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Rycochet

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Rycochet last won the day on September 16 2013

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About Rycochet

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    Rycochet

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  1. Rycochet

    Autotile Update Script

    Changing this function over gives approximately a 75% speedup (arrays aren't fast for lookups) - def get_autotile_group(autotile) return unless autotile return 2 if autotile == 5 or autotile == 7 or autotile == 9 or autotile == 11 or autotile == 13 or autotile == 15 return 1 if autotile >= 48 and autotile <= 79 return 1 if autotile >= 88 and autotile <= 95 return 1 if autotile >= 104 and autotile <= 111 return 1 if autotile >= 120 and autotile <= 127 return 0 end It's a tiny speedup, but could potentially be significant depending where the code is used - on my machine 1 million calls of the old method takes 1.04 seconds, the new method takes 0.26 seconds...
  2. Rycochet

    Character Flash

    Planning an AD&D style game, including removing the whole battle system to do roguelike / mmo style in-map-battles - and this is a good way to make things more obvious, including the regular poison damage etc :-)
  3. Starting an AD&D / roguelike game, if anyone is interested in the idea then feel welcome to talk to me :-)

    1. Dark Influence

      Dark Influence

      I'm working on a roguelike game myself but I need a grid-based battle system to make it work right, I also need a small script which changes the player's movement frequency.

       

      So much work other than that but it should be worth it if I can complete it all, not even going to try the scripting myself - I'd just make a mess.

    2. MasterTaffer

      MasterTaffer

      You can change the player frequency by going to set movement route, not sure if it'll last after you quit the game though.

    3. Dark Influence

      Dark Influence

      I've already tried that and it was a bit sluggish most of the time.

  4. Introduction After finding the excellent Script Disabler (http://forums.rpgmakerweb.com/index.php?/topic/3687-script-disabler/) by TDS, I wrote my own version that handles my needs slightly better - as you can disable random single scripts a lot easier. Simply place this script above all your own scripts (it can't interfere with anything accidentally), and then any scripts you want to disable simply put a # in front of the script name (you know - like a Ruby comment ). The position for the script still exists, but the script content itself is blank - this means you can still debug other scripts properly, and it only needs a single character change to enable them again. http://pastebin.com/bH3hLEMw Screenshot
  5. Rycochet

    Zoom Sprites

    I've copied the layout from Yanfly's scripts, and that is part of it - basically it's there for other coders to access to check if a certain script is already running. Several other scripts and coders use similar things, I just felt that was the most logical one out there - it's not required, but as I intend to be coding more scripts, and potentially having some interdependence I've added it ;-)
  6. Rycochet

    Zoom Sprites

    Added a screenshot, there's not much to really see, though as it zooms full sprites - the fountains are actually animated, as is your character walking etc.
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