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Sughayyer last won the day on July 17 2015
Sughayyer had the most liked content!
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163 ✰About Sughayyer

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Rank
My member title is shown beside posts I make
- Birthday 02/08/1983
Profile Information
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Gender
Male
RPG Maker Information
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RM Skill -
Jack of All Trades
Recent Profile Visitors
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Iter Impius - A Noir Sci-Fi (DEMO AVAILABLE)
Sughayyer replied to Sughayyer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Just wanted to keep the thread alive - the demo itself won't be further updated (at least for now) because the focus is on the game production, so we can deliver the final product. All reported bugs were adressed to as well.- 27 replies
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Iter Impius - A Noir Sci-Fi (DEMO AVAILABLE)
Sughayyer replied to Sughayyer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
First, thanks for the feedbak! Yes some bugs were roaming aroin but I have (hopefully) gotten rid of them. Text has been reviewed too. Some balancing issues were changed, and the rare enemies (like Hellbuzzer, the fire-casting insect) will be rarer. I'm trying to decide if the new demo should take players further in the game or stop where it is.- 27 replies
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Iter Impius - A Noir Sci-Fi (DEMO AVAILABLE)
Sughayyer replied to Sughayyer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I am proud to announce that Arpeegeemaker is now a collaborator of this project! Cheers!- 27 replies
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I made a snippet to work as an add-on for Tsukihime's Feature Conditions script. This will give you full control of what you want (provided you read Hime's instructions). However it's not working as expected (I'm probably doing a very stupid mistake). I have already asked for Hime's help, so as soon as I get a response I'll post it (of course, all credits go to Tsukihime).
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the gaming lounge RPG: The Board Game
Sughayyer replied to Veethree's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Very interesting. It's so good for fun, it could be a smartphone game. But the free actions make it VERY exploitable - at the second lap I already knew I couldn't lose the game. On to the bugs: When you get a bonus such as +2 MP, the HUD doesn't update. Other than that keep the good work! -
I think you should start with the tutorial Slipping into Ruby. I can't link to it right now, but you can find it in this site. It's a good first experience (plus, you'll write your own script in the proccess! Cool!)
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Well, here it is! Enjoy! I'm also posting it at the Completed Ace Scripts.
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Finished it. I'll just clean up the code and I'll post it.
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http://www.rpgmakervxace.net/topic/22233-choice-set-up-position/?hl=choices I just typed choices at the completed ace script forum search bar.
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Ta-daaaa now it works. Remember to use both this version of Rhyme's script AND SoulPour's
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OOOps I screwed it up. I'll check on it again. Don't forget you must put SoulPour's script below this one.
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Hey not to hijack the topic, but I think Tsukihime's Conditional Features can take eval. Even if they don't, we could use a code to condition switches and tie them to the desired features. It's not hard, and has a broader range.
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If we could somehow predict all desired effects we could create a very customizable version of that script. It might benefit the whole community!
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The thing is, it could in theory be fully evented - even ranged attacks - like the old rm2k era. But Falcao and XAS already have thesr features built-in. But I give in to arpeegeemaker that this creative use of scripts/workarounds should be promoted.
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Dead Dreams
Sughayyer replied to gunsage's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I'm not talking about prettynes, I was talking about mechanics/gameplay.



