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sheeeeeeets

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About sheeeeeeets

  • Rank
    Member
  • Birthday 11/22/1982

Profile Information

  • Gender
    Male
  • Location
    Quarryville, PA
  • Interests
    Manipulating photo's, making games, and spending time with the my wife and kid!

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    I have a quest that when the player takes it, and goes outside of the building, some of the NPCs have different dialogue, and will follow the player if prompted. When they start following you, they are suppose to stay one tile behind the leader like a party member. it worked, until i changed to victors pixel move. Now it kinda works, but when you collide where you shouldn't, the follower stops. Only way to get him back, is to walk back to him and over him and then they start following again. the dash into transfer things really have me puzzled too. thanks for all your help so far seita!
  2. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    Some great ideas that took me a little to read, then re-read to understand. I don't think I am going to sweat the small stuff either. For the most part, everything will be 32x32 collisions except for inside of smaller buildings, where I can set just a few events to manage the area. Still need help with making Tsukihime's "Event Following" script work with this correctly AND figuring our what is wrong with dashing through transfer points. Thanks alot for this though. Much appreciated!
  3. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    Any help on this stuff? Pretty much the only thing holding my game back at the moment. Thanks Everyone!
  4. sheeeeeeets

    Victor Fog OVER a Picture?

    EDIT: Pretty much figured it out. Now to work out the bugs... <tile lock parallax> <fog effect> id: 1 name: "opuf.png" opacity: 255 </fog effect> <fog effect> id: 2 name: "black.png" opacity: 150 </fog effect> <fog effect> id: 3 name: "lights.png" opacity: 200 </fog effect> <fog effect> id: 4 name: "fog.png" opacity: 50 </fog effect> <fog move 4: -9, -9> Displays all 4 layers, in the correct order, and moves the correct one. Good to close this. Thanks!
  5. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    I just started to try and troubleshoot this myself, using these "<event size: x, y>"'s. If I do "<event size: 32, 16>" as an event comment and make the event same level as character and parallel process, it will close off the top half of the 32x32 square, which is a MAJOR SCORE! So that works fine, but now how do you shut the bottom half of the 32x32 square off? Same with "<event size: 16, 32>" cutting off the right side of the 32x32 square, how would you do the left side? Small victories led to other small problems. Once I can figure out how to event off particular 8x8 portions of the 32x32 event field, I thing I will be good to go. Any further help anyone? EDIT: Negative numbers, such as <event size: -16, -32> seem to be doing the trick so far. I can shut the top half of a 32x32 square down and make the entire tile passable, and player can only walk over the top 16x32 or bottom 16x32 strips, whichever I choose. Trying to get the 32x16 and -32x-16 ones to work now, but PROGRESS! EDIT 2: Negative numbers are working somewhat, maybe....kinda??? They change event size, but in no real way that you can figure out. For the most part I can figure out how to make every little area of every map where I need it as far as collision wise, but it seems the collision starts in the middle of the tile and not on either end. Does this seem right? OK, I kind of got all the above sorted out, but now I am stuck on getting the events to move 8 pixel steps and faster. They are moving the same as the character, but if I use the "Move This Event" command, there is no place to comment in there about the move, and commenting before does not work. Any help on this? EDIT: Sorry Galv. Figured one problem down, new problem would = new post. My bad! New problem.... Along with not being able to move events fast enough or enough tiles without inputting up, up, up, up 20 times to get where it needs, the transfer tiles are not responding if I hold the sprint button down from map to map. If I enter a map without dash, and turn around and step on the transfer switch, it works perfect setting it to <each step trigger>. If I dash into a map, hold dash and run around and back to the transfer or another transfer, I will walk through them. Only when I release the dash once per map, will my character be able to transfer. Also, using the Tsukihime "Event Following" script, if I encounter a collision and slide on it, the follower stops. I have to go back to him and walk over top of him for him to follow once more.
  6. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    I was thinking that maybe I set the tile to passable and create an event that sets the collision to the back half of the tile to make the front half passable? if so, would have to event every tile I wanted to offset and know the size numbers for the offset. Anyone ever do this?
  7. sheeeeeeets

    Victor's Pixel Movement + Parallax + Collision help?

    I am trying to set collision on like half tiles or quarter tiles at a time. I am familiar with the directional passage, thanks though
  8. sheeeeeeets

    Omega Lunar Map Editor

    WOW. I just switched over to parallax, and 8 bit movement, and am having collision issues (mainly because I am a newb at both), but this looks as if it will solve all my problems. Good luck with the recoding and the Alpha release in December. This will be huge, and much appreciated!
  9. sheeeeeeets

    VE - Pixel Movement

    Hey guys! Been using RPG Maker VX Ace now for a few months, and prior I use to use RPG Maker 95 (WAY BACK IN THE DAY). I have gotten quite use to downloading and installing scripts for the game I am making, and after about 50+ hours of work on the first stage, I have decided to make it Parallax. That being said, I went for this movement script right away as well, hopefully to give me more control over the playable characters and make a much more memorable gaming experience for the gamer. I am having problems figuring out how to set collisions up on my furniture I am implementing into the game via photoshop. When I was learning Parallax, I would set everything on my base level and assign each tile passable or not passable, but if I do that now the character is 8-16 bits away from stuff instead of standing right in front of it. Would I have to set up all of this stuff as events with collision comments showing the range of each square, or am I over thinking it and there is a much easier way? I am VERY sorry if this seems like a newb question, but this script along with converting my levels to Parallax will make this game I am doing for a website for FREE, pretty darn nice And on my way around looking for scripts, I see your scripts a ton Victor. This may not seem like alot coming from a VX Ace newb, but thanks for all your hard work man. Great stuff your putting out, and I know alot of people appreciate it!
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