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MasterRob

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About MasterRob

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  1. Hmm... I see you're what talking about, but I'm having you learn the skills by spending JP in Yanfly's Learn Skill Engine, so I'm in this catch 22 where you have to already have the skill type to learn skills in the skill type. As for the hiding skills in the menu, that's 100% figured out. I just had to rearrange the order of notetags for the passive skills. So that's all sorted. Thanks for your input on that, magic 2345, since that gave me the idea to switch around the notetags.
  2. Do those work for skill TYPES? They work like a charm for actual skills. Are you saying that if I use them for skills that'll make the skill type vanish in the battle command menu? Because that's my problem. My guy has all these skill types for battle commands which are empty because he hasn't learned any skills of that type yet. It's overly cluttered for someone who doesn't have any skills yet. So how do you make the skill type only appear as a battle command when you have at least one of its component skills? As for the second thing, I don't think I'm using clashing scripts. The only other applicable script for these pesky non-disappearing skills are Neon Black's Passive Skills and Yanfly's Learn Skill Engine, but those shouldn't conflict. Also, I tried moving the script around but no dice. Hmm...
  3. MasterRob

    XS - Teleport

    Oh my god, thank you. I've had the exact same problem and I've been going nuts trying to fix it. I love the general setup of the script with the description and picture, but the narrative of my game requires me to remove teleport locations and then add new ones. And for whatever reason, this script doesn't let me delete teleport locations. I can disable them, like in the above post, but that just grays out the locations, when I want them removed entirely. Basically, once a stage is cleared in my game, it's replaced with an alternate version/map (evil area is cleared to become friendly area), and then you get the teleport unlock for the next stage. So once you clear a stage, I want to replace its teleport location with another one, which has the same name/description but just different ID/map/coordinates it sends you to. Should be simple, but I keep getting an error. I feel like there's probably some simple solution to this, even if it's some roundabout script call trickery. I love this script otherwise; aesthetically it's amazing. I just really hope someone can help with this error.
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