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Vis_Mage

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  • Content count

    233
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Vis_Mage last won the day on April 23

Vis_Mage had the most liked content!

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About Vis_Mage

  • Rank
    Novice Magician
  • Birthday 12/27/1996

Profile Information

  • Gender
    Male
  • Location
    Ridge Island
  • Interests
    Game making, Mario Kart Wii, Nintendo, Psychology, Teaching, and sitting around at the beach.

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

5,105 profile views
  1. Vis_Mage

    Small Number Overlay for Icon

    Hey I was hoping someone could help me with a pretty simple request. Pretty much all I'm looking for is a transparent overlay for a VxAce icon, with the numbers 1-10 taking up the bottom-right corner of the icon. If that doesn't make much sense, here's an example of what I mean: Given how small the icons already are, I'd think the number should roughly take up the bottom-right quadrant of the icon size to be easily visible, but do what you think is needed to make it easy to see. In case you're curious, I'm using a form of "stacking" status effects, and am hoping this will make it easier to tell how many "stacks" of a status is applied. Thanks you!
  2. Vis_Mage

    Skill that Targets Random Ally

    A bit late on my response, but thank you everyone for your help! Works like a charm!
  3. Vis_Mage

    Extra Skill & Item Use Message Functions

    By any chance does anyone have a copy of this script?
  4. Hey I'm running into a bit of trouble creating a skill. I am hoping to make a healing skill that heals a random (not dead) ally. Is there an easy way of doing this that I'm missing?
  5. Heads up to anyone looking to buy MV/Ace/VX/XP/2003, humble bundle has them all at ~80% off, but the sale ends in like 12 hours!

  6. Vis_Mage

    Ao no Kiseki Battle System Turn Length

    Bump
  7. Vis_Mage

    Yami's Enemy Character Set Hidden Character Bug

    Bump-a roo!~
  8. Vis_Mage

    Game Log

    By any chance, would anyone still have this script? I haven't been able to track it down anywhere, and it seems to have gone down years ago.
  9. No problem! Use this script call in an event (event page 3, bottom option is script). $game_party.menu_actor = $game_actors[4] SceneManager.call(Scene_Equip) This will open the equip menu for actor 4 in the database. Just change the 4 to whatever actor you want.
  10. Vis_Mage

    Set Variable Depending on Active Face

    Awesome, this is exactly what I has trying to do! Tried it out, and it works great. Thanks a ton, to both of you!
  11. This is pretty nifty actually, I could see it working well with creating an auctioneer system, or a shop where the buy-able items are displayed on shelves, as opposed to a menu.
  12. Vis_Mage

    Badweather4cast has entered the room.

    Hey, welcome to the forums!
  13. Vis_Mage

    Hello

    Welcome to the forums!
  14. Vis_Mage

    Hi, I'm new here.

    Welcome to the forums!
  15. Vis_Mage

    Mail System

    A quick heads up for anyone using this script, some of the script calls in the header of the script are incorrect, and will cause a crash. Namely, the script calls that say "email" has to be changed to just "mail". For example: $game_system.add_email(:mail2) would crash, unless you changed it to $game_system.add_mail(:mail2)
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