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4About Tobyej

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Rank
Advanced Member
- Birthday 06/30/1985
Profile Information
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Gender
Male
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Location
Australia
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Interests
I speak English, German and learning Korean (help with that would rock!).
I started in the indie games industry about 4 years ago and am currently blazing away at an RMVXAce project to not only make a great game, but to teach many of my peers a lesson (I bet them I could make a better game in 3 months using this than they could with a new custom engine - I am sure I will win ;) I have no prior experience with RM, so I am cramming like you wouldn't believe!
I'm also a hobbiest body-builder, full-time philosophy student (restarting studies in March) and moving to Korea with my girlfriend in March.
If you're interested in any of the above hit me up :)
(Notice games aren't on there? It's because I think the glory days of gaming are over and the industry is in need of a renaissance ;)
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Just have a suggestion: is it possible to make it so these can be based off the player as opposed to an event? I just want to use it with directional checking, so certain events will act differently when the player is facing them. EDIT: And maybe add a feature that allows events to detect each other? So if one event is in within range of another, it will give chase for example.
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Ah okay, thanks! It works fine now.
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Hey, I am just having an issue with "Proxy.inprox_d?(@event_id, [#])", it always comes up with an error: game interpreter line 450: type error occurred. Array can't be coerced into a Fixnnum. I tried it out a on a completely fresh project, no other scripts and get the same issue. All the other calls work perfectly though (this is one incredibly useful script by the way! Thanks a bunch for it!).
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Psh! These small scripts rock! I only use a few, but they don't have dangly extra bits I have to try to get rid of ^^
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Very useful, thank you
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This is a really cool script. My suggestion is to have a way to disable the tool select button altogether, as I can do everything I need with just the arrow tool and don't want there to be a random button lying about that opens a pointless screen ^^ Nice work! EDIT: Just came across a bug. It only occurs on one of my maps and no others, not sure why. line: 479, no method error, undefined method 'size' for nil:class It triggers when I go to shoot an arrow.
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Thanks Shaz Definitely helpful for me.
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Nope, seems in every instance I copied too much ^^ Thanks!
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Hey, I'm just wondering how to implement multiple sets of extra choices? I tried copying the pizza topping one and pasting it directly underneath it, then changing the words, but it always just crashes.
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Advanced Item Selection v1.0
Tobyej replied to FlipelyFlip's topic in Completed Scripts/Plugins/etc.
See, I'm a good newb! I was going to request this, but I thought no, I'll check the forums first ^^ I saw this before, but I hadn't come across the problem yet so wasn't sure what it did exactly. Thanks! EDIT: Also I realised it will be easy to let them select their item class too, so essentially you can have them choose 1 object from their entire inventory. This is very nice -
Found a bug where the game crashes if a BGS would play: 'Script Interpretor' line: 1010 Argument Error occurred Wrong number of arguments (4 for 3) I spent quite a while in panic mode after for some unknown reason my earlier maps would crash ^^
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Woo! This is one heck of a rocking script ^^ Thanks for all your hard work!
- 73 replies
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- emerald scripts
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G'day Shadow Fox! Hope you had a good 'glass a c**t' day yesterday ^^
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Awesome stuff! Can't wait to see it
- 73 replies
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Thanks heaps for this! It's a lot easier to use than it looks like at first too ^^ I have one suggestion, not sure how hard it would be, but how about allowing skills to be unlocked with enough of a set? So 3 pieces gives you a skill that casts berserk on yourself and the full set lets you cast an attack pump for example.
- 73 replies
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- emerald scripts
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