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Everything posted by Saiffu
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Welcome to the community! Hope ya get to release your game ^^
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Can't wait to see you to develop your game. Good luck and welcome to the community!
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Welcome to the community!
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Welcome to RPG Maker Central! Hope you could be able to share your creativity with us as well. We'll be looking forward for the games you'll make! :)
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MOTM - Moons of True Magic - NEW UPDATE - (28/01/2020 New Character)
Saiffu replied to Zaabos's topic in Games in Progress
This game looks promising! amazing art! The way you present your story is extraordinary and the battle system is dope! Hope you get to finish this game. Have high hopes for you! Keep up the good work :) -
Legacy of the World [Demo v1.0]
Saiffu replied to TerraCaveman's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hello, it seems like you've got no audience yet. I would try out the game and post as soon as I get enough opinions about the demo. Experienced a similar situation so, yeah, I know how it feels. -
Game Title: Akage Author: Scaptonyx Topic Link Gameplay The Gameplay for Akage is about how the sexy and charming lady who is named 'Akage', slash her way to the culprit who burned her whole village, and her beloved house. Basically, the game showcases the battle system of Sapphire. The game is then spiced up with a system wherein you may enchant mana stones into your equipment. There are various Mana Stones which raises a certain type of attribute. The game also emphasizes on the use of potions to withstand hard battles. My only suggestion would be, maybe add a hotkey wherein you may link items which you would want to use there. I had to open and close the menu to use a potion in my inventory whenever there would be a boss battle. The game also offers several weapons and scrolls, which I found entertaining since picking up such items made me feel rewarded from all the killing Akage has done. I felt stronger and stronger everytime I encountered an item stronger than what I had. Story The story is simple, The Bad Guy burns her house and she chases after the Bad Guy. There were no complications or such which was made. The story was straightforward, considering it was a short game. Resources Used No additional resources was used, background music and system interfaces stay the same and not that much customization. The only additional resource which I spotted are the use of the characters Bust Shots. I say that it was a good idea adding those in the game. It added to the feel of the game and the art which Akage had has charmed me since it is simply how art was like on the olden days. Good job Overall I think the game was made just for experimenting purposes. Overall, the game would be satisfactory for a short game, but lacks a lot, so I'll give it a 6.5/10. That's all I have to say and happy game developing.
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I played your game and made a review.
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- masterpiece theater
- redhead
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Keeper of the Pact: Stable Release 1.10
Saiffu replied to Jolt Android's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Alright, I will be making a review for the game as soon as I finish it.- 31 replies
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- nature vs. technology/people
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Keeper of the Pact: Stable Release 1.10
Saiffu replied to Jolt Android's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I was playing the game and I encountered an error when I was about to enter a battle with a monster in the canyon where the rogue's thinking place is located. And please do create two more parts if you can, I am playing the game right now and I can say that the storyline for the game is quite interesting. I got hooked up and loved the story in other words.- 31 replies
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- nature vs. technology/people
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Game Title: Red Hand of Doom Author: Kaelan Topic Link Gameplay Red Hand of Doom is a game wherein the mouse is more involved than the keyboard, basically a point and click game. It mimicks the gameplay of an MMORPG, wherein skills would be binded to hotkeys and such. What I enjoyed on Red Hand of Doom is that you are given the opportunity to customize your character any way you like and I tell you that I truly enjoyed this feature of the game. From picking what class, picking what race, specific stats to raise, feats to learn and characteristics to choose. This feature makes you have full control over the growth of your character. A big thumbs up for that. What I dislike is the difficulty and the lack of cutscenes in the game. Like directions on what to do and what quests to take. consequences if i do this and i do that. We do not have any information or any hint of at least the best choice to pick. On the other hand, the difficulty is absurd for the first boss of the game. Just one wrong choice and you'll definitely lose the battle. The presence of a lot of bugs got me stop playing the game. The easy combat mode is rather buggy. You might want to take a look at the heal spell for the cleric, since whenever you hover your mouse there whenever you would want to use it, the game crashes. Similiar to the fear spell, I do not know but when I am about to cast fear, the game crashes again. This is on easy combat though, the bug I found on the normal mode is that if you have already casted fear on the opponent, once you try to cast it again, the game would crash. So fix every bug which is present as quick as possible because how are we going to go further through the game if there are a lot of bugs. And the lack of details on some options, for example, Coup De Grace/bull rush, they suddenly popped out on the menu without any nice explanation whatsoever. What would be the advantage of using such and how to trigger/use it. Overall, I still enjoyed the game and the battle system a lot but the bugs would definitely kill the mood. I did not only encounter bugs once, twice, thrice but at least 20x. Which is truly disappointing. Story The story is a bit confusing, what if the player did not read your history, lore and such on your thread. Then they would have a hard time understanding the game. And again, I have not ventured through the game much since the bugs have been slowing me down so that is all I have to say for now. Resources Used Everything which was used strayed far away from the default RTP style. This just shows how creative the creator of the game is and how he is willing to be different from the others. Everything used was neat and simple, Interfaces were very fancy and had me going. I was so amazed on how you were able to create such a game. Honestly, this is my first time seeing this type of game on RMVXA and I applaud you for that. Music fitted well for this type of game and I could say that every piece of music was used right where they should be. My only complaint would be that the sprites I guess do not show much detail and they are just accustomed to one move set as far as I have observed or is it just that I don't notice their other move sets at all. Overall though, a big thumbs up for originality. Overall For the demo's current condition, I would give it a 5/10 as it is not that playable yet since a lot of bugs are still present and there may be rebalances which could still be made but the game has the potential to reach a 10/10. In fact, you just showed all the game developers out there the potential which RMVXA could have. You proved to everyone out there that RMVXA is a powerful tool and could do such marvelous things. Good Job. I hope you continue on developing the game as I would be waiting for it to be completed. Maybe once bugs has lessened, I might play it again. Again, good job, and happy game developing
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Here you go EDIT: I just found out it's not the buff's fault. it's on that stage itself. take a look.
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I finally got far enough in the game, have beaten everything in the cave which had a lot of zombies except the boss. my only problem now is that the game won't accept how powerful I already am!!! HAHAHA. just kidding. The game cannot seem to compute the amount of damage I have stacked upon the buffs which I had made. See the screenshot below. I prepared myself very well for the opponent which I am about to face, and so this happened The error which appears now is the KDEA:StatCalc error. oh and I found another bug, the skill of the bard wherein competency is raised, it makes the game crash. Another bug would be when the shrink person is used, and the duration ends, the character's sprite who had the buff would be 100% transparent. I enjoyed the game so much and I have already used so much time just to determine the right combination of classes and I can say that I could even play this 24 hours straight. The game is very addictive, so please! fix the errors quickly
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The ogre part would have just the right difficulty, but I think it had become harder because I could not use some of the status inflicting skills onto the ogre. The wizards and sorcerers/sorceress had just the right mana pool but the clerics had such a pityful amount. What I think is needed too are additional skills/options to restore mana pool as resting in camp takes too much time, an alternative maybe? And the shop with the weird looking lizard could offer potions/scrolls for medium and critical wounds. And also for the gems which are picked up on the treasure boxes, do they hold any important value? you may define it in the item description I also think the whole demo before the actual story contains too much battles, a lot of hard ones at that, I think the accuracy rate is too low at some times. Some suggestions, I find it weird that the fighter's and barbarian's are the ones which could learn Finesse Wielding, as their attributes scales on Strength mainly, while the Rogue's scale a lot on dexterity but does not have the right to learn Finesse Wielding right away, so I had to get a hybrid of fighter or barbarian. The range of the skills of spellcasters are a bit small? it's just one tile away, I bet spellcasters don't need to get that near to their comrades just to buff or heal them up, maybe widen the range a little bit? I also think 1-8 healing for the light wounds is strange, 3-8 would be better. just my opinion. That's all and I'll try to play the game again to find more bugs.
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Are all four chapters present in the game?
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- masterpiece theater
- rpg
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Red Hand of Doom [Demo v0.5 (27-Dec-2014)]
Saiffu replied to Kaelan's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I played your game and made a review.- 9 replies
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Game Title: Shadow Author: Zeone013 Topic Link Gameplay Shadow is a game with horror as its genre. Most people wont even try to play such games but once discovered to be enjoyable, a possible door to play such games might open. I myself, disliked this type of games at first, why? I was avoiding being scared, being shocked or anything which might draw fear, but I started to enjoy such jumpscares since it only indicates that the game has potential. I had a few jumpscares with the game, my only problem is, it lacks flavor. The game does not have any other way to scare the players but simply by playing sound effects which has its volume on high. A lot of sentences were structured poorly and might cause for the player to lose his focus on the game. for example, "I'm a Shadow" and "I'm just want to go back". So it is a "Shadow" and it is also a "just want to go back"? such things matter so I suggest you fix most of the grammatical errors. I also had no idea where I was going, I had to go through every part of the house, wandering aimlessly. You had some messages wherein we would have to go to a certain place, for example, the bathroom. Well, we do not know where that is so such message would be pointless, together with having such small vision on the place where everything appears black unless near the candle which we are holding. I suggest before telling the story, have a scene wherein the protagonist would be wandering around the house first, showing every room so that the players would then have the idea to where he/she may search. The environment was dull, I had nothing to interact with except with the notes which we are supposed to find. No bgm/bgs was playing while the game was progressing, bgs would only play when a certain event would be executed, bgm would be played only at the climax of the game. I suggest you add in bgs like dripping of water from the faucet, random whispering sounds while walking, footsteps, creaking sound and such and if it would be accompanied with a fitting background music, I assure you it would have a big impact on the gameplay. SPOILER ALERT Story The story was a bit interesting. I like how you have foretold the story at the Introduction. A few grammatical errors were my problem and sentences wherein it would not fit such situations. example, when the protagonist is speaking with the so called shadow, as if they were only friends. Protagonist:"Who are you", Shadow:"I am your shadow",Protagonist:"You wrote the notes?",Shadow:"Yeah". It made me sort of lose my focus on the game and I started laughing. So appropriate dialogues on the certain situations must be used to be able to tell the story the best way you can. Resources Used There were no additional resources which was used, I suggest the use of flashing pictures or additional sound effects which are not in the RTP. These would surely contribute to the feel of the game, trust me. The more unexpected things are, the more the mind would think, and the more chances to be surprised. Overall Overall, if the games ending was to be how it ended in the game. I guess I would give it a 6/10 since it has not been fully polished and many improvements may still be made. I played the game a lot of times just to get to the right ending, and for me, the ending was not satisfying and it seemed like the story was not complete. So I must be searching for more since the game has its potential and the story could be interesting if it is going to be progressing on the right way. Anyway, good job, and happy game developing
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Shadow
Saiffu replied to Zeon013's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Played your game and enjoyed it a bit. made a review which could be located here.- 3 replies
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Back and ready to rumble

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@placidandy, thank you for pointing that out. Actually, that is the part in drawing which I am having enough trouble on. My eyes are slightly damaged so I dont see if things are balanced or not anymore. I will try my best to balance them out. Thank you again for the tips. @Cecillia, I shall shade heavier like what you have said before. Thank you
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So I am revealing the new project which I and Kammath are working on which is 'Euphoria'. As some of you may know, I attempted to draw bust arts and had poor results but as I drew more and more I can see my progress. I have learned to use more of the tools which are available to use so I bring you now some of the bust arts of the characters in Euphoria. Please help me improve them and point out the stuff which I need to rework/improve/change. Most of the characters are based on my friends. Some of the poses were based on an Anime. (Only 1 of them ) So here they are Well that is about it. Please help me :DD
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As the title says, I am using them on this game I am making by myself and I can say that the art needs a lot of improvement. I would want any criticism or anything wrong which you could point out (even if you have to criticize the whole drawing on a very detailed manner). Below are the artworks which are done. @.@ RECENT: Changes: -------> ---> ---> -------> All: I know they are very horrible and I really want to improve them. I really need help and I am very determined to fix them. ) All of the Bust arts which I would be making would be posted here.
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@Tsarmina, OHHH! I get it now, I never really knew when to put the dark spots and where. Thank you so much for the tip Ill try my best to improve the next character ) @Sacha Zephyr, Thank you, and I see that now too. I shall fix the eyes )
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@Brackev, Thank you for pointing that out. I think I exactly know how to fix that up. ) @Tsarmina, I think so too, I have not yet grasped the very right way to add details but I am getting there. Ill try everything I can to improve it. I shall do the harsher shadows and try to apply it on all the others. Thank you for all the tips. ))


