I had written this before reading the others' comments as I saw this link in your status update question. So I've seen some parts may be a little similar, sorry for that. ^^; Aaand my whitespaces seem to be acting up a little, but I've tried to format this as much as I could. The Story Yes, the story and biographies seem to contain cliché elements at this point but those could be straightened out easily by adding more detail as you deepen your story and progress. My main concerns at the moment are giving your 'evil wizard' character a good motivation for what he is doing. Don't let anyone be good or evil just 'because that's the way they are', maybe give him a dazzling connection to the magic council and that he may be draining their power. Or something else that will cause complications. A villain that is able to bother so many people needs to have the brains and motivation some way. That does make me wonder about his backstory a little bit! I like the fact that you've thought out the occurrence of his destruction of Riku Isle as being odd - making the player wonder about what strengthened him. As for the biographies, what exactly is 'height: 60'? The only thing I can come up with for these numbers are inches, but that would be rather short for the boy. - I guess you're still working on this, as I noticed you were trying to fix their weights. x3 Features I like the addition of the day/night system. It makes NPC's (and the environment) so much more dynamic! (: The fact that a player could also unlock new features and change the way NPC's interact sounds rather interesting. It seems like you're trying to create quite the intriguing NPC's. Music/Sound The first music, oh gosh, where do I recognize it from? Was that a Star Ocean moment? I know it sounds like it has Motoi Sakuraba (the composer) all over it. ;3 I think the music styles in the video varied a bit too widely for my tastes though. Especially the first transition is what made me realize this. The first music was pretty tranquil background music, then - suddenly - this really really happy French accordion tunes into the spotlighted foreground with all it's power. Then, bam, suddenly an overpowering dramatic tune with a violin. (Shouldn't Diana have been a bit more surprised at hearing the evil wizard's name here?) The footsteps sound-effect sounds slightly like some huge plant-Digimon with suction cups for feet is moving around, and gets bothersome a bit easily for being a bit too present. I'd try using a different sound and making it rather soft. That way it could always be present without being a bothersome sound to some. I do really like the fact you added a sound for footsteps. It's great detail, so it's fine if it needs some polishing. Spelling Personally I often skip a showroom post when the first few paragraphs I read contain faulty spelling, capitalization and punctuation. I realize English isn't everyone's first language (I myself am one of them) but choosing to put a 'serious' game out there in English may require some beta readers if you're not that strong with it yet. The first thing people read needs to draw them in as you're advertising your awesome game, not chase them away because of spelling errors. Screenshots The battle screen shot seems really nice. It looks like a great real-time battle! From what I can judge there the HUD is really nice, as well as the use of hotkeys. Although what's the use of the x and y position? Is it for map-reference or for testing? Just not sure. ^^; On the other screenshots I can only give the personal opinion that I never really liked the RPG Maker illusion '3D' style. The backgrounds and multi-story objects alike the houses seem to come out quite nicely, (and kudos for making it work as my high objects always looked crooked at some point). But it makes the ground seem really uncharacteristically flat. It's a cool effect, but it looks like it's tilted a little bit too much at the moment. Like I'm missing a little bit of detail from your floor. Overall It's mostly pros and cons alike at the moment. I'm pretty sure you can work out the cons pretty easily as this is in early development, and turn this into an interesting game! I'm not sure what else to comment but 'good luck!' ^^