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Ronoke

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About Ronoke

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    Advanced Member
  • Birthday 02/18/1994

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  1. обалдеть, кого мы нашли тут >u>

  2. Oh boy, dats been a while...

    1. Show previous comments  36 more
    2. Ronoke

      Ronoke

      welp, im going to add them in the game anyway @_@

    3. Kayzee

      Kayzee

      Xom is from a game: http://crawl.chaosforge.org/Xom

      Azathoth is of course from H.P. Lovecraft. :P

    4. Ronoke

      Ronoke

      oh, thanks for the link!

  3. Ronoke

    Extend Galv's Character's Animations

    doesn't change and lags for some reason. I use Falcao's pearl, gimme some time, I'll send a demo on your pm.
  4. Ronoke

    Extend Galv's Character's Animations

    doesn't work, sadly. sometime gave a lags.
  5. Ronoke

    Extend Galv's Character's Animations

    Hi again, in the last time I explained a little wrong, sorry. When an actor 3 has state (or hp 25%, no matter probably) all spritesheet and face graphic of this actor has to change, not only the index.
  6. Ronoke

    Fix changing of element

    yesss, it works perfectly, too bad i have to repeat this "elseif" cuz i have a lot of such states. Thank you very much, if you want a drawing of something, go ahead
  7. Ronoke

    Fix changing of element

    nothing changed.
  8. Ronoke

    Fix changing of element

    I use Yanfly's Element absorb, that's all. Well, now your code gives weird effect. When actor attacks water mob with lightning and without element state it's getting killed, while the damage should be 0, or heal. Test with having dark state and attack with lightning dark mob and having healing of it is works perfect.
  9. Ronoke

    Fix changing of element

    Sadly, didn't any difference.
  10. Ronoke

    Extend Galv's Character's Animations

    um, sorry but I added already a code with switch. REST_SWITCH = 46 rest if $game_switches[Chara_Anims::REST_SWITCH] def rest return @idletime = 0 if $game_map.interpreter.running? if $game_party.leader.character_index != 6 $game_party.battle_members.each { |m| m.set_g(6) } $game_player.refresh end @idletime = 0 if Chara_Anims::REPEAT_EVENT end I wonder how to link m.set_g to one actor ignoring other members, like: > if actor(id 3) has state (lets say 8) > actor(3) change graphic/index/whatever Because this code causes lags: set_graphic("spritesheet", 0, "facesheet", 1)
  11. Ronoke

    Extend Galv's Character's Animations

    tnx but i getting this: btw, my rest sys is switch. And as we have conditions that only special characters can have special graphic, I think there should be a way to fuse <m.set_g> with ID of actor, or even change whole spritesheet. hm, when graphic changed by <Change graphic> event command, characters seems to walk right after that, maybe refresh code have to be somewhere else..
  12. Ronoke

    Extend Galv's Character's Animations

    Simply? That's a total nonsense. My project is RPG with 6 characters, replacing each other is pointless waste of time.
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