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22 ⋆About orathan

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Give me a title
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Gender
Male
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Location
somewhere on Earth
RPG Maker Information
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Other
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About pushing and pulling objects
orathan replied to Saeryen's topic in Editor Support and Discussion
Try using parallel process. Use conditional branches for: 1 - if player is beside the event to be pulled/pushed 2 - if player is pressing push/pull button 3 - if object is beside a wall or corner -- you can use region IDs for this 4 - if 1 and 2 is true and player is facing up/down/left/right, when player presses down/up/right/left object is pulled, or when player presses up/down/left/right object is pushed For example, if player is on the left of the object and is pressing push/pull button and player presses left or right the object will be pulled or pushed, respectively. I don't know how to put it into words without confusing the reader. -
Player teleportation problem
orathan replied to 89w74yhefsiduzh's topic in Editor Support and Discussion
Assign save the x and y coordinates of the player to variables where the moving event is activated. When teleporting back to that map, use the saved variables as the x and y coordinate of the map transfer. -
Difficulty Showing the Player their Loction
orathan replied to Chaosian's topic in Editor Support and Discussion
Try a first-person view and pan a picture of the expanse of the room from left to right to make it look like the player is examining the area. Of course this will require you to make use of a custom picture. -
Took an exam a day ago, another one yesterday, another one (again) later today, also looking forward for tomorrow's exam, and last but not the least, an exam on sunday too... 'tis a good week indeed.
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forum games Ban the person above you!
orathan replied to AzureBurstKing's topic in Role Playing And Forum Games
Banned because the all-knowing Google doesn't know what Lortrec is. -
How to make area of map smaller?
orathan replied to DailyTuber's topic in Editor Support and Discussion
Press F9 then click on Tilesets tab. On the left, you can see a list of Tilesets which are already organized. Click on one of it and you will see that the image (tiles) in the middle are marked with O,X or a star. O means that that tile is passable, X is impassable, and star is passable but the image will be displayed over the player (walk under the tile). You can make your own list of tilesets which consists of different combinations of tiles. -
How to make area of map smaller?
orathan replied to DailyTuber's topic in Editor Support and Discussion
It can't be resized. What you can do is put the room on the center of the map and erase everything around it. After doing this, what will it look like? Everything around the room that was erased will be black (if you didn't add a parallax). -
What you seek already exists and it can be found here. I don't want to be rude but asking our member Google (who is online 24/7) is a good way to see if a script already exists. He is usually correct 90% of the time.
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If you were referring to the video, yes, that is a map script. But if you scroll down near the bottom you would see the [Ace] – Mode 7 Ace V.1.9 which is an updated version of the one that is on the link you provided. I guess I should've provided the link to the script's page in the first place. Well, the contents of the first link were interesting too.
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I don't know how that was made using any RM but you might want to look at this. It doesn't look exactly the same but Mode 7 is the only thing I know that looks similar to it.
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Need Help with a "reset" button
orathan replied to Lnik3500's topic in Editor Support and Discussion
Edit "Reset Switch" common event to process choice selection only and make an additional common event to process the player transfer commands. Just like before, you can change switch 21 to any switch number. -
Characters bust/image when doing a special skill
orathan replied to Evelin's topic in Editor Support and Discussion
Scrap my idea. The problem with it is that the force action only let's you pick target's like last target, index 1, index 2, etc. so you won't really be able to hit the target that you picked with the dummy skill unless your game only uses one player. As for EpicFILE's idea, skills can have different animations (e.g. Slash skill shows a slashing image before damaging the enemy... in case you didn't know) which are animated before doing damage/recovery calculations. You should convert your images to PNG format. If they have a single colored background (if that color isn't used in the bust itself) and they don't have semi transparent pixels on the edges of the bust you can use paint and import them to RPG Maker. Importing let's you indicate which colors are to be made transparent and/or translucent unlike when you just copy and paste it in the folder. -
forum games Ban the person above you!
orathan replied to AzureBurstKing's topic in Role Playing And Forum Games
Banned, because you used pony magic to reach the frog's post. -
Characters bust/image when doing a special skill
orathan replied to Evelin's topic in Editor Support and Discussion
It is also possible by making the special skill a common event that will show the bust but I think damage calculations are done before the event is called. Maybe you could make a dummy skill which only calls the common event then force the character to use the real special skill. I hope what I said makes sense.


