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Vis_Mage

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About Vis_Mage

  • Rank
    Novice Magician
  • Birthday 12/27/1996

Profile Information

  • Gender
    Male
  • Location
    Ridge Island
  • Interests
    Game making, Mario Kart Wii, Nintendo, Psychology, Teaching, and sitting around at the beach.

RPG Maker Information

  • RM Skill -
    Game Developer

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  1. Mail System

    A quick heads up for anyone using this script, some of the script calls in the header of the script are incorrect, and will cause a crash. Namely, the script calls that say "email" has to be changed to just "mail". For example: $game_system.add_email(:mail2) would crash, unless you changed it to $game_system.add_mail(:mail2)
  2. Hellou :)

    Hey, welcome to the forums!
  3. Alrighty, seems to be working great now! Thank you for the quick response!
  4. Works like a charm, thank you very much! EDIT: Nevermind, ran into a bit of an issue. It counts the kills correctly the first fight i'm in (if I kill 2 in the first battle, that counts fine), but does not count any future kills (if I then get into another battle, and kill 3 more enemies, the counter still stays at 2).
  5. Hey, I'm having an odd issue with using Venka's Beastiery Logbook ( https://forums.rpgmakerweb.com/index.php?threads/bestiary-logbook-v1-8-updated-1-21-2014.32231/ ), along with MOG's Battle Result. ( https://atelierrgss.wordpress.com/rgss3-battle-result/ ) One of the features of the Beastiery Logbook is to count the number of kills of a given enemy. However, when I have MOG's script, it counts each kill as 3 for some reason. Could anyone help me fix this odd conflict?
  6. Sure thing: Edit: Spoiler tag keeps messing it up
  7. Hey, welcome to the forums! What you're looking to do is very possible by using scripts. Here, I think this one should achieve what you're after: https://forums.rpgmakerweb.com/index.php?threads/saba-kans-galge-conversation-system-0-7.1022/ As for voice clips, VxAce supports those on its own. Just import them into your game's SE (sound effect) folder, and set them to play right before the text.
  8. Happy Valentine's Day everyone! :wub:

    1. Saeryen

      Saeryen

      Thanks! You too!

  9. Did a quick bit of testing, and adding new scripts into the equation does seem really situational. Since most scripts either don't fully work, or throw an error if they aren't initialized (done at start of new game), I'd recommend you avoid adding scripts if possible, but you might be able to get away with some scripts. Just make sure to test things out.
  10. Assuming both games are made in the same engine, you could accomplish this without much issue. If you set things up with the transfer in mind, you can simply copy your save file from game 1 over to game 2. When starting the second game, just start creating switches/variables/new items/etc where you left off on the original game. (If you had 150 switches in the first game, start at 160 or so.) This way, you can reference choices and story progress from the first game, as well as prevent things from getting screwed up by having a switch unknowingly active. This will transfer over your characters, inventory, active switches and variables, and your current location. To deal with the location, you have two options. Firstly, you could create a "transfer room" where the players must save in game 1. Then, set a map with an identical layout in the first town of the second game. This option uses the honor system, as if the players choose not to save in the "transfer room" they could end up somewhere unexpected, such as out of bounds, or late into the game. The other option is to have a switch in game 1 called "Transfer?". Then, in game 2, have a autorun common event that activates if this switch in active (which it only should be if a save is transferred). From there, you could teleport the player to wherever you want the game to start. One MAJOR note about this! If you decide to do this, both games MUST have the same scripts. If not, the save will likely either fail to load, or crash! I hope I explained this well enough. If your confused about anything, I could whip up a quick demo. Just let me know!
  11. What I have been up to lately.

    Cool to hear that you continued work on your dungeon system. I've been toying with an idea using your older released demo (kind of a mix between Pokemon Mystery Dungeon, and raising Chao from Sonic), and look forward to seeing how you've expanded on it over time.
  12. Happy Holidays Everyone! :) 

  13. Golem Sprite Request

    Thanks again for helping me out, they turned out wonderful!
  14. FaceSets & Bust Ups! (Taking Vague Requests)

    Hey! I was wondering if I could make a request? If so, could you could try creating a sheep girl. Design wise, she'd be pretty much the same as an elf, just with sheep's ears (and perhaps those cute swirly cinnamon bun looking horns that some sheep have). I hope this isn't too specific of a request.
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