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seriouscat

Member
  • Content Count

    613
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  • Last visited

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seriouscat last won the day on April 22 2014

seriouscat had the most liked content!

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347

About seriouscat

  • Rank
    Whimsical Welcome Wagon
  • Birthday 01/28/1991

Profile Information

  • Gender
    Female
  • Location
    Georgia
  • Interests
    Writing, mapping, and RPGs of course!

Recent Profile Visitors

25,248 profile views
  1. It's been a long time...!(・□・;)

    1. Show previous comments  4 more
    2. Tsarmina

      Tsarmina

      Also I was just on your profile yesterday what are the chances ^^

    3. Skysagi

      Skysagi

      Welcome back! -- you probably don't know who I am haha, but I remember you

    4. seriouscat

      seriouscat

      Aww geez gonna make me all emotional! I've missed being here! And yeah Tsarmina, I peek over Galv's shoulder and see you still modding away! Making me proud (≧∇≦)/

       

      And thank you so much Sky! I can't believe people remember me (*´∀`*)

  2. seriouscat

    Item command menu

    closing this topic as it has been solved.
  3. Closing this topic as it has been solved.
  4. seriouscat

    Variables in Common Events

    Moved to Ace Script Support.
  5. seriouscat

    Make Autotile Trees taller

    Closing this topic as it has been solved.
  6. seriouscat

    Multi Level Map?

    I use Yami's Overlay Mapping script: http://yamiworld.wordpress.com/yami-engine/image-display/overlay-mapping/ to accomplish what you are asking. You could have parallax a bridge you walk under and over by putting the bridge in the ground layer and a parallax layer, you could walk under it, and when you wanted to walk over the bridge you could change the parallax variable to use a different parallax without the bridge in it. So just for example, X is whatever number you have your par variable set to in the script. Variable X-1 has bridge and other stuff on it Variable X-2 has no bridge, but the other stuff. So to change from X-1 to X-2 when walking over the bridge, you'd control variable X = 2 in an event.
  7. seriouscat

    Random Demon God Battle Appearance

    Closing this topic as it appears to have been solved.
  8. seriouscat

    crafting question

    Closing this topic as it appears to have been solved.
  9. seriouscat

    Character shadows?

    Closing this as it appears to have been solved.
  10. seriouscat

    Artwork Question

    Moved to Theory and Development.
  11. Moved to Ace Script Support.
  12. Please do not necropost; necroposting is posting in topics that have been dead for over 4 months. Closed.
  13. seriouscat

    BGM/ME Fade-In

    Closing this topic as it appears to have been solved.
  14. seriouscat

    Modify walking/dashing speed

    Moved to Ace Script Request.
  15. Closing this topic as it has been solved.
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