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Paladox

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Paladox last won the day on November 6

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  1. FSA version 0.745 (complete, no previous downloads required): https://ufile.io/zo8us 1: Fixed the entrances/exits in Internal. 2: Added portraits for Bebe's initial dialogue.
  2. 0.744 Patch: https://ufile.io/295l3 Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. Patch notes here: https://www.patreon.com/posts/sunday-nov-4th-0-22514041
  3. 0.743 Patch: (redacted- Get .744 instead!) Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. Lots of changes which can be seen here: https://www.patreon.com/posts/22195387 and here: https://www.patreon.com/posts/patch-for-black-22215732
  4. 0.742 Patch: (redacted- Get .743 instead!) Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. Lots of changes which can be seen here: https://www.patreon.com/posts/22195387
  5. 0.741 Patch: https://ufile.io/tsdbq Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. (fixes game freeze while making potions & some night events in The Tower) @PhoenixSoul Sorry about having to use upload.io. Over at F95 they made a thread for my game and tend to upload it to several other sources. Is it OK to post this here?: https://f95zone.com/threads/the-fairy-the-succubus-and-the-abyss-v0-74-paladox.1054/ @Kayzee Most of the succubi that Sienna meets in FSA are pretty friendly. There's only the one that hates her guts. :D
  6. Version 0.74 is available! Grab it HERE Three saves are included: Save 1: End of Tutorial caves. Save 2: Tower mostly completed. Save 3: Abyss started a bit, early tools collected (axe, pick, hammer, and acid). New Screenshots: Screenshot 1 (Warning! Mature Content!) Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 There are way too many changes to list, but in summary: 1: New whoring system (with STDs and sex traits) and sex animation (see Screenshot 1). (Currently this is the only position and characters available, but with your Patreon support I can include many more!) 2: Updated menus. 3: New quests. 4: 4 New dungeons (3 levels each) to explore! 5: Option to skip long events & dialogue (namely the nightly events in The Tower). 6: New alchemy system for tonics and antidotes (unlock more potions by increasing your alchemy skill). 7: New equipment, clothing system, and large shop overhaul. Please feel free to report any bugs that you find. The following is known: 1: Various passage inconsistencies (currently in the process of updating them all, such that you can easily walk into a passage to go to the next map, without having to press the action key). 2: Some issues in The Tower resulting from Forlorn Halls addition. Namely the day count and Dillon's sprite not showing up outside your door on that first day. Just little things. 3: Encounters and monster sex issues. Sometimes you'll choose to fight but Sienna will instead decide to do the nasty. This is due to a large number of old sex event incompatibilities with new common events. This will all be dealt with in time. In the meantime, sorry about the completely random wonkiness of it all! I believe this happens when Sienna has some temptation levels, but I'm not sure.
  7. Meow? https://i.imgur.com/3zQ0lZD.png Sorry it's been so long since the last update. I'm still chugging away though. https://www.patreon.com/paladox
  8. Here is the script: What I would like to do, is exclude specific characters from dancing at the end of combat. Can anyone help me with that? Thanks!
  9. I've replaced the links, since dropbox has a download limit: Here's the link again: https://ufile.io/3vn27
  10. Version 0.72 Game Download: https://ufile.io/3vn27 Patch Notes: https://www.dropbox.com/s/l5j2wd3s155cipo/FSA Patch 0.72.txt?dl=0 (Also please take care to chop the two logs BEFORE you interact with the CUP ON THE STUMP, at the start of the game. Otherwise you'll get stuck and NEED TO RESTART! I'll get that fixed soon.) If you have any questions, if you get stuck, or if you find any bugs or glitches then please let me know! I can usually reply within 24 hours (if not much sooner).
  11. Abyss Version 0.7 https://ufile.io/25daa You should be able to go beyond Kendra's quest now, and complete The Blackwood, Blackwood Manor, The Lavatorium, The Mines (levels 5+!), and The Penitentiary. Please let me know if you get stuck. Hints: Kendra's Quest, Wings, Lich, Kendra's Palace (look carefully) Please keep a backup save before fighting the boss on Penitentiary Level 3. Some known issues: You can talk to the cat girl (regardless if you saved her or not) in the upper hall and find out her name. The conversation can be repeated and is rather lengthy. She still needs a lot of work. The Caverns Levels 5 and 6 have no hostile monsters (oops). I'll try to add those for the next update. Classroom classes and Kendra's House of Pleasure still need updating. Hopefully I fixed the issue where the game would lock up if you did not get the "gift" from Nasira after completing her quest. Balancing! Goodness. I'm sure there are some really difficult fights, and some that should be more difficult (but you just mop the floor with them). Please let me know which ones could use improvement, and which ones are way too difficult. It's very important and will save me lots of time! Stone Monsters: Monsters should turn to stone after you active most Light Locks. Some areas (like The Mines) are not intended to have this functionality. Anyway, sometimes the stone monsters will look glitchy or look like other monsters, due to various issues. I intend to fix this in future updates.
  12. The OP has been updated with the latest version. Lots of changes, fixes, updates, etc.. Too numerous to list. If you have any problems or find any bugs then please let me know.
  13. Here's a patch for all the latest issues: IMPORTANT: Copy over previous version's folder. This version/patch will not function without a previous version's music files. Mega (non-zipped) (version 1B Abyss 0.5): Download Here 4Shared (non-zipped) (version 1B Abyss 0.5): Download Here
  14. I found a workaround. The zip file is larger but should work this time. Thank you for your patience and sorry again for the bad files from before. Latest Version: Mega (non-zipped) (version 1B Abyss 0.5): Download Here 4Shared (non-zipped) (version 1B Abyss 0.5): Download Here Update Notes: ------------------------------------------------------------------------------------------------------------------------------------------------------------
  15. The script seems to have issues when you activate it, then fade out, transfer the player to another map, and then fade back in. There's like a ghost image over the screen from when had activated the script (via the $scene = Scene_Party.new command). I'm not sure what's causing this so I was hoping someone could fix the script so that this doesn't happen. I'm not sure if it matters, but the map the player is transferred to has a parallax image, so there are a lot of blank (black/empty) tiles. The player is transferred to another map shortly after that which uses a scrolling parallax, and the ghost image is still present. It finally disappeared when a battle started. Edit: I have found a workaround. You can eliminate the glitch by opening the menu (or save game screen) after activating the script in-game. Forcefully or by player choice. Opening the save screen seems to be the best solution.
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