alexanderal002
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0About alexanderal002

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No, I'm certain, I just typed it wrong because I'm just a failure like that. Lol But, I had decimals on it. I didn't have like 4 place values, I only had 2.
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No, I did both. They're close, but not exact. The loop works, because I've previewed it with loop playback. Could it be that I'm using 41100 Hz? 44100, sorry.
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That's actually what I've been using! And like I said, it worked, but apparently that number is off. Can anyone tell me how to fix that?
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alexanderal002 started following Advice (More like an S.O.S...)
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I was looking for the formula to get the value, mostly. But when I added the comment, the loop wasn't exact. I found the Hz measure and did what you said, but it isn't looping PROPERLY. It's looping, but it's off. Did something go wrong?
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So, those of you who have a clue as to what you're doing (I obviously don't...), I was reading through the help file for Ace and noticed a bit in the resource standards section of a way to loop BGM using Ogg Vorbis format through embedding comments. Um. Wat. I don't really know how to add comments to this format. I am going to guess that's part of the metadata, but that's my best guess and all I know. Help? I probably sound like a complete beginner here, but I promise I'm not computer illiterate. I've just never edited sound files before, especially not Ogg Vorbis.
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I feel extremely dumb. I've come to the conclusion that most of my technical details are going to be evented instead of scripted, because I normally know what I'm doing there and how to mess with events as opposed to code. You know, until I overlook commands like Scroll Map. Thanks!
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Line 42: NameError uninitialized constant Object::Scene_MenuBase Have no clue what this means other than it's an error... XD



