I'm fooling around with the idea of using some massive monster sprites like the attached image *from breath of fire 2). In the scene, the player would enter a dark room, and not be able to see
the dragon/demon or whatever, and when the lights come on, realize that half the room is occupied by the thing's upper body, with a stepping animation cycling. Anyone have any
ideas about any good ways to do this? like maybe linking custom aligned sprites or with a scripts and a parallax background pushed to the foreground? Any ideas are welcome.