Cheynise
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0About Cheynise

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Thank you! It'll be a bit slow cuz of me working on the demo and testing the gameplay out, as well as I'm focusing my attention more on another RPGmaker idea (at least to work my skills at the engine first before I go into this bigger project on my own). I'll do my best in keeping updates.
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Thank you very much. Hm, I'll try out the alternative cuz like I said, I want to limit scripts as best as possible (or try it if deemed necessary). Still, you prove a good point. I'm gonna do a demo to try that out. I just wasn't too sure of the logic how the gameplay would go when switching characters. So thank you. I'll try to regularly put updates on my progress and eventually the real deal. Got a lot to do since this is very raw at the moment, even the story itself is brief at the moment. Thank you again.
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I'm going to talk about my game idea since I'm not getting any replies (though I'm already guessing what I'm asking is impossible :'[ ). If you guys like this idea and you can tell me if what I asked above can be done, please let me know. Feedback is welcome btw. Title: The Woods in the House Genre: Horror Fantasy Summary: There is a house rumoured to have a forest inside. Three children, upon hearing that, go to it to find out for themselves on a rainy day. One by one, they enter inside and after a small discovery, the house inside is suddenly transformed of another world, amazingly beautiful to them. But the forest also has its darkness and it likes stray children. The three kids have to find each other and get out. Fast. (Think of this kinda like Coraline, Rule of Rose and the Witch's House) Features: - Multiple endings, mostly bittersweet, mostly bad. - Each of the children have their disadvantages and advantages, which can affect the gameplay. For example, one cannot speak so she cannot solve word puzzles, but she's taller than the others and can reach up to high places. Another is colorblind but his disability becomes an advantage in a world he sees in limited colors - seeing secrets in paintings. The last one has a hearing air which has given her a step up in hearing her way around, even in darkness. - Fourth playable protagonist! Woofwoof!
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This is basically logic planning because I for one, am not too sure HOW to plan this out. I'd really appreciate any help in how this can go around. So I have this game idea for a while now that revolves around three playable characters for a horror/fantasy genre. Now each character has advantages and disadvantages but also have different perspectives in how they see the world: basically one sees colors differently while the other two see normally but one of them is deaf (I've YET to figure out how this can be implemented like visual sound waves or what). Like monkey sees no evil, speak no evil, hear no evil. I've read that switching characters can be done with changing the lead actor but I'm wondering if perspectives can be switched too. Basically like switching to the char who sees color differently while change the world's background according to that (basically parallax mapping for that). Oh and depending which character is chosen, they can use their abilities up front. Is that possible and...how? I'm not too sure I know the answer to that myself. Oh, and this will not have turn-based battles. The switching of characters and their advantages will happen in like real time(?) of the game. I don't even know if I explain this while... :/ If I'm not clear, please let me know, Edit: Btw I want to really limit scripting if possible, even though I can expect this idea to be too challenging for one person-cough. And if this will be impossible or hard, then I won't try this idea. If it can, then I'll talk more about this idea I'm trying.
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Huh. I see. That's too bad then. Cuz my dating ideas pretty much will be otomes. Oh well.
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I'll probably just give the rundown of my Survival game idea. Rough Summary: Basically, you are a survivor in a post apocalypse. Your friend has been injured and bed ridden in the safehouse you have barricaded up. You have to survive yourself as well as find medicine for your friend. Your friend's health (basically the ending) is dependent on how well and how long you survive. This is not something without moral and emotion: your actions will affect your stability and even cause drastic choices that will affect your friend's life. You are not immortal or freed from consequences. How long can you live for your friend's sake and yours? Gameplay: Number of days you survived Survival: eg, hunger, temperature, stability, fatigue Day/Night Interval Cycle and actions (what you should do in your precious time) Choices: eg. giving medicine to those more needed, ending a person's life, etc. Night Terrors: the nights are the most dangerous that you must prepare your shelter for it You could say it's kinda like a splice of Lone Survivor and This War of Mine. Or a pixel version of the Last of Us...meh. I will say the choice elements, they are gonna be dark. I'll probably work on a much detailed post on this idea once I finish the demo.
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I originally was thinking this after I posted this but thanks to your explanation, I reworked on my events and it roughly worked! So thank you very much for the advice! I do have one problem though. Once I reach to night and spend time to end to day, there would be a part where the game blacks out and fades back to morning. However, this is skipped so it becomes night to morning. I'm probably missing something but I'm not too sure what the thought process should go (I guess as you said, using switches to turn on and off but I'm probably coding that wrongly as I get morning struck) This is the rundown of the events so far. (image files) Common Event: https://drive.google.com/file/d/1HY-y9yEhUxczC6s0V0PxQLuVThhhVdSmiA/view?usp=sharing Touch Event: https://drive.google.com/file/d/1qC9jQQKcUqCeP6uZqbrT49UF_GN8w9dx8g/view?usp=sharing There's probably a better way than what I did. :Y In any case, thank you very much again.
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I've yet to update my profile and such but if you're interested in what I do: http://vickie-believe.deviantart.com/
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Hello, my name is Cheynise and well, I'm new to this whole thing (not the engine btw, I've been practicing here and there with it). I'd like to discuss on logics and directions on certain gameplay elements and if they can be integrated with or without a script. I'm working on a demo game that once I get down to the main mechanics, I can go straight to designing 2 game ideas I have: one being a survival simulator, which is a little like Lone Survivor (though not entirely with invisible gauges), and a dating sim but with stats. I've not gotten down the whole list of what mechanics I need to discuss but as I progress on my demo, I'll ask more in this forum. If this demo comes out good, I'll showcase to everyone so they can use it as reference. I won't be jumping onto my ideas so soon until I fully know I can do these steps on this demo. 1st major mechanic is time progression but not by seconds, minutes or hours. Basically both ideas I have do have a similar approach to some life sim games like Persona, Dandelion, etc - time being divided into periods and each period can only be progressed after completing a number of events or action points I guess. There is a calendar involved and a deadline (like Persona, you have only one year) but time does not progress like a clock. I've tried looking at how to do this but I'm not too sure if I'm on the right track and most tutorials revolve around time ticking by. If anyone can help me out, that would be great. Doesn't have to be just finding tutorials, can also be discussing logic if this sort of thing can be done with the events and such (though I'm wondering how events can be reset when a new day comes in game but still keep items/stats untouched). Thank you for taking your time. Here's how my demo will be looking btw. It's simple right now, with collision included. Bleh. (click to enlarge)
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