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Blog Comments posted by Vis_Mage
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Hello!
I'm a few years late to the party, but I have a question regarding the dungeon demo, the turn based movement add on you made, to be exact.
I'm hoping to create a rouge-like game similar to the Mystery Dungeon series, which is essentially an turn-based ABS from within random dungeons. The movement is applied just fine between the player and enemies, although as it stands, there is no way to advance the turn after the player lets loose an attack. Is there anyway to adjust the turn based movement script to additionally read other buttons on the keyboard?
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I've been meaning to break out my old copy of Pokemon Mystery Dungeon, it'll be great to watch someone replaying it as well!

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What I have been up to lately.
in KilloZapit's Magical Fairyland
A blog by Kayzee
Posted
Cool to hear that you continued work on your dungeon system. I've been toying with an idea using your older released demo (kind of a mix between Pokemon Mystery Dungeon, and raising Chao from Sonic), and look forward to seeing how you've expanded on it over time.