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lianderson last won the day on June 19 2017

lianderson had the most liked content!

About lianderson

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    Advanced Member
  • Birthday 12/24/1986

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  • RM Skill -
    Game Developer

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  1. lianderson

    Wooden Ocean

    10/21/2018 v3.1.2 Number Reduction Features: Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map) An auto-battle accessory is now in the Ghost Store. (it may use tier 0 skills you don't have, which is fine for now) 100+ enemies can now drop candy. (this is extremely rare) 25+ enemies can now drop card packages. (this is rare) 15 new armors added as enemy drops. Balancing: Reduced player's base stats by 80%. Reduced enemy stats by 75%. Tripled stamina regen from dexterity. Bombs and potions reduced by 75%. Reduced luck damage of Thread by 75%. Reduced staff's mana spells by 75%. Reduced static equipment stats by 50-66%. (intricate weapons only received a 25% reduction) Card ghost encounters are now 40% more powerful. Improved rare item drop rate for tier 0 enemies by 33%. Misc: Fixed reward on step 2 of the ghost bar. Stopped player from re-entering a certain basement. Stopped a Red Temple scene from replaying itself. Stopped golem greatswords from only giving 1h skills. 68W1O logo is now skippable.
  2. lianderson

    Wooden Ocean

    10/3/2018 v3.1.1 Hotfix Misc: Improved teleportation area. Lowered chances of black screen upon loading in. Fixed save in Blue Heart. Stopped a replayable scene in chapter 3. (this also caused a small dialogue bug in chapter 4) Fixed text to holy armor spells.
  3. lianderson

    Wooden Ocean

    9/9/2018 v3.1 Red Temple New Features: Chapter 5 is now open. Yamen Field is now open. Romantic diffculty added. Infinite Nightmare difficulty added. 54 new spells added. Tier 5 bombs at store level 10. Increased max enemy tech from 70 to 120. 1 new Poetry of Blood added. 22 new books added throughout the game. Balancing: Slowed enemy tech by 5%. Soldiers grant less military on easier modes. Soldiers grant more military on harder modes. Lowered encounter strength on mining camp attack from 80 to 70. Enemy town attacks are now slightly random for each playthrough. Unknown Force is now +30% Magic and Spirit. Reduced Damage Reduction of Fortress from 65 to 50. Reduced Defense of Fortress from 50% to 25%. Increased cooldown of Fortress from 12 to 15. Replaced Inspired with a new skill; Divine Fortress. Smoke duration reduced from 10 to 5. Smoke cooldown increased from 8 to 20. Smoke now grants +10% evasion. Nether Armor spellhaste cut in half. Nether Armor mana penalty removed. Redesigned Balance and Perfect Balance. Redesigned all difficulties. Buffed tier 2 sea monsters by 10%. Misc: Improved prologue forestry. Improved Katis bridge. Centered Rakenzie screen. Improved Succubus quest. Slowed camera zoom speed by 10%. 3.2, Frozen Ocean, will arrive in December. Good luck, and don't die too much.
  4. lianderson

    Wooden Ocean

    8/5/2018 v3.0.6 Misc New Features: Improved battle backgrounds. Created battle camera for enemies. Balancing: 20% easier to run from battle. Misc: Fixed Poetry of Paint save.
  5. lianderson

    Wooden Ocean

    I'll begin posting the smaller patches from here on out.
  6. lianderson

    Wooden Ocean

    Year 3 is now up. The next update, Red Temple, will arrive in September.
  7. lianderson

    Wooden Ocean

    Version 2.3, Dead Candy, is now up. The next update, Year 3, will arrive in June.
  8. lianderson

    Wooden Ocean

    After finding a potentially game breaking bug, a hot fix was made. Version 2.2.1 is now up.
  9. lianderson

    Wooden Ocean

    Version 2.2, Wooden Road, is now up. The next update, Dead Candy, will arrive in March.
  10. Shaved my giant beard today. Should´ve robbed a bank first.

    1. Show previous comments  5 more
    2. PhoenixSoul




      @lonequeso That's what a pick-em-up truck is for, lmfao :lol:

    3. lonequeso


      Not the best getaway vehicle. We will need several identical trucks to use as decoys.

    4. PhoenixSoul



      @lonequeso I would of thought to do that anyway.

      Of course, I'd actually hide the getaway vehicle under a tarp, then remove the tarp when all is clear, then drive away clean. lolz :lol:


      Or do like they did in The Fast and the Furious 2, with the 100-car garage and swap.

  11. lianderson

    Wooden Ocean

    Version 2.1.1 is now up. It fixes a few bugs, and does a little bit of balancing.
  12. lianderson

    Wooden Ocean

    Version 2.1, Symphony of Carbon, is now up. The next update, Wooden Road, will arrive in December. Also, the game is now on Steam Early Access: http://store.steampowered.com/app/684000/Wooden_Ocean/
  13. lianderson

    'Splain Your Username

    Lianderson is just short for my real name, Leif Ian Anderson.
  14. When you go past 900 skills, the hardest part is finding where to put the new ones while still being "organized".

    1. Show previous comments  5 more
    2. lonequeso


      I write them down. I really wish RPG Maker had a search function for the database. Keeping track of everything using other programs or old fashioned pencil and paper can be difficult. I have several notepad files on key people, locations, historic la dates, revenge list, script notes/snippets.

    3. PhoenixSoul


      I rarely go that high, though it might happen with Project: False...


      I've already used the database limit breaker script to have more than 999 skills.


      Believe me, once the initial skill sets are established, the process of organizing them will come, and be arduous.

    4. lonequeso


      I'm probably going to end up close to 900 when it's all said and done. I like having different skills for enemies than my actors. Some overlap, but mostly different. I'm not sure how many skills each actor will have per class. tier 1 is 7 or 8. Can't remember atm. tier 2 I haven't decided. I'm adding more as necessary. There's 55 classes in all so that's a decnet amount of skills right there. I'm trying to vary the enemy skills as much as possible. This is the part where being able to organize in system would be so much easier. Some skills are very similar simply due to the fact that I forgot I already made one like it :/ My actor skills are written down, but not enemies.