_type => :smithing, :desc => ["Allows you to craft equipment."] RECIPE[2] = { :name => "Long Sword", :ingredients => [[:item, 71, 2], [:item, 108, 1]], :required => [[:item, 109, 1]], :product => [:weapon, 7, 1], :scrap => [:item, 110, 1], :type => :smithing, :discovered => true, :time => 180, :success_rate => 100, :symbol => :longsword, :experience => 5, :level_req => 1, :icon => 5144, :image => nil, :color => 2, :start_sound => "Hammer", :fail_sound => nil, :complete_sound => nil, :desc => ["Forge a long sword."] } SceneManager.call(CSCA_Scene_Crafting) SceneManager.scene.prepare(:smithing => "Smithing") Any chance you can help out with this?
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