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Zortik

Member
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    38
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About Zortik

  • Rank
    Advanced Member
  • Birthday 10/12/1984

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  • Gender
    Male
  • Location
    Dubuque, IA
  1. Zortik

    converting mp3 to ogg

    @Rikifive You are my new favorite person of the day. Thank you
  2. Zortik

    converting mp3 to ogg

    So, google has a billion answers... but many of them are on free to use website with tricky catches / gimmicks. What I'm trying to learn from the community is this: I want to convert an .mp3 song into .ogg so I can use it in RPGMaker MV. I don't know what tool/application/site to use. I don't know if I need to select additional options/tuning/settings/etc to maintain or improve quality I have windows media player, and that's pretty much it. Thanks
  3. So, with RPG Maker MV out I've once again begun the circle of... A new RPG Maker came out! Oh boy, I want to make a game! Look at that cool [script]/[plugin]. I'm gonna try it. Hu-uh... I can't find a [script]/[plugin]. for this function I want in my game. Maybe I can learn how to program. Okay, I found some free tutorials Nice, I spent like an hour here. I don't feel like I really learned anything though. I still don't get it... maybe I'll stop making my game until I can figure out how to code. Why did this tutorial have such a high jump in complexity?! I don't get it... urgh! so Frustrated... maybe someone made a similar script. I'll lower my standards a bit and look through all the scripts... Now I've lost my motivation to work on my game... [insert anything shiny that will further distract me from game design] Return to 1. Does that sound a bit familiar? You could probably replace this layout with Art, Music, etc. The bottom line is, I didn't stay invested in learning how to code long enough to see results. I can bring up a number of excuses, and shift the blame around, but it really just boils down to I don't fully understand how to properly motivate myself to learn a programming language. Well, I found a resource that is working for me. It's called CodeCombat (<-clicky). It has a free website that teaches you coding via videogame. There are five languages available to choose from when you start your game. Python JavaScript CoffeeScript (A work in progress) Clojure (A work in progress) Lua Then they will set you on a gameboard map where you can choose the first level and begin your quest. As you progress in the game, you will get equipment to wear. This equipment unlocks more commands within the language. As an example for JavaScript, when you first start you only have a pair of shoes. These shoes give you the option to type (and thus run) the following 4 commands: self.moveDown() self.moveLeft() self.moveRight() self.moveUp() And you use these commands to move through a spike maze with gem stones to collect along the way. It's a LOT like the custom move eventing you are already doing in RPG Maker. Except you're typing the full string instead of just clicking a button. The game limits you severely on the number of commands you can run because it wants to do repetition. It also provides rewards for good coding (No bugs, completing the task in under [x] statements]. Give it a shot. It might be just what you need to get started, lay down a foundation of understanding and maybe spark that motivation to dig deeper and get better.
  4. Zortik

    MV's 1st Week

    I'm a total hobbyist with a pipe dream of releasing Classika as a finished product. So I already expect it to be a long time before I can finally finish this game and many of the scripts / resources / etc. will be created along the way that I'll leverage. My biggest concern is whether or not anyone will be doing deliberate stress testing on the games and relaying the results. How does having too many events on a single map impact users on Android or through a browser? How big do the file sizes get for phones and is this a cause for concern? Is there a possibility that a game (finished) and published to mobile will have serious issues when a new mobile OS is released or patched? How is saving the game handled in a browser and can common mistakes cause severe breaks? (force refreshes, time-out during a save, etc.) In short, I want to see whether or not MV can hit the ground running or if the testing team properly accounted for my concerns already.
  5. Zortik

    Is RPG Maker MV over-priced?

    Thanks for hearing me out It's very easy to make an opinion about something someone else has made. I want to emphasize again that you did a good job with the article and the quality allowed me to have focussed area's of 'critique' It's super easy to make suggestions for improvement than to create something from scratch. Cheers!
  6. Zortik

    Is RPG Maker MV over-priced?

    It seems like you sparked interest in responding to the title of your thread, rather than the content of your post Please consider my opinions on your topic and I'll try to reply to your questions as well. In regards to your topic. You diminish your persuasive power when you include statements such as Replace it with a more empowering statement. Word it in a way that makes you feel comfortable and encourages the reader that you have some confidence in your research/method. I believe it was a smart move to limit your comparison to other tools that had the ability to create a JRPG. Looking at game builders universally would leave you with an exhausting list that would drive readers away because of how busy it is. However, you listed some websites where you couldn't showcase similar metrics for comparison. You shouldn't list them in the same format and should instead 'account' for them in a closing statement. The closing statement would acknowledge that they are a similar tool, provide a link, and a 'bullet point' statement of why they didn't make the cut (because of poor website design or you didn't research yet). A large criticism I have for you is that your research only took into account the tool in its name and it's export capabilities. I would like to challenge you to expand on what you started by researching and discovering the following: What skill sets are needed to use the program at a basic level? What advanced skill sets are needed to make best use of the program? What resources (if any) are available for free (maintain for commercial use since you were talking of profiting from the games) Is there an active community providing enhancements? Is there a cost / catch? FInally, think about your target audience. Are you writing this for youth -> young adult? Are they completely ignorant to these tools? Pick your demographic and make sure your introduction, highlights of your research, and conclusions (if any) are catered for that audience. With that, best of luck on future articles and keep up the good work! Since those are my 'thoughts' here is a response to the questions you asked. Any engines that you would like to suggest to the list? I believe you should have listed RPG Maker MV in the same format as the other tools. You made an assumption that those reading your article fully remember all of the listed features. In addition, RPG Maker VXAce at a minimum. It's the predecessor to this tool and an important comparison (especially with it going on sale every 2nd Tuesday). Should all companies offer their engines for free like Unity and Unreal? I'm indifferent on this matter. Rpg Maker offers me a LOT of what I want for a game. Free engines offer so much more in terms of possibilities, but the execution of creating all of it from scratch is beyond my current skills. I would much prefer that those free engines have tool sets for game types and sell those as a package. As an example, within Unreal, they allow you to purchase the use of flesh and bones for a complete FPS game. Regular cost is $129.99 and it provides you with all the resources needed to make 3 basic maps, 8 different characters, and 20 different weapons in conjunction with all the scripts necessary to make such a title work. A tutorial should also be in place showing how to use these assets to make 1 map. Repeat this for other genre's and allow those assets to be used commercially within the engine itself.
  7. Zortik

    . . .STEAM version Pre-Order

    Thanks, Traverse! I was also concerned about the difference in bonus content between the steam page and the main website. For those of you wanting to see for yourself, here is the link to the steam topic. http://steamcommunity.com/app/363890/discussions/0/483366528902202016/
  8. I have a 5-6 hour demo that was created in RPG Maker VX. Thankfully, I wrote nearly everything down... but I lost almost everything and can't really stomach fighting for a new license for my new laptop. My intent was to recreate it into VX Ace. That endeavor hasn't started yet because of my stubbornness to get all the previous scripts in working order. So, for me, it's a bit of a relief that I found out about the new program before I began the labor intensive effort of recreating the database / maps / etc. Now it'll just boil down to whether or not I can afford it upon release or if I'll need to budget for it.
  9. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    Casper's CSCA Monster Movement script: http://www.rpgmakervxace.net/topic/2498-csca-monster-movement/ Hopefully this is what you're looking for (or settle for if you nobody can convert the other script) Also, it's common courtesy on the forums to hide scripts with spoiler tags so that way your post isn't bigger than it needs to be & it can be shown & hidden when needed. Just edit the 1st post & put [spoiler ][/spoiler ] (without the extra spaces at the end) Like this Seriously, it took awhile to scroll past that 1st post! Thanks, It's been a long long time since I've done anything with forums and frankly I didn't remember to do this. I appreciate the reference back to the CSCA script on this site. I don't have the time (or my computer) to explain my inhibitions with using that script. However, later tonight if I get the time I'll try and explain my reasoning. Edit: I opened the demo again and the core functionality is indeed there when compared to the lufia script I am requesting assistance with. I was fortunate to work with a Kal who diligently helped with troubleshooting them. For example where a battle starts before the player has finished moving (so for a brief moment the player sees the monster diagonal from them). I might try and message Casper and see if I can pique his interest (the post you linked is quite old and I'd rather avoid necro posting).
  10. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    Waiting a lot longer in between bumps. Still seeking support for all requests. (Particularly the lufia movement based script)
  11. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    Any thoughts on where the issue occurred?
  12. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    Thank you, and I really do understand the time issue. It's monotonous to cross reference coding. For myself, I start sinking faster than I can start making any sense of it. So, I'm glad that you don't find this as difficult as I do. I did try your script in a brand new project. I just made an NPC turn on switch 70 for me. It didn't cause an increase in the dash speed though. I modified the 1.8 to a 4.0 just to see if there was a change there, but it also showed no change.
  13. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    Thanks! It's such a minor thing, but it allows me to modify dash speed when an accessory is equipped. It works in conjunction with some global switches. I won't have the opportunity to test this until at least tomorrow, when I do I'll let you know how it goes. Thank you again
  14. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    While I know I'm at the mercy of a whim, would any capable programmers be able to lend a hand please? As far as I'm aware nobody has begun working on any of these requests.
  15. Zortik

    Conversion request. RPGVX -> RPGVX Ace

    It was a good suggestion. However, looks like it didn't pan out. Hopefully a member (or a few) will be willing to take a stab at this then. I would really appreciate it.
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