Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Vis_Mage last won the day on October 28 2018

Vis_Mage had the most liked content!

Community Reputation



About Vis_Mage

  • Rank
    Novice Magician
  • Birthday 12/27/1996

Profile Information

  • Gender
  • Location
    Ridge Island
  • Interests
    Game Making, Minecraft, Stardew Valley, Pokemon, Dragon Quest Monsters, Speedrunning Sonic Adventure

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

8,801 profile views
  1. Happy Thanksgiving everyone! 🦃

    1. Kayzee


      Gobble gobble!

  2. Vis_Mage


    Hey, welcome back! It's a bit quiet around here these days, but there's still a handful of us that have been around for a while.
  3. Just a heads up, Humble Bundle recently put up a sale on several versions of RPG Maker. MV is $20, Ace is $10, and older versions are a couple dollars each. Even MZ is about 20 dollars off.

    1. PhoenixSoul


      Nice, nice.

  4. Hello! Would someone be able to help me out with a compatibility error between Shiggy's Multicurrency Plugin (requested below), and Yanfly's Core Engine (and to some degree Yanfly's Shop Core)? The issue between them is a little odd. With just those two plugins in a project together, there isn't a visible issue, but if you also have Yanfly's Shop Core, then when you attempt to buy or sell an item, the screen that shows you current gold/spending gold/remaining gold instead shows NaN (Not a Number) for the values. The reason that I believe the issue is with Yanfly's Core Engine is because if I only have Shiggy's plugin and Yanfly's Shop Core, this issue does not occur. I hope I explained this all well enough. If you're not sure what I mean by something, definitely feel free to ask. Thank you!
  5. For anyone looking to pick up MV, VxAce, or any of the older engines, they're all on sale at Humble Bundle for 80-90% off:

    https://www.humblebundle.com/store/search?sort=bestselling&search=rpg maker

    1. PhoenixSoul


      Just the engines? (I have the base engines already)

  6. Hello! :) Would someone be able to help me with setting up Triacontane's Submenu Commands plugin? Evenenwith google translate, I can't for the life of me figure out how I'm supposed to set things up. https://triacontane.blogspot.com/2017/04/blog-post.html?m=1#comment-form What I'm hoping to do is create a "parent" menu option named Journal. And when it is selected, a handful of "children" options such as Quest Log, Bestiary, and Help can be selected. At the moment though, I can't seem to get any menu commands I try to set up in the plugin configuration to show up on the menu at all. I'm guessing that I just haven't properly configured it, but after a few hours of trying, I haven't had any luck. Just as a note, I have been trying this in a fresh project, so no plugin incompatibilities to worry about. Thank you
  7. Out of curiosity, is there anyone around the forums that currently accepts (fairly complex) MV Plugin commissions?

    1. PhoenixSoul


      I can't think of anyone from the top of my head, but hopefully someone does.

  8. Vis_Mage

    Charles' Creation Corner

    I've been working with Charles on many, many commissions over the course of the past two years, and all throughout, he has been very responsive, and has done consistently great work. I cannot recommend his service enough!
  9. Vis_Mage

    Booster Pack & Card Icons

    Awesome icons! Definitely glad to have stumbled across them.
  10. Vis_Mage

    Hello, old friends! It's me, Purple Phantom!

    Hey, welcome back!
  11. Vis_Mage

    VE Materia - Tweak to AP

  12. Vis_Mage

    VE Materia - Tweak to AP

  13. Vis_Mage

    VE Materia - Tweak to AP

  14. Vis_Mage

    VE Materia - Tweak to AP

    Woah, sorry for the radio silence. Either I missed the notification that you had replied, or I hadn't got one. Sorry for leaving you in the dark. If you're still available, I've somewhat refined what I'm hoping to achieve, which might make it a bit easier. In the past month or so, I've made a few changes in the script, so I'll provide the newest version. Hopefully this one works for you, but if not, I could put together a little demo project. With that said, I ended up changing how AP will be handled, in a way that should hopefully make things much simpler than my previous request. In the newest version of the script, at line 574 you'll see: @ap ||= $game_variables[198]___ With how it's currently set up, when I obtain a materia, it's initial total AP is set to the value of variable 198. Instead of setting the AP to the equipped actor's LV, I'm just looking for a way to manually increase a given materia's AP via a script call. For reference, In game I have different groups of materia (Fire/Water/Ice/etc.). When you first get a fire materia, it will have 1 total AP, once you get a second fire materia, I'll then set ALL fire materia to have 2 total AP. I'll handle keeping track of owned materia, and the AP gain via an event, all I need it a way to set all materia with an armor ID of X to a certain amount of AP.
  15. Call me old fashioned, but I love the old school RPG styled tired spells. Stuff like Final Fantasy's Thunder-Thundra-Thundaga, or Dragon Quests Woosh-Wooshle-KaWoosh-Kawooshle. It has a certain charm to it, and makes it easy to tell how powerful a spell is at a glance. I know it's kind of a divided opinion whether this type of skill names are liked or not, but it's really nostalgic to me. So, I've been trying to come up with a good sounding set of prefixes/suffixes for my own JRPG, but have been stumped on this for longer than I care to admit. :p I currently am working with Flare-Flaremore-Flaremire, with either RaFlare or OmniFlare as a multi-target version of the spell, but it just doesn't feel right. I'd really appreciate any brainstorming help here. Thank you :)
Top ArrowTop Arrow Highlighted