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Pou-chan

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About Pou-chan

  • Rank
    Sweeper of the Weeper ~
  • Birthday September 9

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  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades

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  1. Pou-chan

    Mirrored, Identical Rooms

    @Shiggy I actually was thinking this all evening and that sort of answer just never came to me...I'll try it like that thanks
  2. Pou-chan

    totally lost

    Yeah sure you can do an intro, we call them cutscenes...make sure you understand the other video first cause cutscenes are a little more adavnced. try this one...and make the cutscene to your liking...it'll help you get along with the interface once again...If you have any question for your cutscene don't be afraid to ask...
  3. Pou-chan

    Mirrored, Identical Rooms

    @Shiggy Yes transfer event.I just want the map (or the room whatever) to check if all the stuff are placed identical to the other map (or room)...I don't know what to use...variables or switches...
  4. Pou-chan

    Mirrored, Identical Rooms

    @Shiggy What exactly do you mean with "change the vakue of the transfer player event" ?
  5. Pou-chan

    Mirrored, Identical Rooms

    @Shiggy yes that's what I try to figure out..Like how I'll get the game to continue if the player makes the one room same as the other... @lonequeso No I'm asking how can I make the game progress if one room has some things in it.. and the player has to make it identical to the other so to continue...
  6. Pou-chan

    totally lost

    It's easy....just try to figure out what command does what. Watch on youtube overviews to get a feeling of the interface..And practice makes perfect...Your question is very generall so I can't heelp you in something yet...anything you want you can ask though Edit: Maybe this will help you...
  7. Hello guys, once again I need your help . So I came to a position in my game that I need to make the stuff that there is in the room identical to another room...like in witch's house. So how can I event it with variables or switches? And I need everything in the "placing room" everything to be reset when the player goes out of the room. Thanks .
  8. Pou-chan

    Survival Game help here!

    @Shi-an I try to figure things with events all the time but events end up being a buzz in the head so why not script it? @Takeo212 Yes, the game completely resides on the "hunter by day, pray by night" (which is followed by many survival games Hint: see "Dying Light") and yes I think I'll want some sort of a combat between the player and whatever the hell I put there and I'm trying to figure out how they will battle... I also thought that the game will be completely choice based (It's gonna be difficult I know, but who said that I don't like difficult things? ) meaning that your choices will affect your friends, familly, the state of the village-city-region dunno, and I will add "crisis" choices that will impact a big portion of the game!!
  9. Pou-chan

    Survival Game help here!

    @lonequeso yes, thanks I'll check those two out when I start creating the game @Adventurer_inc. well I don't have it figured it out in my mind yet.. I have a rough idea of what will happen and what I'll add in the future..there might be an end, a winning end, a mystery end,or nothing...we'll see but I like the: might use it somewhere
  10. Pou-chan

    Survival Game help here!

    Thank you all for the ideas and yes @KilloZapit I didn't want anything with zombies ( not that I have anything against them) I just possed them as an idea cause it was the first thing that popped into my mind when I was writting the post. Any script help with the hunger-freezing stuff and scavenging would be very helpful...Cause I don't know where to search . Anyway thanks for the help again :D
  11. Pou-chan

    Survival Game help here!

    @xoferew Yeah I thought something like that too! Would be a great to search for something that will turn the game in your favor and actually "win" the game. But I still can't get the whole "player bulding his own hideout" system to work. To be honest it would be neat to have your own hideout and store your supplies in there... That's how the idea of the whole game popped in my mind actually
  12. So I had this idea of a survival "horror" game with zombies, right? Well I might not include the zombies cause it comes out as a cliche but anyway...Character is locked in his room when he/she hears the news that the outbreak begun and stuff like that so he/she starts leaving his house to go wherever (didn't think on this part yet) and I want help in a system that will let the player build his own "hideouts?" in some spots in the map when it gets dark outside. Any ideas on how I could do this or any tip on how to make a survival game were the player should scavenge for his own survival would be very helpful!!
  13. Pou-chan

    horror game tips and ideas

    I make a horror game myself and I'll tell you one thing I learnt from all of this...Mystery is the key...make the player fear the unkown. For example the player walks somewhere the lights turn off (cliche I know) and he has to use somee sort of flashlight-latern-candle whatever to see (being cliche here again), and there is a small passageway like 1 tile sort that only one person fits through...make footsteps sound very far away and then after a sort time something passes through the player's body (not attacking). Then the player will think if it will attack or not...that's a scary factor to take into notice...And I suggest you play a lot of pixel horrors so you'll get the idea of what they are doing and how and why... My list: Mad Father Ib Witch's House (one of the best out there, for me at least) Crooked man and I think it's called "Sandman"? don't remember... Anyway good luck in your project :D
  14. Pou-chan

    Footstep Sounds

    @MercyN'Metal Wow never thought of this..Big thanks.I tried it around myself and I just gave up..Thanks I'll just make it like this then :D
  15. Pou-chan

    Footstep Sounds

    I already tried various ways but I came to no conclusion...That's why I asked in the first place...I still try to figure it out though, so I'll wait for an answer if possible. If I figure it out myself I'll post it
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