Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Vis_Mage last won the day on October 28

Vis_Mage had the most liked content!


About Vis_Mage

  • Rank
    Novice Magician
  • Birthday 12/27/1996

Profile Information

  • Gender
  • Location
    Ridge Island
  • Interests
    Game making, Mario Kart Wii, Nintendo, Psychology, Teaching, and sitting around at the beach.

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

5,362 profile views
  1. Happy Halloween! Hope everyone's day is spooktacular!~💀

    1. PhoenixSoul


      I celebrated Samhain, which was the first week-ish of the month. 

  2. Vis_Mage

    Pick a random number for item collecting ?

    Hey! Fortunately, what you're looking to do is pretty easy to set up by utilizing (you guessed it) variables. As a basic introduction to what variables are, they're essentially just keep track of a number, in which you can use later. To start things off, create a new event for your Garlic patch. Start off by using "Control Variable". At the top of the window by "Single", you'll have to pick a variable to use. Select an unused variable, and name it "Random Number". Next, for "Operation" make sure "Set" is selected. Lastly, for Operand, select "Random. Here you list the minimum and maximum pieces of garlic you want to be able to collect. For this example, I'll use 1-3. Just click "OK", and you've successfully set up a variable! Now to make use of it. Use the "Change Items" command, and select the garlic item. Instead of setting a static amount, you can now select your variable. You'll now be given a random amount of garlic depending on the min and max you set for the variable!
  3. Hey! In my project, I have a character that is a blue mage (A character than can learn enemy skills be being hit by them.) The issue I'm running into is that they won't be able to learn any healing/support moves, since the enemy won't target him with them. What I'm hoping to accomplish is a script that checks if the user of certain skills (probably note-taged) has a certain state. If they do, then change the scope of those note-taged skills into "One enemy" (if originally one ally), or "All Enemies" (if originally all allies). Likewise, if determining with of those two scopes to change it to is too tricky, perhaps there could be a second note-tag that determines what the scope should change into. Something along the lines of <SChange 12 "One Enemy"> (SChange being scope change, 12 being the state, "One Enemy" being the new scope of the skill.) I hope these all makes some sense. By all means, let me know if you'd like me to try and explain it better. Thank you!
  4. I see the little pom-pom dust bunny paid me a visit a little while ago, lol

    Hadn't seen you around much...

    1. Vis_Mage


      Haha, I'm still around here most days, even if I don't post too terribly often. Just sorta shy like that. 🙃

  5. Vis_Mage

    Small Number Overlay for Icon

    Hey I was hoping someone could help me with a pretty simple request. Pretty much all I'm looking for is a transparent overlay for a VxAce icon, with the numbers 1-10 taking up the bottom-right corner of the icon. If that doesn't make much sense, here's an example of what I mean: Given how small the icons already are, I'd think the number should roughly take up the bottom-right quadrant of the icon size to be easily visible, but do what you think is needed to make it easy to see. In case you're curious, I'm using a form of "stacking" status effects, and am hoping this will make it easier to tell how many "stacks" of a status is applied. Thanks you!
  6. Vis_Mage

    Skill that Targets Random Ally

    A bit late on my response, but thank you everyone for your help! Works like a charm!
  7. Vis_Mage

    Extra Skill & Item Use Message Functions

    By any chance does anyone have a copy of this script?
  8. Hey I'm running into a bit of trouble creating a skill. I am hoping to make a healing skill that heals a random (not dead) ally. Is there an easy way of doing this that I'm missing?
  9. Heads up to anyone looking to buy MV/Ace/VX/XP/2003, humble bundle has them all at ~80% off, but the sale ends in like 12 hours!

  10. Vis_Mage

    Ao no Kiseki Battle System Turn Length

  11. Vis_Mage

    Yami's Enemy Character Set Hidden Character Bug

    Bump-a roo!~
  12. Vis_Mage

    Game Log

    By any chance, would anyone still have this script? I haven't been able to track it down anywhere, and it seems to have gone down years ago.
  13. No problem! Use this script call in an event (event page 3, bottom option is script). $game_party.menu_actor = $game_actors[4] SceneManager.call(Scene_Equip) This will open the equip menu for actor 4 in the database. Just change the 4 to whatever actor you want.
  14. Vis_Mage

    Set Variable Depending on Active Face

    Awesome, this is exactly what I has trying to do! Tried it out, and it works great. Thanks a ton, to both of you!
  15. This is pretty nifty actually, I could see it working well with creating an auctioneer system, or a shop where the buy-able items are displayed on shelves, as opposed to a menu.