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0About Say41Plz

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- Birthday 05/07/1994
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RM Skill -
Jack of All Trades
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The Trouble With Skill Types
Say41Plz replied to LordSquirrel's topic in Editor Support and Discussion
I guess you could use NeonBlack's passive skills to do so, or just use the Dynamic Features script posted by Tsukihime above. -
Done, thanks a lot! This is what I have now #========================# # Re-define clear_states # #========================# class Game_BattlerBase def clear_states @states = [] if @states.nil? states_rem = @states & K4M1::STATES_PER if states_rem.empty? then @states = [] @state_turns = {} @state_steps = {} else @states = states_rem end end end # End Class #========================# # Re-define remove_state # #========================# class Game_Battler def remove_state(state_id) if state?(state_id) revive if state_id == death_state_id erase_state(state_id) unless K4M1::STATES_PER.include?(state_id) if $game_party.in_battle refresh @result.removed_states.push(state_id).uniq! end end end # End Class Just in case, should I edit the last line in the remove_state def? Or is it fine as it is?
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Done, half of it works now. Thanks a lot. Death state still removes states, but removing states by other means (Inn) do not remove permanent states. I'm assumming it's because of the clear_status_effects definition in the Game_ActionResult class.
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But I thought the "&" method is an intersection? It returns the values belonging to both arrays, doesn't it? So it would only return the permanent states if there is any the @states array. Am I wrong?
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What I want is a state which is not removed upon death. I.E.: A Boss Battle with a penatly on all characters. Although I could use passive skills for the same effect, I guess. I already tried using this script, but doesn't work for me, I don't know why. The skills simply do not add the permastates.
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Is there a way to open rvdata2 in a text file?
Say41Plz replied to Say41Plz's topic in Editor Support and Discussion
Well, it is blank, so I guess I'll have to edit again x). Thanks anyways. "Question", eh, solved? -
Is there a way to open rvdata2 in a text file?
Say41Plz replied to Say41Plz's topic in Editor Support and Discussion
I think it won't be necessary. I just opened using notepad and it's nothing more than a 500 kB blank file. Even normal scripts files have some illegible characters which I suppose is encrypted data. I remember this happened to me with a text file not so long ago, and somehow I got the data back, but I don't remember very well how. I'm not even sure if that actually happened. Oh well, thanks anyways. -
Crap, I forgot I asked this a while ago. Thanks for the info! Question solved.
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I want to use a Class System...
Say41Plz replied to M•S•G•D's topic in Editor Support and Discussion
Maybe this script will be of use. -
Thanks a lot for this one.


