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CogentJin

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About CogentJin

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    TenThousandFists

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    Male
  • Location
    PA, USA

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  • RM Skill -
    Jack of All Trades

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  1. Hey Tsarmina, I certainly appreciate all the kind words you've said and I'm glad you got to finish it. For those that don't know, she certainly helped me correct a ton of bugs (as you can tell by that list). A lot of people left me comments, actually, and I think it's made the game so much better. I hope to continue to improve Trial and I'm glad that as I fix everything, the feedback grows more and more positive. I feel like as it stands now, I'm very proud of it. It's not over, obviously, but it's people like you and everyone else that plays that makes me want to make it the best it can be. Great job finishing the demo, I'm grateful you took the time to do so, and that goes for everyone else who has tried it out. I love responding to messages and whatnot so if anyone has any questions or requests, do tell. P.S. Tsarmina - Yes, I hope Scene 5 is more like Scene 3 in terms of trying new things out and whatnot. I actually have this really great car chase scene in mind that I'd love to make similar to the train but with more action and user input. I feel like Scene 4 filled in as much back story as I could and it's time to flush out other unfinished details like Harmony's past and new/old characters. I'll keep you posted. : )
  2. Hey When Bugs Roam Ur House, before I address your concerns I want to tell everyone that you’re one of the few people who made it incredibly far before my game broke (lol, it’s been fixed since but sorry about that) and for that I thank you, that’s very cool. Now, I went through your list and fixed everything I could with the exceptions of how the story plays out in the beginning and the combat because there is some delicate balance there and it’s a bit tougher to address than the other points. I am happy to say though that I corrected everything else, the healing, the TP-healing items, graphical issues, etc. You even helped me solve that ship wreck issue where he can pick up multiple swords (long story). When it comes to the issue with possibly getting poisoned by the spider at the start, I added some chests right at the entrance just in case that happens again. With the zombies, I actually went back and deleted a few and tried to guide the player a little easier because I don’t want it to be frustrating. With the “Skill Points†instructional part showing up multiple times, yes ma’am that’s intentional. You’ll notice that a few other pages show up multiple times as well like Cam’s ability to upgrade and whatnot. I did that just in case one of them slipped by the player the first time. So after the first time, a player will never see a “jumping†tutorial again, but perhaps they forgot that they can review all pages by going to the book on his shelf so I have them appear as a refresher (all the important ones). I hope that makes sense. With that said, once again I’ve gotten incredible feedback and it’s made my game better. I truly believe there’s a light to the end of this tunnel because more people are getting through without any major problem which is fantastic. Thank you all, especially Tsarmina who was very thorough in helping this game be better.
  3. Hey Gui, thanks for trying my game out and I just wanted to address some concerns which is good because other players looking may be wondering the same thing. First, I'll address the easy ones such as the lack of action and stealth sections. If you got to the first fight, then that should be somewhere around the half hour mark of the demo, and the demo is around five hours in length. So say you're at the 10% mark, somewhere between 25%-80% all it is is action pretty much. It's just a matter of getting there so no worries, there's plenty of action to come. As for the stealth section with the zombies, I didn't tell the player their exact secrets and tendencies right off the bat because I wanted the player to experience what Turbulence is doing for the first time; something new. However, after the very first section is completed, Soria explains how they operate (as you know) and the player now has that knowledge. Much like the action scenes, there are more scenes than just that one if you progress in the game so it's not like it won't come in handy later, but by then you'll have the knowledge to get by them easily. It's kind of like a learning experience for the first time and then Turbulence becomes more skilled at avoiding trouble (that's what I was shooting for anyway, maybe it didn't translate well). Oh, and a quick note; their clothing gets discussed later in the game and why certain people dress how they do. My advice is to just keep going if you're interested because I did my best to cover all the bases and most of your concerns are answered; there's much more to it than what you've played so far but I really do appreciate your feedback. I get a huge kick out of this so thank you. Now for the not so good news, Gui. The music/sound is a problem because it plays perfectly fine on my end. So, I transferred it over to my mother's desktop to test it real quick and don't you know there is no music. So, I re-imported the music again from the database and it seems to be working well so thank you for the heads up. That is embarrassing because I love the music but at least it should be okay now. Your pathing bug is fixed along with many others which I will address in the original post. Even Ocedic found a pathing bug almost immediately which made my jaw hit the floor because I thought I did a decent job connecting them and it makes it look like I don't know what I'm doing--Hahah. Those are the biggest errors to me so I try to fix them immediately. I fixed being able to push that barrel over top of where the item is in the wrecked ship just as a precaution, but just to let you know if you leave the boat and come back, all the barrels and boxes move back into default position so you don't have to reload your save (if I'm understanding the problem correctly). Because I think this is more suited here, I just wanted to say thank you to every single person that has tried this out and I hope you see that I will fix anything if brought to my attention because I want this game to be great. People have been nice enough to respond to me bugging them and I think the game is much better for it. The fact that people take the time out of their day to try something I made is amazing to me and I truly appreciate it. Sorry for this long comment but I just wanted to make it clear that I love all feedback, positive or negative.
  4. Hey Lex, I had a chance to check out your game and it is indeed very different, in a good way. Although I liked the attention to detail, such as the sparkles in the first cave (I wish I had thought of that) and how clever the Spectrum Cave's puzzle is (Which I sucked at), I would encourage everyone to play this game for my favorite reason; personality. This game just oozes personality from the tutorial comments "Not a carrot." to the Hero himself. Even the item being described when opening a chest has it's own flair, it's great. It's great to be able to choose your battles as well, not literally; I mean the direction you want to head as a player. There's just a lot to see and do since it's focus is mainly on the puzzle side with some battles thrown in. At no point did I feel overwhelmed by the enemies so it made for the right pace of progression, besides, you have so many weapons available. Seriously, geez oh man is there a ton of weapons--Haha. But again, that's cool and I really enjoyed myself.
  5. Hey Krish! Just checked out your demo. Obviously you're still working the kinks out so there's no reason to go into detail with everything because they'll get smoothed out in the future I'm sure. However, I would like to say besides for the error popping up when you talk to Daniel, everything else went smooth. There were some small hiccups here and there with collision but I loved the maps. You started off in a room to get familiar, moved onto a longer hallway (which, by the way, I enjoyed how you didn't have to check out every single door in order to progress the story. That's just my opinion, but I hate when there's a million doors to choose from and you automatically feel overwhelmed) , then finally outside and into town. You had the story progress before reaching town so I'm interested to see where it's leading with the . If I some how miss the update, send me a PM so I can check out further installments please.
  6. Hey brother, I just finished the demo so I figured I'd let you know what I thought. The map, although not a giant one, doesn't have to be and fits perfectly for the theme of the game. I see you don't use the standard resolution which helps fit your house map and I can only imagine how many triggers/conditional branches you have placed to keep everything in order (from checking the breaker to leaving the television on). The detail is very nice and obviously the lighting in your game makes the atmosphere awesome. One last note,
  7. (Without Spoilers): A homeless boy gets told about an island full of free shelter and food. However, when the boy gets helped there he finds it polluted with beasts and dangerous obstacles. By mistake, the boy is looking for a safe hideaway when he stumbles upon a woman's only retreat. There, he meets proficient fighters reluctant to care about outside members of their group but would like information out of him. Tasked with doing the girl's a favor, they promise to help him get off the island if he fulfills his obligation. Upon doing so, he is granted with an amazing opportunity to become something he never imagined. (With Spoilers): Turbulence - A boy without a home who is in constant search of a place to live or stay for a night. He is not equipped with anything but the smarts he has obtained from being on his own for so long. Through all the adversity, he has remained very upbeat and believes he finally caught a break when he stumbles into Harmony and her friends. He has no choice but to be game for the most dangerous competition on the planet if he hopes to turn his life around. Harmony - An athletic, strong-minded individual who is experienced at surviving. Her focused attitude on Trial Island makes her one of the most sought-after individuals in terms of fame and popularity. Harmony is compelled to be the best and for reasons she won't admit or show; sympathizes with Turbulence's past. She has dug herself into holes before but has enough backbone to pull herself out; a true leader. Cam - The engineer in the group who is great at solving electrical mysteries. A technician who is very caring and thinks of Harmony as her best friend. She has a real knack for figuring out gadgets and doesn't really assert her opinion often. She has been in the Trial group now for a long time and constantly supports her friend's decisions; even if she disagrees. The whiz-kid of rigging that can assist with weaponry and skills. Soria - Another fighter in the group who often bumps heads with others but it is to be expected. Like Harmony, she also never wants to fail; however, she is not willing to always side with the leader of the group when it comes to certain decisions. Dislikes all new comers and even some in the group, she is very interested in taming Trial and showing that she is in control; but still remains behind the orders of Harmony. Features: --All maps are parallaxed. I'd like to think I included a lot of detail in each map or tried something different (This is why it is such a large download, I tried to compress it but no-go--Haha). --Player Events. This is not ground breaking but I think they add to the experience, kind of like quick time events (without the 'time' part). --Scripted A.I/Custom sprite monsters. Once again, nothing major, but it is scary when a zombie chases you because you crossed in his sight. However, there are usually rewards for those who take the harder path! --A Skill Tree will assist players to choose how they'd like to level up their characters. --Multiple hidden items that level up weaponry or new skills. This makes for a rewarding experience when exploring. Credits: For graphics: Enterbrain, Celianna, and Lunaria. For music: Riptide, Newgrounds, Oddworld, Rayman, Shadowrun, Newgrounds. For scripts: Atelier RGSS. Obviously if I am leaving something out, let me know and I will fix/add immediately upon reading the message. One Last Note: Thank you all for giving this a try. I offered this demo to several people before submitting it here to see if any bugs were reported (thanks to those guys). I'm sure there's some glitches out there when dealing with such a large game but do let me know and I'll fix it immediately. RTP is not included (sorry). https://www.mediafire.com/?bq9sf5n8el2yim3 (V.04) **Fixed multiple grammar errors, multiple game breaking bugs, other minor fixes that help the experience (Thanks Tsarmina). Fixed music and pathing issues (Thanks Gui and Ocedic). Changed difficulty to make monsters/obstacles easier. Fixed collecting sticks in swamp error, sword ship wreck issue, database errors (Thanks When Bugs Roam Ur House).
  8. Hey man, I apologize for that and that really does stink. I am very glad you told me however, and have fixed it since reading your message. I uploaded the new version so no one else will have that problem. Also, I'm uploading a different link that I will PM you when it's done. It starts Turbulence at the exact spot (right out in front of the cave) so you can continue without re-doing anything if you want to give it another shot. Let me know if I can help in any other way and thanks again.
  9. Wow, that is just truly fantastic. I am honored and it feels great. I don't know what else to say except I am going to continue to work and hopefully improve because my game means a lot to me. Thank you to everyone who played it and I look forward to hearing everything and anything people have to say about it. Thank you again for game of the month, this is another special moment for me.
  10. CogentJin

    Willing to Do Anyone's Game/Demo for an LP

    Hi sir, I don't know how busy you are but if you're interested I have a demo of my game that I would like to see a Let's Play of. I figure if I can watch a player go through it'll show me if I made the difficulty just right and the instructions perfectly clear; hopefully I did both but that's why I'd like to see. Obviously, I'd greatly appreciate it and like I said; no rush if you're interested and if not then that's totally cool. http://www.rpgmakervxace.net/topic/17989-trial-demo/#entry122827 My game is called Trial and just to give you a quick run down... The game's emphasis is on story, barely any fighting at the moment, and I'm always open to what players think. I love feedback whether it's good or bad. I'll answer any concerns you have but I hope overall you enjoy yourself. If you're more interested in a dungeon crawler kind of RPG; I don't believe you would have a good time with my game (just throwing that out there so you know what to expect). Thank you very much.
  11. CogentJin

    official [Oc Review] - Trial

    Hey everyone! I've been sitting here for a while trying to think of exactly what to say, whether it be about my game or to everyone who has tried it out. Honestly, it just boils down to this community being as great as it has been and really welcoming me and my game. I've had several messages sent my way with questions or concerns; they're always appreciated and I enjoy talking about the project. Other people were nice enough to show me bugs or other flaws and I'm happy to report that they have all been taken care of thus far with the v0.2 demo. So, I believe a big thank you is in order to everyone. Thank you. As for this generous review, I really did take it to heart and I'm already trying to rid any blemishes that are in the demo before moving forward with the rest of the game. For example, something that I can fix now would be the jagged black edges that indicate where the map transitions. I tried deleting the black bars completely and putting arrows but they looked very out of place; so I opted for a cleaner style with a low transparency (so they don't mix with the shadows) and used blur so it's a bit more smooth. I'm still trying new things but I need to get this sorted out now before moving on so we'll see. Original: New: I know that's not a very interesting update but I think detail is a big part of it. As for the writing and dialogue, that is just my responsibility to make sure it fits perfectly and can be held in a high regard. I just have to keep my eye open and make sure the game stays on a clear path with its direction (and find those dang bugs that keep escaping me during test plays--Hahah!). In the meantime; much praise to everyone and enjoy! Thanks again, Ocedic.
  12. CogentJin

    Request to have your game 'Let's Played'!

    Hi, sir. I don't know how this works exactly but I watched your videos and read your original post; I think I may have something you will like. Your big four comments talk about how you enjoy an engaging story, a creative battle system, appropriate grammar, and doesn't involve Horror. I have 3/4 of those requirements, the only one you won't like is that I have a default battle system; which I dislike myself. Luckily (and this is where I think you'll get a kick out of it) my demo is heavy on story telling and there is very little fighting (because I know the stock battle system is bad, so I'm working on that). It's not close to being done, as you would expect from a demo, but I think it does a decent job setting up the game to move forward. This is where I'd just like opinions. Opinions from everybody; good or bad! I believe you do a nice job with your Let's Plays and I wanted to ask you first to do one of my game because of your enjoyment of a good story (I'm not saying mines good, but hopefully players enjoy it). I just want the truth and this community has been very awesome so I know I will get it. If you need anything; notes, problems, questions, just ask or go ahead and send me a PM, I'll respond asap. If you're busy then that's perfectly fine; I understand completely. Just let me know so I can see if anybody else would to. Sorry if this is longer than it needs to be. My game is called Trial, and here is the link. http://www.rpgmakervx.net/index.php?showtopic=59762 Thank you for reading! (Also if this is posted incorrectly I can remove it or edit it however)
  13. (Without Spoilers): A homeless boy gets told about an island full of free shelter and food. However, when the boy gets helped there he finds it polluted with beasts and dangerous obstacles. By mistake, the boy is looking for a safe hideaway when he stumbles upon a woman's only retreat. There, he meets proficient fighters reluctant to care about outside members of their group but would like information out of him. Tasked with doing the girl's a favor, they promise to help him get off the island if he fulfills his obligation. Story (With Spoilers): Turbulence - A boy without a home who is in constant search of a place to live or stay for a night. He is not equipped with anything but the smarts he has obtained from being on his own for so long. An artisan where crafting comes easily and has certainly lived through some very rough conditions. Through it all, he has remained very upbeat and hopes to eventually find a place to call his own. Harmony - An athletic, strong-minded individual who is experienced at surviving. Her focused attitude on Trial Island makes her one of the most sought-after individuals in terms of fame and popularity. Harmony is compelled to be the best and for reasons she won't admit or show; sympathizes with Turbulence's past. She has dug herself into holes before but has enough backbone to pull herself out; a true leader. Cam - The engineer in the group who is great at solving electrical mysteries. A technician who is very caring and thinks of Harmony as her best friend figures out the gadgets and doesn't really assert her opinion often. She has been in the TRIAL group now for a long time and constantly supports her friend's decisions; even if she disagrees. Soria - Another fighter in the group who often bumps heads with others but it is to be expected. Like Harmony, she also never wants to fail, however, she is not willing to go the extra mile if the price is not right. Dislikes all new comers and even some in the group, she is only interested in taming Trial Island and showing that she is in control; but behind the orders of Harmony. Features: --All maps are parallaxed. I'd like to think I included a lot of detail in each map or tried something different (This is why it is such a large download, I tried to compress it but no-go--Haha). --Player Events. This is not ground breaking but I think they add to the experience, kind of like quick time events (without the 'time' part). --Scripted A.I/Custom sprite monsters. Once again, nothing major, but it is scary when a zombie chases you because you crossed in his sight. However, there are usually rewards for those who take the harder path! Credits: This list will grow, but at the moment it is Enterbrain, Celianna, and Lunaria for the graphics. Riptide, Newgrounds, and various Video Game OST (Rayman and Shadowrun) for the music. Obviously if I am leaving something out, let me know and I will fix/add immediately upon reading the message. Known Issues: --[Fixed in 0.2] A user named Prefalin found a movable object bug plus numerous text cut offs. Thank you for your find, sir. --[Fixed in 0.3] A user named Elder71 discovered a sticking glitch so thank you; I appreciate it. Also, I corrected a few jumping bugs. --[Fixed in 0.4] A user named dizzyinc showed me through a Let's Play video that the intro to my game has no music. This is so embarrassing on many levels because I hear the music perfectly on my end, however, when I transferred my game to my desktop; the music was non-existent. I have no idea why that is but I was able to fix it simply by putting the same exact song with a different name into the database and now it works. Here is the worst part about this music issue: I have since added scripts to my game that require the user to start all over (an error will occur if attempting to load from a save state). So, I'm going to leave 0.3 up for those of you that are already past the intro and I'm uploading 0.4 with everything (plus a few new scripts for movement and stuff) hopefully fixed. --I would like to point out that at the moment I do not events laid down for him to "search" objects (so only on some parts he can read signs or comment on an object if Action is pressed). Right now I just want to make sure the core of the game works, so no walking through walls or game breaking bugs; even spelling mistakes I would like to fix. I'd be very appreciative if you let me know so I can correct anything asap. I find this all very awesome and I hope you enjoy what I have thus far. There is mild swearing, nothing major. Also, it's certainly more story heavy compared to combat. Like all of you, I really enjoy making my game and take pride in it. Thank you for testing it out for me, and please let me know what you think. http://www61.zippyshare.com/v/15059297/file.html (Version 0.4) http://www9.zippyshare.com/v/27857868/file.html (Version 0.3) **RTP Data is not included; sorry. (Demo v.04, uploadded September 27th, 2013) (Demo v0.3, uploaded September 14th, 2013)
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